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    <title>The Latest Videos and Podcasts from SXSW</title>
    <link>http://www.odeo.com/channels/91010-The-Latest-Videos-and-Podcasts-from-SXSW</link>
    <itunes:explicit>no</itunes:explicit>
    <description></description>
    <itunes:summary></itunes:summary>
    <itunes:subtitle>SXSW Interactive Conference recorded over 100 of our Interactive Panels this year. Please enjoy our recordings of this year's Interactive Programming and stay tuned for more recordings.</itunes:subtitle>
    <language>en</language>
    <ttl>40</ttl>
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    <pubDate>Wed, 26 Aug 2009 14:32:49 -0700</pubDate>
    <lastBuildDate>Wed, 26 Aug 2009 14:32:49 -0700</lastBuildDate>
    <category>Technology</category>
    <itunes:category text="Technology"/>
    <item>
      <title>Mmm...Barbeque</title>
      <link>http://www.odeo.com/episodes/25142943-Mmm-Barbeque</link>
      <description>Ahh, the good ol' summertime. Nothing says summer quite like barbeque. So kick back with a big plate of brisket, ribs, and sausage and listen to the podcast from March of the panel BBQ The Texas Way. Celebrated in story, song and legend, Texas barbeque is clearly state-of-the-art when it comes to smoked meat traditions. Prepare to embark on a beefy sojourn. BBQ The Texas Way Moderator: Joe Nick Patoski Wyatt McSpadden, Owner, McSpadden Photography John Morthland Davia Nelson, Kitchen Sisters Rick Schmidt, Owner, Kreuz Market Nikki Silva, Kitchen Sisters Robb Walsh, Writer, Houston Press</description>
      <itunes:subtitle>Ahh, the good ol' summertime. Nothing says summer quite like barbeque. So kick back with a big plate of brisket, ribs, and sausage and listen to the podcast from March of the panel BBQ The Texas Way. Celebrated in story, song and legend, Texas barbeque is clearly state-of-the-art when it comes to smoked meat traditions. Prepare to embark on a beefy sojourn. BBQ The Texas Way Moderator: Joe Nick Patoski Wyatt McSpadden, Owner, McSpadden Photography John Morthland Davia Nelson, Kitchen Sisters Rick Schmidt, Owner, Kreuz Market Nikki Silva, Kitchen Sisters Robb Walsh, Writer, Houston Press</itunes:subtitle>
      <itunes:summary>Ahh, the good ol' summertime. Nothing says summer quite like barbeque. So kick back with a big plate of brisket, ribs, and sausage and listen to the podcast from March of the panel BBQ The Texas Way. Celebrated in story, song and legend, Texas barbeque is clearly state-of-the-art when it comes to smoked meat traditions. Prepare to embark on a beefy sojourn. BBQ The Texas Way Moderator: Joe Nick Patoski Wyatt McSpadden, Owner, McSpadden Photography John Morthland Davia Nelson, Kitchen Sisters Rick Schmidt, Owner, Kreuz Market Nikki Silva, Kitchen Sisters Robb Walsh, Writer, Houston Press</itunes:summary>
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      <pubDate>Wed, 26 Aug 2009 14:32:49 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
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    <item>
      <title>Mmm..Barbeque</title>
      <link>http://www.odeo.com/episodes/25026268-Mmm-Barbeque</link>
      <description>Ahh, the good ol' summertime. Nothing says summer quite like barbeque. So kick back with a big plate of brisket, ribs, and sausage and listen to the podcast from March of the panel BBQ The Texas Way. Celebrated in story, song and legend, Texas barbeque is clearly state-of-the-art when it comes to smoked meat traditions. Prepare to embark on a beefy sojourn. BBQ The Texas Way Moderator: Joe Nick Patoski Wyatt McSpadden, Owner, McSpadden Photography John Morthland Davia Nelson, Kitchen Sisters Rick Schmidt, Owner, Kreuz Market Nikki Silva, Kitchen Sisters Robb Walsh, Writer, Houston Press</description>
      <itunes:subtitle>Ahh, the good ol' summertime. Nothing says summer quite like barbeque. So kick back with a big plate of brisket, ribs, and sausage and listen to the podcast from March of the panel BBQ The Texas Way. Celebrated in story, song and legend, Texas barbeque is clearly state-of-the-art when it comes to smoked meat traditions. Prepare to embark on a beefy sojourn. BBQ The Texas Way Moderator: Joe Nick Patoski Wyatt McSpadden, Owner, McSpadden Photography John Morthland Davia Nelson, Kitchen Sisters Rick Schmidt, Owner, Kreuz Market Nikki Silva, Kitchen Sisters Robb Walsh, Writer, Houston Press</itunes:subtitle>
      <itunes:summary>Ahh, the good ol' summertime. Nothing says summer quite like barbeque. So kick back with a big plate of brisket, ribs, and sausage and listen to the podcast from March of the panel BBQ The Texas Way. Celebrated in story, song and legend, Texas barbeque is clearly state-of-the-art when it comes to smoked meat traditions. Prepare to embark on a beefy sojourn. BBQ The Texas Way Moderator: Joe Nick Patoski Wyatt McSpadden, Owner, McSpadden Photography John Morthland Davia Nelson, Kitchen Sisters Rick Schmidt, Owner, Kreuz Market Nikki Silva, Kitchen Sisters Robb Walsh, Writer, Houston Press</itunes:summary>
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      <pubDate>Wed, 26 Aug 2009 14:32:49 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
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    <item>
      <title>Live Graphics Nightly</title>
      <link>http://www.odeo.com/episodes/24972476-Live-Graphics-Nightly</link>
      <description>"Vizrappers are throwing beam on the walls of the 'hood." Amoeba Man, the Mexican Lightning Crew, Sal the Shooter, and Big Ed are all down at Veli's, a funky little graphics bar underneath the freeway in West Oakland. Vizrappers and other real-time visual artists have come to make magic on the big screen with a beam of light. Some chase fame, some chase fortune, and some just want the sweet thrill of slinging pixels for a live audience. Welcome to the world of performing graphics as vividly portrayed in Lakin's novel, Live Graphics Nightly. Fred Lakin ,&amp;nbsp; The Performing Graphics Company Check out the podcast here&amp;nbsp;&amp;#187;</description>
      <itunes:subtitle>"Vizrappers are throwing beam on the walls of the 'hood." Amoeba Man, the Mexican Lightning Crew, Sal the Shooter, and Big Ed are all down at Veli's, a funky little graphics bar underneath the freeway in West Oakland. Vizrappers and other real-time visual artists have come to make magic on the big screen with a beam of light. Some chase fame, some chase fortune, and some just want the sweet thrill of slinging pixels for a live audience. Welcome to the world of performing graphics as vividly portrayed in Lakin's novel, Live Graphics Nightly. Fred Lakin ,&amp;nbsp; The Performing Graphics Company Check out the podcast here&amp;nbsp;&amp;#187;</itunes:subtitle>
      <itunes:summary>"Vizrappers are throwing beam on the walls of the 'hood." Amoeba Man, the Mexican Lightning Crew, Sal the Shooter, and Big Ed are all down at Veli's, a funky little graphics bar underneath the freeway in West Oakland. Vizrappers and other real-time visual artists have come to make magic on the big screen with a beam of light. Some chase fame, some chase fortune, and some just want the sweet thrill of slinging pixels for a live audience. Welcome to the world of performing graphics as vividly portrayed in Lakin's novel, Live Graphics Nightly. Fred Lakin ,&amp;nbsp; The Performing Graphics Company Check out the podcast here&amp;nbsp;&amp;#187;</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2009-06-30,24972476</guid>
      <pubDate>Tue, 30 Jun 2009 11:34:18 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
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    <item>
      <title>Music panel podcasts, a summertime treat!</title>
      <link>http://www.odeo.com/episodes/24891494-Music-panel-podcasts-a-summertime-treat</link>
      <description>Grab some sweet tea, park yourself near a fan and check out podcasts of a couple of great panels from SXSW Music in March. If these pique your interest, we encourage you to submit panel ideas for the SXSW 2010 Music at our Panel Picker page. Bands, Brands and Fans Consumer brands around the world use music as an effective platform for delivering a brand experience. Leading music and brand specialists look at which campaigns actually succeed in putting value back into music, and what lessons the music industry can learn to develop preferable brand partnerships in future. Moderator: Dominic HodgeAssoc Dir, Frukt Music Paul Griffiths &amp;nbsp;&amp;nbsp; CEO/Creative Dir ,&amp;nbsp;&amp;nbsp; Babycakes Clothing Andy Hayman &amp;nbsp;&amp;nbsp; Exec Dir ,&amp;nbsp;&amp;nbsp; Mindshare Dominic Hodge &amp;nbsp;&amp;nbsp; Assoc Dir ,&amp;nbsp;&amp;nbsp; Frukt Music Peter Orullian &amp;nbsp; Xbox LIVE Global Umut Ozaydinli &amp;nbsp;&amp;nbsp; Global Music Mktg Mgr ,&amp;nbsp;&amp;nbsp; The Coca-Cola Company Josh Rabinowitz &amp;nbsp;&amp;nbsp; SVP/Dir of Music ,&amp;n...</description>
      <itunes:subtitle>Grab some sweet tea, park yourself near a fan and check out podcasts of a couple of great panels from SXSW Music in March. If these pique your interest, we encourage you to submit panel ideas for the SXSW 2010 Music at our Panel Picker page. Bands, Brands and Fans Consumer brands around the world use music as an effective platform for delivering a brand experience. Leading music and brand specialists look at which campaigns actually succeed in putting value back into music, and what lessons the music industry can learn to develop preferable brand partnerships in future. Moderator: Dominic HodgeAssoc Dir, Frukt Music Paul Griffiths &amp;nbsp;&amp;nbsp; CEO/Creative Dir ,&amp;nbsp;&amp;nbsp; Babycakes Clothing Andy Hayman &amp;nbsp;&amp;nbsp; Exec Dir ,&amp;nbsp;&amp;nbsp; Mindshare Dominic Hodge &amp;nbsp;&amp;nbsp; Assoc Dir ,&amp;nbsp;&amp;nbsp; Frukt Music Peter Orullian &amp;nbsp; Xbox LIVE Global Umut Ozaydinli &amp;nbsp;&amp;nbsp; Global Music Mktg Mgr ,&amp;nbsp;&amp;nbsp; The Coca-Cola Company Josh Rabinowitz &amp;nbsp;&amp;nbsp; SVP/Dir of Music ,&amp;nbsp;&amp;nbsp; Grey Group &amp;nbsp; Global Underground Over the past 10 years the growth of digital technology and communications has exploded at a dizzying pace. Home recording studios, MySpace pages, cell phones and digital cameras fill the cultural landscape of America - not to mention Africa, The Middle East, Asia and the rest of the developed and developing world. As these new tools proliferate, you find rappers in Africa, metal groups in Iran and B-Boys in Korea. Through these cultural influences the world is getting both smaller and flatter - and at a pace faster than we can imagine. But what is really happening here? Is this the hand of American cultural imperialism - or are youth worldwide taking what the West has created and rewriting the rules of the game? New forms of music, subgenres and cultural fusions are creating new identities in their own countries, and even taking root in the United States, as seen with the rise in popularity of artists such as MIA, K'naan and Kenna. Moderator: Benjamin HersonCEO, Nomadic Wax LLC Fiona Bloom &amp;nbsp;&amp;nbsp; Pres ,&amp;nbsp;&amp;nbsp; The Bloom Effect Inc Benjamin Herson &amp;nbsp;&amp;nbsp; CEO ,&amp;nbsp;&amp;nbsp; Nomadic Wax LLC Mark LeVine &amp;nbsp;&amp;nbsp; Professor ,&amp;nbsp;&amp;nbsp; University of California at Irvine Magee McIlvaine &amp;nbsp;&amp;nbsp; Filmmaker ,&amp;nbsp;&amp;nbsp; Nomadic Wax LLC Sukina Abdul Noor &amp;nbsp; Poetic Pilgrimage Muneera Rashida &amp;nbsp; Poetic Pilgrimage</itunes:subtitle>
      <itunes:summary>Grab some sweet tea, park yourself near a fan and check out podcasts of a couple of great panels from SXSW Music in March. If these pique your interest, we encourage you to submit panel ideas for the SXSW 2010 Music at our Panel Picker page. Bands, Brands and Fans Consumer brands around the world use music as an effective platform for delivering a brand experience. Leading music and brand specialists look at which campaigns actually succeed in putting value back into music, and what lessons the music industry can learn to develop preferable brand partnerships in future. Moderator: Dominic HodgeAssoc Dir, Frukt Music Paul Griffiths &amp;nbsp;&amp;nbsp; CEO/Creative Dir ,&amp;nbsp;&amp;nbsp; Babycakes Clothing Andy Hayman &amp;nbsp;&amp;nbsp; Exec Dir ,&amp;nbsp;&amp;nbsp; Mindshare Dominic Hodge &amp;nbsp;&amp;nbsp; Assoc Dir ,&amp;nbsp;&amp;nbsp; Frukt Music Peter Orullian &amp;nbsp; Xbox LIVE Global Umut Ozaydinli &amp;nbsp;&amp;nbsp; Global Music Mktg Mgr ,&amp;nbsp;&amp;nbsp; The Coca-Cola Company Josh Rabinowitz &amp;nbsp;&amp;nbsp; SVP/Dir of Music ,&amp;nbsp;&amp;nbsp; Grey Group &amp;nbsp; Global Underground Over the past 10 years the growth of digital technology and communications has exploded at a dizzying pace. Home recording studios, MySpace pages, cell phones and digital cameras fill the cultural landscape of America - not to mention Africa, The Middle East, Asia and the rest of the developed and developing world. As these new tools proliferate, you find rappers in Africa, metal groups in Iran and B-Boys in Korea. Through these cultural influences the world is getting both smaller and flatter - and at a pace faster than we can imagine. But what is really happening here? Is this the hand of American cultural imperialism - or are youth worldwide taking what the West has created and rewriting the rules of the game? New forms of music, subgenres and cultural fusions are creating new identities in their own countries, and even taking root in the United States, as seen with the rise in popularity of artists such as MIA, K'naan and Kenna. Moderator: Benjamin HersonCEO, Nomadic Wax LLC Fiona Bloom &amp;nbsp;&amp;nbsp; Pres ,&amp;nbsp;&amp;nbsp; The Bloom Effect Inc Benjamin Herson &amp;nbsp;&amp;nbsp; CEO ,&amp;nbsp;&amp;nbsp; Nomadic Wax LLC Mark LeVine &amp;nbsp;&amp;nbsp; Professor ,&amp;nbsp;&amp;nbsp; University of California at Irvine Magee McIlvaine &amp;nbsp;&amp;nbsp; Filmmaker ,&amp;nbsp;&amp;nbsp; Nomadic Wax LLC Sukina Abdul Noor &amp;nbsp; Poetic Pilgrimage Muneera Rashida &amp;nbsp; Poetic Pilgrimage</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2009-06-15,24891494</guid>
      <pubDate>Mon, 15 Jun 2009 10:33:53 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feedproxy.google.com/~r/SXSWpodcasts/~5/iEuB7XanFT8/SXSW09-BandsBrandsandFans.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
    </item>
    <item>
      <title>Music panel podcasts, a summertime treat!</title>
      <link>http://www.odeo.com/episodes/24911282-Music-panel-podcasts-a-summertime-treat</link>
      <description>Grab some sweet tea, park yourself near a fan and check out podcasts of a couple of great panels from SXSW Music in March. If these pique your interest, we encourage you to submit panel ideas for the SXSW 2010 Music at our Panel Picker page. Bands, Brands and Fans Consumer brands around the world use music as an effective platform for delivering a brand experience. Leading music and brand specialists look at which campaigns actually succeed in putting value back into music, and what lessons the music industry can learn to develop preferable brand partnerships in future. Moderator: Dominic HodgeAssoc Dir, Frukt Music Paul Griffiths &amp;nbsp;&amp;nbsp; CEO/Creative Dir ,&amp;nbsp;&amp;nbsp; Babycakes Clothing Andy Hayman &amp;nbsp;&amp;nbsp; Exec Dir ,&amp;nbsp;&amp;nbsp; Mindshare Dominic Hodge &amp;nbsp;&amp;nbsp; Assoc Dir ,&amp;nbsp;&amp;nbsp; Frukt Music Peter Orullian &amp;nbsp; Xbox LIVE Global Umut Ozaydinli &amp;nbsp;&amp;nbsp; Global Music Mktg Mgr ,&amp;nbsp;&amp;nbsp; The Coca-Cola Company Josh Rabinowitz &amp;nbsp;&amp;nbsp; SVP/Dir of Music ,&amp;n...</description>
      <itunes:subtitle>Grab some sweet tea, park yourself near a fan and check out podcasts of a couple of great panels from SXSW Music in March. If these pique your interest, we encourage you to submit panel ideas for the SXSW 2010 Music at our Panel Picker page. Bands, Brands and Fans Consumer brands around the world use music as an effective platform for delivering a brand experience. Leading music and brand specialists look at which campaigns actually succeed in putting value back into music, and what lessons the music industry can learn to develop preferable brand partnerships in future. Moderator: Dominic HodgeAssoc Dir, Frukt Music Paul Griffiths &amp;nbsp;&amp;nbsp; CEO/Creative Dir ,&amp;nbsp;&amp;nbsp; Babycakes Clothing Andy Hayman &amp;nbsp;&amp;nbsp; Exec Dir ,&amp;nbsp;&amp;nbsp; Mindshare Dominic Hodge &amp;nbsp;&amp;nbsp; Assoc Dir ,&amp;nbsp;&amp;nbsp; Frukt Music Peter Orullian &amp;nbsp; Xbox LIVE Global Umut Ozaydinli &amp;nbsp;&amp;nbsp; Global Music Mktg Mgr ,&amp;nbsp;&amp;nbsp; The Coca-Cola Company Josh Rabinowitz &amp;nbsp;&amp;nbsp; SVP/Dir of Music ,&amp;nbsp;&amp;nbsp; Grey Group &amp;nbsp; Global Underground Over the past 10 years the growth of digital technology and communications has exploded at a dizzying pace. Home recording studios, MySpace pages, cell phones and digital cameras fill the cultural landscape of America - not to mention Africa, The Middle East, Asia and the rest of the developed and developing world. As these new tools proliferate, you find rappers in Africa, metal groups in Iran and B-Boys in Korea. Through these cultural influences the world is getting both smaller and flatter - and at a pace faster than we can imagine. But what is really happening here? Is this the hand of American cultural imperialism - or are youth worldwide taking what the West has created and rewriting the rules of the game? New forms of music, subgenres and cultural fusions are creating new identities in their own countries, and even taking root in the United States, as seen with the rise in popularity of artists such as MIA, K'naan and Kenna. Moderator: Benjamin HersonCEO, Nomadic Wax LLC Fiona Bloom &amp;nbsp;&amp;nbsp; Pres ,&amp;nbsp;&amp;nbsp; The Bloom Effect Inc Benjamin Herson &amp;nbsp;&amp;nbsp; CEO ,&amp;nbsp;&amp;nbsp; Nomadic Wax LLC Mark LeVine &amp;nbsp;&amp;nbsp; Professor ,&amp;nbsp;&amp;nbsp; University of California at Irvine Magee McIlvaine &amp;nbsp;&amp;nbsp; Filmmaker ,&amp;nbsp;&amp;nbsp; Nomadic Wax LLC Sukina Abdul Noor &amp;nbsp; Poetic Pilgrimage Muneera Rashida &amp;nbsp; Poetic Pilgrimage</itunes:subtitle>
      <itunes:summary>Grab some sweet tea, park yourself near a fan and check out podcasts of a couple of great panels from SXSW Music in March. If these pique your interest, we encourage you to submit panel ideas for the SXSW 2010 Music at our Panel Picker page. Bands, Brands and Fans Consumer brands around the world use music as an effective platform for delivering a brand experience. Leading music and brand specialists look at which campaigns actually succeed in putting value back into music, and what lessons the music industry can learn to develop preferable brand partnerships in future. Moderator: Dominic HodgeAssoc Dir, Frukt Music Paul Griffiths &amp;nbsp;&amp;nbsp; CEO/Creative Dir ,&amp;nbsp;&amp;nbsp; Babycakes Clothing Andy Hayman &amp;nbsp;&amp;nbsp; Exec Dir ,&amp;nbsp;&amp;nbsp; Mindshare Dominic Hodge &amp;nbsp;&amp;nbsp; Assoc Dir ,&amp;nbsp;&amp;nbsp; Frukt Music Peter Orullian &amp;nbsp; Xbox LIVE Global Umut Ozaydinli &amp;nbsp;&amp;nbsp; Global Music Mktg Mgr ,&amp;nbsp;&amp;nbsp; The Coca-Cola Company Josh Rabinowitz &amp;nbsp;&amp;nbsp; SVP/Dir of Music ,&amp;nbsp;&amp;nbsp; Grey Group &amp;nbsp; Global Underground Over the past 10 years the growth of digital technology and communications has exploded at a dizzying pace. Home recording studios, MySpace pages, cell phones and digital cameras fill the cultural landscape of America - not to mention Africa, The Middle East, Asia and the rest of the developed and developing world. As these new tools proliferate, you find rappers in Africa, metal groups in Iran and B-Boys in Korea. Through these cultural influences the world is getting both smaller and flatter - and at a pace faster than we can imagine. But what is really happening here? Is this the hand of American cultural imperialism - or are youth worldwide taking what the West has created and rewriting the rules of the game? New forms of music, subgenres and cultural fusions are creating new identities in their own countries, and even taking root in the United States, as seen with the rise in popularity of artists such as MIA, K'naan and Kenna. Moderator: Benjamin HersonCEO, Nomadic Wax LLC Fiona Bloom &amp;nbsp;&amp;nbsp; Pres ,&amp;nbsp;&amp;nbsp; The Bloom Effect Inc Benjamin Herson &amp;nbsp;&amp;nbsp; CEO ,&amp;nbsp;&amp;nbsp; Nomadic Wax LLC Mark LeVine &amp;nbsp;&amp;nbsp; Professor ,&amp;nbsp;&amp;nbsp; University of California at Irvine Magee McIlvaine &amp;nbsp;&amp;nbsp; Filmmaker ,&amp;nbsp;&amp;nbsp; Nomadic Wax LLC Sukina Abdul Noor &amp;nbsp; Poetic Pilgrimage Muneera Rashida &amp;nbsp; Poetic Pilgrimage</itunes:summary>
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      <pubDate>Mon, 15 Jun 2009 10:33:53 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/2009/podcasts/SXSW09-BandsBrandsandFans.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
    </item>
    <item>
      <title>Quarterlife: A Wild Journey From Internet to TV</title>
      <link>http://www.odeo.com/episodes/23131200-Quarterlife-A-Wild-Journey-From-Internet-to-TV</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.QuaterlifeInternetToTV.mp3 How two TV vets turned the TV model on its head, launching the first network-quality Internet series while maintaining ownership and creative control. Marshall Herskovitz &amp;nbsp; Bedford Falls</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.QuaterlifeInternetToTV.mp3 How two TV vets turned the TV model on its head, launching the first network-quality Internet series while maintaining ownership and creative control. Marshall Herskovitz &amp;nbsp; Bedford Falls</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.QuaterlifeInternetToTV.mp3 How two TV vets turned the TV model on its head, launching the first network-quality Internet series while maintaining ownership and creative control. Marshall Herskovitz &amp;nbsp; Bedford Falls</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-30,23131200</guid>
      <pubDate>Wed, 30 Jul 2008 12:33:24 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.QuaterlifeInternetToTV.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Quarterlife: A Wild Journey From Internet to TV</title>
      <link>http://www.odeo.com/episodes/24263898-Quarterlife-A-Wild-Journey-From-Internet-to-TV</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.QuaterlifeInternetToTV.mp3 How two TV vets turned the TV model on its head, launching the first network-quality Internet series while maintaining ownership and creative control. Marshall Herskovitz &amp;nbsp; Bedford Falls</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.QuaterlifeInternetToTV.mp3 How two TV vets turned the TV model on its head, launching the first network-quality Internet series while maintaining ownership and creative control. Marshall Herskovitz &amp;nbsp; Bedford Falls</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.QuaterlifeInternetToTV.mp3 How two TV vets turned the TV model on its head, launching the first network-quality Internet series while maintaining ownership and creative control. Marshall Herskovitz &amp;nbsp; Bedford Falls</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-30,24263898</guid>
      <pubDate>Wed, 30 Jul 2008 12:33:24 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.QuaterlifeInternetToTV.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Is Your Machinima Ready for Hollywood?</title>
      <link>http://www.odeo.com/episodes/23131201-Is-Your-Machinima-Ready-for-Hollywood</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.MachinimaReadyforHollywood.mp3 Is machinima finally ready to become a mainstream filmmaking platform? Multimedia artist and filmmaker Douglas Gayeton spent nearly a year locked in a spare room on his Northern California farm filming his experiences inside an online virtual world called &amp;#8220;Second Life". The result was &amp;#8220;Molotov Alva and His Search for the Creator", a documentary recently purchased by HBO. This special screening will be followed by a conversation between the filmmaker and James &amp;#8220;Hamlet&amp;#8221; Au, noted author of the recently published *Making of Second Life* (HarperCollins). They discusse the filmmaker&amp;#8217;s machinima methods and strategies, the series of events which led HBO to purchase the property, and offer advice for taking your own machinima projects into the big time. Douglas Gayeton &amp;nbsp; Dir ,&amp;nbsp; Laloo&amp;#8217;s Goat Milk Ice Cream Wagner James Au &amp;nbsp; Online world ...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.MachinimaReadyforHollywood.mp3 Is machinima finally ready to become a mainstream filmmaking platform? Multimedia artist and filmmaker Douglas Gayeton spent nearly a year locked in a spare room on his Northern California farm filming his experiences inside an online virtual world called &amp;#8220;Second Life". The result was &amp;#8220;Molotov Alva and His Search for the Creator", a documentary recently purchased by HBO. This special screening will be followed by a conversation between the filmmaker and James &amp;#8220;Hamlet&amp;#8221; Au, noted author of the recently published *Making of Second Life* (HarperCollins). They discusse the filmmaker&amp;#8217;s machinima methods and strategies, the series of events which led HBO to purchase the property, and offer advice for taking your own machinima projects into the big time. Douglas Gayeton &amp;nbsp; Dir ,&amp;nbsp; Laloo&amp;#8217;s Goat Milk Ice Cream Wagner James Au &amp;nbsp; Online world Journalist/Blogger ,&amp;nbsp; New World Notes/nwn.blogs.com</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.MachinimaReadyforHollywood.mp3 Is machinima finally ready to become a mainstream filmmaking platform? Multimedia artist and filmmaker Douglas Gayeton spent nearly a year locked in a spare room on his Northern California farm filming his experiences inside an online virtual world called &amp;#8220;Second Life". The result was &amp;#8220;Molotov Alva and His Search for the Creator", a documentary recently purchased by HBO. This special screening will be followed by a conversation between the filmmaker and James &amp;#8220;Hamlet&amp;#8221; Au, noted author of the recently published *Making of Second Life* (HarperCollins). They discusse the filmmaker&amp;#8217;s machinima methods and strategies, the series of events which led HBO to purchase the property, and offer advice for taking your own machinima projects into the big time. Douglas Gayeton &amp;nbsp; Dir ,&amp;nbsp; Laloo&amp;#8217;s Goat Milk Ice Cream Wagner James Au &amp;nbsp; Online world Journalist/Blogger ,&amp;nbsp; New World Notes/nwn.blogs.com</itunes:summary>
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      <pubDate>Wed, 30 Jul 2008 12:30:39 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/350795181/SXSW08.INT.20080311.MachinimaReadyforHollywood.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Is Your Machinima Ready for Hollywood?</title>
      <link>http://www.odeo.com/episodes/24263899-Is-Your-Machinima-Ready-for-Hollywood</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.MachinimaReadyforHollywood.mp3 Is machinima finally ready to become a mainstream filmmaking platform? Multimedia artist and filmmaker Douglas Gayeton spent nearly a year locked in a spare room on his Northern California farm filming his experiences inside an online virtual world called &amp;#8220;Second Life". The result was &amp;#8220;Molotov Alva and His Search for the Creator", a documentary recently purchased by HBO. This special screening will be followed by a conversation between the filmmaker and James &amp;#8220;Hamlet&amp;#8221; Au, noted author of the recently published *Making of Second Life* (HarperCollins). They discusse the filmmaker&amp;#8217;s machinima methods and strategies, the series of events which led HBO to purchase the property, and offer advice for taking your own machinima projects into the big time. Douglas Gayeton &amp;nbsp; Dir ,&amp;nbsp; Laloo&amp;#8217;s Goat Milk Ice Cream Wagner James Au &amp;nbsp; Online world ...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.MachinimaReadyforHollywood.mp3 Is machinima finally ready to become a mainstream filmmaking platform? Multimedia artist and filmmaker Douglas Gayeton spent nearly a year locked in a spare room on his Northern California farm filming his experiences inside an online virtual world called &amp;#8220;Second Life". The result was &amp;#8220;Molotov Alva and His Search for the Creator", a documentary recently purchased by HBO. This special screening will be followed by a conversation between the filmmaker and James &amp;#8220;Hamlet&amp;#8221; Au, noted author of the recently published *Making of Second Life* (HarperCollins). They discusse the filmmaker&amp;#8217;s machinima methods and strategies, the series of events which led HBO to purchase the property, and offer advice for taking your own machinima projects into the big time. Douglas Gayeton &amp;nbsp; Dir ,&amp;nbsp; Laloo&amp;#8217;s Goat Milk Ice Cream Wagner James Au &amp;nbsp; Online world Journalist/Blogger ,&amp;nbsp; New World Notes/nwn.blogs.com</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.MachinimaReadyforHollywood.mp3 Is machinima finally ready to become a mainstream filmmaking platform? Multimedia artist and filmmaker Douglas Gayeton spent nearly a year locked in a spare room on his Northern California farm filming his experiences inside an online virtual world called &amp;#8220;Second Life". The result was &amp;#8220;Molotov Alva and His Search for the Creator", a documentary recently purchased by HBO. This special screening will be followed by a conversation between the filmmaker and James &amp;#8220;Hamlet&amp;#8221; Au, noted author of the recently published *Making of Second Life* (HarperCollins). They discusse the filmmaker&amp;#8217;s machinima methods and strategies, the series of events which led HBO to purchase the property, and offer advice for taking your own machinima projects into the big time. Douglas Gayeton &amp;nbsp; Dir ,&amp;nbsp; Laloo&amp;#8217;s Goat Milk Ice Cream Wagner James Au &amp;nbsp; Online world Journalist/Blogger ,&amp;nbsp; New World Notes/nwn.blogs.com</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-30,24263899</guid>
      <pubDate>Wed, 30 Jul 2008 12:30:39 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feedproxy.google.com/~r/SXSWpodcasts/~5/5e8O9mcxDK8/SXSW08.INT.20080311.MachinimaReadyforHollywood.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>FM 2.0: The Future of Internet Radio</title>
      <link>http://www.odeo.com/episodes/23131202-FM-2-0-The-Future-of-Internet-Radio</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FutureofInternetRadio.mp3 With the recent rate hikes impacting Internet radio, only the big guys benefit. Or do they? Will Internet radio look and sound like FM in the next five years? If so, how can the little guys survive? And, considering the challenges and costs, why would they even want to? This session will explore the positive and negative aspects of entering and staying in the Internet radio space, discuss how to make independent Internet radio work financially, and provide expert opinion on the future of Internet radio. Moderator: David Hyman CEO, MOG Inc David Hyman &amp;nbsp; CEO ,&amp;nbsp; MOG Inc Nancy Miller &amp;nbsp; Sr Editor ,&amp;nbsp; Wired Magazine Anil Dewan &amp;nbsp; Dir of New Media ,&amp;nbsp; KCRW Radio Tom Conrad &amp;nbsp; CTO ,&amp;nbsp; Pandora Anu Kirk &amp;nbsp; Dir of Product Mgmt/Rhapsody ,&amp;nbsp; Rhapsody America LLC</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FutureofInternetRadio.mp3 With the recent rate hikes impacting Internet radio, only the big guys benefit. Or do they? Will Internet radio look and sound like FM in the next five years? If so, how can the little guys survive? And, considering the challenges and costs, why would they even want to? This session will explore the positive and negative aspects of entering and staying in the Internet radio space, discuss how to make independent Internet radio work financially, and provide expert opinion on the future of Internet radio. Moderator: David Hyman CEO, MOG Inc David Hyman &amp;nbsp; CEO ,&amp;nbsp; MOG Inc Nancy Miller &amp;nbsp; Sr Editor ,&amp;nbsp; Wired Magazine Anil Dewan &amp;nbsp; Dir of New Media ,&amp;nbsp; KCRW Radio Tom Conrad &amp;nbsp; CTO ,&amp;nbsp; Pandora Anu Kirk &amp;nbsp; Dir of Product Mgmt/Rhapsody ,&amp;nbsp; Rhapsody America LLC</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FutureofInternetRadio.mp3 With the recent rate hikes impacting Internet radio, only the big guys benefit. Or do they? Will Internet radio look and sound like FM in the next five years? If so, how can the little guys survive? And, considering the challenges and costs, why would they even want to? This session will explore the positive and negative aspects of entering and staying in the Internet radio space, discuss how to make independent Internet radio work financially, and provide expert opinion on the future of Internet radio. Moderator: David Hyman CEO, MOG Inc David Hyman &amp;nbsp; CEO ,&amp;nbsp; MOG Inc Nancy Miller &amp;nbsp; Sr Editor ,&amp;nbsp; Wired Magazine Anil Dewan &amp;nbsp; Dir of New Media ,&amp;nbsp; KCRW Radio Tom Conrad &amp;nbsp; CTO ,&amp;nbsp; Pandora Anu Kirk &amp;nbsp; Dir of Product Mgmt/Rhapsody ,&amp;nbsp; Rhapsody America LLC</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-30,23131202</guid>
      <pubDate>Wed, 30 Jul 2008 12:27:16 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/350789540/SXSW08.INT.20080311.FutureofInternetRadio.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>FM 2.0: The Future of Internet Radio</title>
      <link>http://www.odeo.com/episodes/24263900-FM-2-0-The-Future-of-Internet-Radio</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FutureofInternetRadio.mp3 With the recent rate hikes impacting Internet radio, only the big guys benefit. Or do they? Will Internet radio look and sound like FM in the next five years? If so, how can the little guys survive? And, considering the challenges and costs, why would they even want to? This session will explore the positive and negative aspects of entering and staying in the Internet radio space, discuss how to make independent Internet radio work financially, and provide expert opinion on the future of Internet radio. Moderator: David Hyman CEO, MOG Inc David Hyman &amp;nbsp; CEO ,&amp;nbsp; MOG Inc Nancy Miller &amp;nbsp; Sr Editor ,&amp;nbsp; Wired Magazine Anil Dewan &amp;nbsp; Dir of New Media ,&amp;nbsp; KCRW Radio Tom Conrad &amp;nbsp; CTO ,&amp;nbsp; Pandora Anu Kirk &amp;nbsp; Dir of Product Mgmt/Rhapsody ,&amp;nbsp; Rhapsody America LLC</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FutureofInternetRadio.mp3 With the recent rate hikes impacting Internet radio, only the big guys benefit. Or do they? Will Internet radio look and sound like FM in the next five years? If so, how can the little guys survive? And, considering the challenges and costs, why would they even want to? This session will explore the positive and negative aspects of entering and staying in the Internet radio space, discuss how to make independent Internet radio work financially, and provide expert opinion on the future of Internet radio. Moderator: David Hyman CEO, MOG Inc David Hyman &amp;nbsp; CEO ,&amp;nbsp; MOG Inc Nancy Miller &amp;nbsp; Sr Editor ,&amp;nbsp; Wired Magazine Anil Dewan &amp;nbsp; Dir of New Media ,&amp;nbsp; KCRW Radio Tom Conrad &amp;nbsp; CTO ,&amp;nbsp; Pandora Anu Kirk &amp;nbsp; Dir of Product Mgmt/Rhapsody ,&amp;nbsp; Rhapsody America LLC</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FutureofInternetRadio.mp3 With the recent rate hikes impacting Internet radio, only the big guys benefit. Or do they? Will Internet radio look and sound like FM in the next five years? If so, how can the little guys survive? And, considering the challenges and costs, why would they even want to? This session will explore the positive and negative aspects of entering and staying in the Internet radio space, discuss how to make independent Internet radio work financially, and provide expert opinion on the future of Internet radio. Moderator: David Hyman CEO, MOG Inc David Hyman &amp;nbsp; CEO ,&amp;nbsp; MOG Inc Nancy Miller &amp;nbsp; Sr Editor ,&amp;nbsp; Wired Magazine Anil Dewan &amp;nbsp; Dir of New Media ,&amp;nbsp; KCRW Radio Tom Conrad &amp;nbsp; CTO ,&amp;nbsp; Pandora Anu Kirk &amp;nbsp; Dir of Product Mgmt/Rhapsody ,&amp;nbsp; Rhapsody America LLC</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-30,24263900</guid>
      <pubDate>Wed, 30 Jul 2008 12:27:16 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FutureofInternetRadio.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Guerrilla.com</title>
      <link>http://www.odeo.com/episodes/23131203-Guerrilla-com</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GuerrillaCom.mp3 The term guerrilla communication refers to unconventional forms of communication and/or intervention in more conventional processes of communication. Communication guerilla is a specific style of political action drawing from a watchful view of the paradoxes and absurdities of power, turning these into the starting point for political interventions by playing with representations and identities, with alienation and over-identification. The talk&amp;#8217;s starting point will be a rather trivial insight: information and political education are completely useless if nobody wants to listen. Guerrilla communication doesn&amp;#8217;t focus on arguments and facts like most leaflets, brochures, slogans or banners. In its own way, it inhabits a militant political position, it is direct action in the space of social communication. But it doesn&amp;#8217;t aim to destroy the codes of power and signs of control. Co...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GuerrillaCom.mp3 The term guerrilla communication refers to unconventional forms of communication and/or intervention in more conventional processes of communication. Communication guerilla is a specific style of political action drawing from a watchful view of the paradoxes and absurdities of power, turning these into the starting point for political interventions by playing with representations and identities, with alienation and over-identification. The talk&amp;#8217;s starting point will be a rather trivial insight: information and political education are completely useless if nobody wants to listen. Guerrilla communication doesn&amp;#8217;t focus on arguments and facts like most leaflets, brochures, slogans or banners. In its own way, it inhabits a militant political position, it is direct action in the space of social communication. But it doesn&amp;#8217;t aim to destroy the codes of power and signs of control. Communication guerrillas do not intend to occupy, interrupt or destroy the dominant channels of communication, they focus on detourning and subverting the messages transported. But what&amp;#8217;s new about all this? Nothing. But standing on the shoulders of earlier avantgardes, communication guerilla doesn&amp;#8217;t claim the invention of a new politics or the foundation of a new movement. It is merely continuing an incessant exploration of the jungle of communication processes, of the intertwined and muddled paths of senders, codes and recipients. Johannes Grenzfurthner &amp;nbsp; Monochrom</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GuerrillaCom.mp3 The term guerrilla communication refers to unconventional forms of communication and/or intervention in more conventional processes of communication. Communication guerilla is a specific style of political action drawing from a watchful view of the paradoxes and absurdities of power, turning these into the starting point for political interventions by playing with representations and identities, with alienation and over-identification. The talk&amp;#8217;s starting point will be a rather trivial insight: information and political education are completely useless if nobody wants to listen. Guerrilla communication doesn&amp;#8217;t focus on arguments and facts like most leaflets, brochures, slogans or banners. In its own way, it inhabits a militant political position, it is direct action in the space of social communication. But it doesn&amp;#8217;t aim to destroy the codes of power and signs of control. Communication guerrillas do not intend to occupy, interrupt or destroy the dominant channels of communication, they focus on detourning and subverting the messages transported. But what&amp;#8217;s new about all this? Nothing. But standing on the shoulders of earlier avantgardes, communication guerilla doesn&amp;#8217;t claim the invention of a new politics or the foundation of a new movement. It is merely continuing an incessant exploration of the jungle of communication processes, of the intertwined and muddled paths of senders, codes and recipients. Johannes Grenzfurthner &amp;nbsp; Monochrom</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-30,23131203</guid>
      <pubDate>Wed, 30 Jul 2008 12:19:54 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GuerrillaCom.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Guerrilla.com</title>
      <link>http://www.odeo.com/episodes/24263901-Guerrilla-com</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GuerrillaCom.mp3 The term guerrilla communication refers to unconventional forms of communication and/or intervention in more conventional processes of communication. Communication guerilla is a specific style of political action drawing from a watchful view of the paradoxes and absurdities of power, turning these into the starting point for political interventions by playing with representations and identities, with alienation and over-identification. The talk&amp;#8217;s starting point will be a rather trivial insight: information and political education are completely useless if nobody wants to listen. Guerrilla communication doesn&amp;#8217;t focus on arguments and facts like most leaflets, brochures, slogans or banners. In its own way, it inhabits a militant political position, it is direct action in the space of social communication. But it doesn&amp;#8217;t aim to destroy the codes of power and signs of control. Co...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GuerrillaCom.mp3 The term guerrilla communication refers to unconventional forms of communication and/or intervention in more conventional processes of communication. Communication guerilla is a specific style of political action drawing from a watchful view of the paradoxes and absurdities of power, turning these into the starting point for political interventions by playing with representations and identities, with alienation and over-identification. The talk&amp;#8217;s starting point will be a rather trivial insight: information and political education are completely useless if nobody wants to listen. Guerrilla communication doesn&amp;#8217;t focus on arguments and facts like most leaflets, brochures, slogans or banners. In its own way, it inhabits a militant political position, it is direct action in the space of social communication. But it doesn&amp;#8217;t aim to destroy the codes of power and signs of control. Communication guerrillas do not intend to occupy, interrupt or destroy the dominant channels of communication, they focus on detourning and subverting the messages transported. But what&amp;#8217;s new about all this? Nothing. But standing on the shoulders of earlier avantgardes, communication guerilla doesn&amp;#8217;t claim the invention of a new politics or the foundation of a new movement. It is merely continuing an incessant exploration of the jungle of communication processes, of the intertwined and muddled paths of senders, codes and recipients. Johannes Grenzfurthner &amp;nbsp; Monochrom</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GuerrillaCom.mp3 The term guerrilla communication refers to unconventional forms of communication and/or intervention in more conventional processes of communication. Communication guerilla is a specific style of political action drawing from a watchful view of the paradoxes and absurdities of power, turning these into the starting point for political interventions by playing with representations and identities, with alienation and over-identification. The talk&amp;#8217;s starting point will be a rather trivial insight: information and political education are completely useless if nobody wants to listen. Guerrilla communication doesn&amp;#8217;t focus on arguments and facts like most leaflets, brochures, slogans or banners. In its own way, it inhabits a militant political position, it is direct action in the space of social communication. But it doesn&amp;#8217;t aim to destroy the codes of power and signs of control. Communication guerrillas do not intend to occupy, interrupt or destroy the dominant channels of communication, they focus on detourning and subverting the messages transported. But what&amp;#8217;s new about all this? Nothing. But standing on the shoulders of earlier avantgardes, communication guerilla doesn&amp;#8217;t claim the invention of a new politics or the foundation of a new movement. It is merely continuing an incessant exploration of the jungle of communication processes, of the intertwined and muddled paths of senders, codes and recipients. Johannes Grenzfurthner &amp;nbsp; Monochrom</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-30,24263901</guid>
      <pubDate>Wed, 30 Jul 2008 12:19:54 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feedproxy.google.com/~r/SXSWpodcasts/~5/GvNZtKHrOwk/SXSW08.INT.20080311.GuerrillaCom.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Communal Narrative: Exquisite Corpse Filmmaking</title>
      <link>http://www.odeo.com/episodes/24263902-Communal-Narrative-Exquisite-Corpse-Filmmaking</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ExquisiteCorpse.mp3 In 2008, a team of filmmakers will create an exquisite corpse (google &amp;#8217;surrealists&amp;#8217;) feature film to explore how narrative changes when it is collectively owned. Each team will create a 5 minute segment on film or video. When they are finished, they will pass the last minute of their film to the next team, along with headshots of the actors involved, and an object featured in their segment. No other information will change hands. The next team must incorporate one of these elements into their piece and will have 2 weeks to write, cast, shoot, and edit their segment. The final product will be a feature-length film, in which all of the elements that make up the narrative will be revealed for the first time. The panel, comprised of the major creative filmmaking roles (director, writer, DP, editor, actor) will discuss the changing rules of content creation, new ways to look at conte...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ExquisiteCorpse.mp3 In 2008, a team of filmmakers will create an exquisite corpse (google &amp;#8217;surrealists&amp;#8217;) feature film to explore how narrative changes when it is collectively owned. Each team will create a 5 minute segment on film or video. When they are finished, they will pass the last minute of their film to the next team, along with headshots of the actors involved, and an object featured in their segment. No other information will change hands. The next team must incorporate one of these elements into their piece and will have 2 weeks to write, cast, shoot, and edit their segment. The final product will be a feature-length film, in which all of the elements that make up the narrative will be revealed for the first time. The panel, comprised of the major creative filmmaking roles (director, writer, DP, editor, actor) will discuss the changing rules of content creation, new ways to look at content mashups and their implications. The panel will explore issues of ownership in the world of YouTube, creative control, traditional story structure, and what happens to all of these when they are shattered by an arbitrary set of rules that mandate surrender of control. Jason Nunes &amp;nbsp; Sr User Experience Architect ,&amp;nbsp; Adobe Consulting Scott Solary &amp;nbsp; Senior Producer ,&amp;nbsp; CBS Interactive Don Downie &amp;nbsp; Dir/DP ,&amp;nbsp; Small Media Extra Large Stacie Capone &amp;nbsp; Actress ,&amp;nbsp; ScenePartners Cinema Alison Mao &amp;nbsp; Indecent Exposure Productions Meghan Scibona &amp;nbsp; Exec Producer ,&amp;nbsp; Small Media XL</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ExquisiteCorpse.mp3 In 2008, a team of filmmakers will create an exquisite corpse (google &amp;#8217;surrealists&amp;#8217;) feature film to explore how narrative changes when it is collectively owned. Each team will create a 5 minute segment on film or video. When they are finished, they will pass the last minute of their film to the next team, along with headshots of the actors involved, and an object featured in their segment. No other information will change hands. The next team must incorporate one of these elements into their piece and will have 2 weeks to write, cast, shoot, and edit their segment. The final product will be a feature-length film, in which all of the elements that make up the narrative will be revealed for the first time. The panel, comprised of the major creative filmmaking roles (director, writer, DP, editor, actor) will discuss the changing rules of content creation, new ways to look at content mashups and their implications. The panel will explore issues of ownership in the world of YouTube, creative control, traditional story structure, and what happens to all of these when they are shattered by an arbitrary set of rules that mandate surrender of control. Jason Nunes &amp;nbsp; Sr User Experience Architect ,&amp;nbsp; Adobe Consulting Scott Solary &amp;nbsp; Senior Producer ,&amp;nbsp; CBS Interactive Don Downie &amp;nbsp; Dir/DP ,&amp;nbsp; Small Media Extra Large Stacie Capone &amp;nbsp; Actress ,&amp;nbsp; ScenePartners Cinema Alison Mao &amp;nbsp; Indecent Exposure Productions Meghan Scibona &amp;nbsp; Exec Producer ,&amp;nbsp; Small Media XL</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-28,24263902</guid>
      <pubDate>Mon, 28 Jul 2008 12:30:49 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ExquisiteCorpse.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Communal Narrative: Exquisite Corpse Filmmaking</title>
      <link>http://www.odeo.com/episodes/23121647-Communal-Narrative-Exquisite-Corpse-Filmmaking</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ExquisiteCorpse.mp3 In 2008, a team of filmmakers will create an exquisite corpse (google &amp;#8217;surrealists&amp;#8217;) feature film to explore how narrative changes when it is collectively owned. Each team will create a 5 minute segment on film or video. When they are finished, they will pass the last minute of their film to the next team, along with headshots of the actors involved, and an object featured in their segment. No other information will change hands. The next team must incorporate one of these elements into their piece and will have 2 weeks to write, cast, shoot, and edit their segment. The final product will be a feature-length film, in which all of the elements that make up the narrative will be revealed for the first time. The panel, comprised of the major creative filmmaking roles (director, writer, DP, editor, actor) will discuss the changing rules of content creation, new ways to look at conte...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ExquisiteCorpse.mp3 In 2008, a team of filmmakers will create an exquisite corpse (google &amp;#8217;surrealists&amp;#8217;) feature film to explore how narrative changes when it is collectively owned. Each team will create a 5 minute segment on film or video. When they are finished, they will pass the last minute of their film to the next team, along with headshots of the actors involved, and an object featured in their segment. No other information will change hands. The next team must incorporate one of these elements into their piece and will have 2 weeks to write, cast, shoot, and edit their segment. The final product will be a feature-length film, in which all of the elements that make up the narrative will be revealed for the first time. The panel, comprised of the major creative filmmaking roles (director, writer, DP, editor, actor) will discuss the changing rules of content creation, new ways to look at content mashups and their implications. The panel will explore issues of ownership in the world of YouTube, creative control, traditional story structure, and what happens to all of these when they are shattered by an arbitrary set of rules that mandate surrender of control. Jason Nunes &amp;nbsp; Sr User Experience Architect ,&amp;nbsp; Adobe Consulting Scott Solary &amp;nbsp; Senior Producer ,&amp;nbsp; CBS Interactive Don Downie &amp;nbsp; Dir/DP ,&amp;nbsp; Small Media Extra Large Stacie Capone &amp;nbsp; Actress ,&amp;nbsp; ScenePartners Cinema Alison Mao &amp;nbsp; Indecent Exposure Productions Meghan Scibona &amp;nbsp; Exec Producer ,&amp;nbsp; Small Media XL</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ExquisiteCorpse.mp3 In 2008, a team of filmmakers will create an exquisite corpse (google &amp;#8217;surrealists&amp;#8217;) feature film to explore how narrative changes when it is collectively owned. Each team will create a 5 minute segment on film or video. When they are finished, they will pass the last minute of their film to the next team, along with headshots of the actors involved, and an object featured in their segment. No other information will change hands. The next team must incorporate one of these elements into their piece and will have 2 weeks to write, cast, shoot, and edit their segment. The final product will be a feature-length film, in which all of the elements that make up the narrative will be revealed for the first time. The panel, comprised of the major creative filmmaking roles (director, writer, DP, editor, actor) will discuss the changing rules of content creation, new ways to look at content mashups and their implications. The panel will explore issues of ownership in the world of YouTube, creative control, traditional story structure, and what happens to all of these when they are shattered by an arbitrary set of rules that mandate surrender of control. Jason Nunes &amp;nbsp; Sr User Experience Architect ,&amp;nbsp; Adobe Consulting Scott Solary &amp;nbsp; Senior Producer ,&amp;nbsp; CBS Interactive Don Downie &amp;nbsp; Dir/DP ,&amp;nbsp; Small Media Extra Large Stacie Capone &amp;nbsp; Actress ,&amp;nbsp; ScenePartners Cinema Alison Mao &amp;nbsp; Indecent Exposure Productions Meghan Scibona &amp;nbsp; Exec Producer ,&amp;nbsp; Small Media XL</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-28,23121647</guid>
      <pubDate>Mon, 28 Jul 2008 12:30:49 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/348695956/SXSW08.INT.20080311.ExquisiteCorpse.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Can Wii Learn? Using Wiimotes in E-Learning</title>
      <link>http://www.odeo.com/episodes/23121648-Can-Wii-Learn-Using-Wiimotes-in-E-Learning</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.UsingWiimotesInELearning.mp3 So you&amp;#8217;ve played Wii sports? But what&amp;#8217;s next for the wii? The Nintendo Wii has enjoyed great success as an entertainment system, with sales surpassing other next generation game systems. Can its revolutionary input devices be used for non-entertainment purposes, such as education? Computer based training has traditionally used standard interface devices, such as a mouse, keyboard, and monitor. Can the Wii&amp;#8217;s motion sensing and wireless pointing capability create more engaging and immersive learning experiences? Simply put; can it increase the learning retention rate? So far there have been some non-entertainment uses of the wiimote in medical applications like physical therapy. Also, the low cost of the wiimote has led to an explosion of homebrew experimentation. However, there are almost no examples of it being used for education yet. Panelists for this session in...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.UsingWiimotesInELearning.mp3 So you&amp;#8217;ve played Wii sports? But what&amp;#8217;s next for the wii? The Nintendo Wii has enjoyed great success as an entertainment system, with sales surpassing other next generation game systems. Can its revolutionary input devices be used for non-entertainment purposes, such as education? Computer based training has traditionally used standard interface devices, such as a mouse, keyboard, and monitor. Can the Wii&amp;#8217;s motion sensing and wireless pointing capability create more engaging and immersive learning experiences? Simply put; can it increase the learning retention rate? So far there have been some non-entertainment uses of the wiimote in medical applications like physical therapy. Also, the low cost of the wiimote has led to an explosion of homebrew experimentation. However, there are almost no examples of it being used for education yet. Panelists for this session include instructional designers, game designers, and software engineers with e-learning experience. This session will explore the idea of teaching with these devices when the goal is to teach, not entertain. But can wii do both? Brandon Carson &amp;nbsp; Chief Instructional Designer ,&amp;nbsp; Sun Microsystems Inc Chris Pittman &amp;nbsp; RFD Inc Patrick Sanchez &amp;nbsp; Systems Admin ,&amp;nbsp; Enspire Learning</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.UsingWiimotesInELearning.mp3 So you&amp;#8217;ve played Wii sports? But what&amp;#8217;s next for the wii? The Nintendo Wii has enjoyed great success as an entertainment system, with sales surpassing other next generation game systems. Can its revolutionary input devices be used for non-entertainment purposes, such as education? Computer based training has traditionally used standard interface devices, such as a mouse, keyboard, and monitor. Can the Wii&amp;#8217;s motion sensing and wireless pointing capability create more engaging and immersive learning experiences? Simply put; can it increase the learning retention rate? So far there have been some non-entertainment uses of the wiimote in medical applications like physical therapy. Also, the low cost of the wiimote has led to an explosion of homebrew experimentation. However, there are almost no examples of it being used for education yet. Panelists for this session include instructional designers, game designers, and software engineers with e-learning experience. This session will explore the idea of teaching with these devices when the goal is to teach, not entertain. But can wii do both? Brandon Carson &amp;nbsp; Chief Instructional Designer ,&amp;nbsp; Sun Microsystems Inc Chris Pittman &amp;nbsp; RFD Inc Patrick Sanchez &amp;nbsp; Systems Admin ,&amp;nbsp; Enspire Learning</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-28,23121648</guid>
      <pubDate>Mon, 28 Jul 2008 12:25:55 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/348688993/SXSW08.INT.20080311.UsingWiimotesInELearning.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Filmmakers On Demand</title>
      <link>http://www.odeo.com/episodes/23121649-Filmmakers-On-Demand</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FilmmakersonDemand.mp3 The video on-demand (VOD) distribution market is gaining momentum. From web downloads to set-top boxes and DVR purchases, it is becoming increasing viable delivery vehicle for filmmaker&amp;#8217;s work and a new revenue stream for producers and studios. Find out where the on-demand market is headed as we talk to the leaders in the industry. Moderator: Chris Hyams CEO/Founder, B-Side Entertainment Chris Hyams &amp;nbsp; CEO/Founder ,&amp;nbsp; B-Side Entertainment Lizzie Nastro &amp;nbsp; Dir Acquisitions &amp;amp; Co-Productions ,&amp;nbsp; IFC Films Kip McClanahan &amp;nbsp; ON Networks Joe Swanberg &amp;nbsp; Nights and Weekends</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FilmmakersonDemand.mp3 The video on-demand (VOD) distribution market is gaining momentum. From web downloads to set-top boxes and DVR purchases, it is becoming increasing viable delivery vehicle for filmmaker&amp;#8217;s work and a new revenue stream for producers and studios. Find out where the on-demand market is headed as we talk to the leaders in the industry. Moderator: Chris Hyams CEO/Founder, B-Side Entertainment Chris Hyams &amp;nbsp; CEO/Founder ,&amp;nbsp; B-Side Entertainment Lizzie Nastro &amp;nbsp; Dir Acquisitions &amp;amp; Co-Productions ,&amp;nbsp; IFC Films Kip McClanahan &amp;nbsp; ON Networks Joe Swanberg &amp;nbsp; Nights and Weekends</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FilmmakersonDemand.mp3 The video on-demand (VOD) distribution market is gaining momentum. From web downloads to set-top boxes and DVR purchases, it is becoming increasing viable delivery vehicle for filmmaker&amp;#8217;s work and a new revenue stream for producers and studios. Find out where the on-demand market is headed as we talk to the leaders in the industry. Moderator: Chris Hyams CEO/Founder, B-Side Entertainment Chris Hyams &amp;nbsp; CEO/Founder ,&amp;nbsp; B-Side Entertainment Lizzie Nastro &amp;nbsp; Dir Acquisitions &amp;amp; Co-Productions ,&amp;nbsp; IFC Films Kip McClanahan &amp;nbsp; ON Networks Joe Swanberg &amp;nbsp; Nights and Weekends</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-28,23121649</guid>
      <pubDate>Mon, 28 Jul 2008 12:22:41 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/348688996/SXSW08.INT.20080311.FilmmakersonDemand.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Sponsored Panel: New Media Powering Entertainment</title>
      <link>http://www.odeo.com/episodes/23121650-Sponsored-Panel-New-Media-Powering-Entertainment</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.NewMediaPoweringEntertainment.mp3 Online video and social networks are the new proving ground for musicians, filmmakers and artists yet to be discovered, but more importantly, they act as powerful and authentic communication channels for established artists. This panel will explore the ways technology is changing artist promotion. User-generated content, experimental viral marketing and tearing down the wall that separates artists and fans will be some of the concepts discussed. Daniel Graf &amp;nbsp;&amp;amp; CEO/Pres ,&amp;nbsp; Kyte.tv Eric Steuer &amp;nbsp; Creative Dir ,&amp;nbsp; Creative Commons Carlton Evans &amp;nbsp; Assoc Dir ,&amp;nbsp; The Moxie Institute</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.NewMediaPoweringEntertainment.mp3 Online video and social networks are the new proving ground for musicians, filmmakers and artists yet to be discovered, but more importantly, they act as powerful and authentic communication channels for established artists. This panel will explore the ways technology is changing artist promotion. User-generated content, experimental viral marketing and tearing down the wall that separates artists and fans will be some of the concepts discussed. Daniel Graf &amp;nbsp;&amp;amp; CEO/Pres ,&amp;nbsp; Kyte.tv Eric Steuer &amp;nbsp; Creative Dir ,&amp;nbsp; Creative Commons Carlton Evans &amp;nbsp; Assoc Dir ,&amp;nbsp; The Moxie Institute</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.NewMediaPoweringEntertainment.mp3 Online video and social networks are the new proving ground for musicians, filmmakers and artists yet to be discovered, but more importantly, they act as powerful and authentic communication channels for established artists. This panel will explore the ways technology is changing artist promotion. User-generated content, experimental viral marketing and tearing down the wall that separates artists and fans will be some of the concepts discussed. Daniel Graf &amp;nbsp;&amp;amp; CEO/Pres ,&amp;nbsp; Kyte.tv Eric Steuer &amp;nbsp; Creative Dir ,&amp;nbsp; Creative Commons Carlton Evans &amp;nbsp; Assoc Dir ,&amp;nbsp; The Moxie Institute</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-28,23121650</guid>
      <pubDate>Mon, 28 Jul 2008 12:19:22 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.NewMediaPoweringEntertainment.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>The Trials and Tribulations of Using Music Online</title>
      <link>http://www.odeo.com/episodes/23121651-The-Trials-and-Tribulations-of-Using-Music-Online</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.UsingMusicOnline.mp3 This panel will discuss the usage of music for various online formats, including (but not limited to) podcasting, blog MP3 postings, internet radio, and vlogs (or other video). This session will address the different copyrights, licensing, and royalties associated with different types of use. Learn how and why you need to get copyright and/or licensing clearance for the music you use, and which clearances you need for which uses in order to operate legally. We will also discuss copyright royalties, royalty payments, and royalty collectors, including SoundExchange, ASCAP, BMI, and SESAC. Moderator: Elise Nordling Marketing Services Manager, IODA Richard Bengloff &amp;nbsp; Pres ,&amp;nbsp; A2IM Rusty Hodge &amp;nbsp; GM ,&amp;nbsp; Soma FM Chris MacDonald &amp;nbsp; Founder ,&amp;nbsp; IndieFeed Networks/LibsynPRO Elise Nordling &amp;nbsp; Marketing Services Manager ,&amp;nbsp; IODA Brian Zisk &amp;nbsp; C0-Founder/Tech Dir ,...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.UsingMusicOnline.mp3 This panel will discuss the usage of music for various online formats, including (but not limited to) podcasting, blog MP3 postings, internet radio, and vlogs (or other video). This session will address the different copyrights, licensing, and royalties associated with different types of use. Learn how and why you need to get copyright and/or licensing clearance for the music you use, and which clearances you need for which uses in order to operate legally. We will also discuss copyright royalties, royalty payments, and royalty collectors, including SoundExchange, ASCAP, BMI, and SESAC. Moderator: Elise Nordling Marketing Services Manager, IODA Richard Bengloff &amp;nbsp; Pres ,&amp;nbsp; A2IM Rusty Hodge &amp;nbsp; GM ,&amp;nbsp; Soma FM Chris MacDonald &amp;nbsp; Founder ,&amp;nbsp; IndieFeed Networks/LibsynPRO Elise Nordling &amp;nbsp; Marketing Services Manager ,&amp;nbsp; IODA Brian Zisk &amp;nbsp; C0-Founder/Tech Dir ,&amp;nbsp; Future of Music Coalition</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.UsingMusicOnline.mp3 This panel will discuss the usage of music for various online formats, including (but not limited to) podcasting, blog MP3 postings, internet radio, and vlogs (or other video). This session will address the different copyrights, licensing, and royalties associated with different types of use. Learn how and why you need to get copyright and/or licensing clearance for the music you use, and which clearances you need for which uses in order to operate legally. We will also discuss copyright royalties, royalty payments, and royalty collectors, including SoundExchange, ASCAP, BMI, and SESAC. Moderator: Elise Nordling Marketing Services Manager, IODA Richard Bengloff &amp;nbsp; Pres ,&amp;nbsp; A2IM Rusty Hodge &amp;nbsp; GM ,&amp;nbsp; Soma FM Chris MacDonald &amp;nbsp; Founder ,&amp;nbsp; IndieFeed Networks/LibsynPRO Elise Nordling &amp;nbsp; Marketing Services Manager ,&amp;nbsp; IODA Brian Zisk &amp;nbsp; C0-Founder/Tech Dir ,&amp;nbsp; Future of Music Coalition</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-28,23121651</guid>
      <pubDate>Mon, 28 Jul 2008 12:15:03 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.UsingMusicOnline.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Take Municipal WiFi Back</title>
      <link>http://www.odeo.com/episodes/23109824-Take-Municipal-WiFi-Back</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.TakeMunicipalWiFiBack.mp3 San Francisco. Chicago. Philadelphia. The list of governments that have tried and failed top-down municipal wireless projects around the country includes some of our nation&amp;#8217;s largest and most influential cities. But is municipal WiFi therefore consigned to the dustbin, destined to fail wherever it&amp;#8217;s tried? &amp;#8220;Take Municipal WiFi Back&amp;#8221; will take an in-depth look at the viability of municipal WiFi networks around the country and whether top-down or emerging grassroots networks are best equipped to handle this pressing issue. As broadband adoption grows and millions of WiFi hotspots pop up around the country, companies like FON are leveraging the strength of community WiFi to help build viable wireless solutions for major cities around the world. Grassroots approaches to WiFi have focused on leaving the bureaucracy behind, but face challenges in terms of expanding t...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.TakeMunicipalWiFiBack.mp3 San Francisco. Chicago. Philadelphia. The list of governments that have tried and failed top-down municipal wireless projects around the country includes some of our nation&amp;#8217;s largest and most influential cities. But is municipal WiFi therefore consigned to the dustbin, destined to fail wherever it&amp;#8217;s tried? &amp;#8220;Take Municipal WiFi Back&amp;#8221; will take an in-depth look at the viability of municipal WiFi networks around the country and whether top-down or emerging grassroots networks are best equipped to handle this pressing issue. As broadband adoption grows and millions of WiFi hotspots pop up around the country, companies like FON are leveraging the strength of community WiFi to help build viable wireless solutions for major cities around the world. Grassroots approaches to WiFi have focused on leaving the bureaucracy behind, but face challenges in terms of expanding their reach and gaining momentum. Top-down municipal networks promise ubiquitous coverage but have run up against formidable barriers concerning cost of construction, cost of maintenance, and implementation. Both have a goal of eliminating unlawful WiFi &amp;#8220;piggybacking&amp;#8221; that opens up millions of Internet surfers to dangerous invasions of their personal privacy. Stop by this panel to find out the latest about attempts to bring safe, secure and ubiquitous WiFi coverage to our cities. Joanna Rees &amp;nbsp; CEO of FON USA ,&amp;nbsp; FON Rich MacKinnon &amp;nbsp; Pres ,&amp;nbsp; Austin Wireless City Project Esme Vos &amp;nbsp; Founder ,&amp;nbsp; Muniwireless.com Silona Bonewald &amp;nbsp; Founder ,&amp;nbsp; League of Technical Voters Spencer Ante &amp;nbsp; Department Editor ,&amp;nbsp; BusinessWeek</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.TakeMunicipalWiFiBack.mp3 San Francisco. Chicago. Philadelphia. The list of governments that have tried and failed top-down municipal wireless projects around the country includes some of our nation&amp;#8217;s largest and most influential cities. But is municipal WiFi therefore consigned to the dustbin, destined to fail wherever it&amp;#8217;s tried? &amp;#8220;Take Municipal WiFi Back&amp;#8221; will take an in-depth look at the viability of municipal WiFi networks around the country and whether top-down or emerging grassroots networks are best equipped to handle this pressing issue. As broadband adoption grows and millions of WiFi hotspots pop up around the country, companies like FON are leveraging the strength of community WiFi to help build viable wireless solutions for major cities around the world. Grassroots approaches to WiFi have focused on leaving the bureaucracy behind, but face challenges in terms of expanding their reach and gaining momentum. Top-down municipal networks promise ubiquitous coverage but have run up against formidable barriers concerning cost of construction, cost of maintenance, and implementation. Both have a goal of eliminating unlawful WiFi &amp;#8220;piggybacking&amp;#8221; that opens up millions of Internet surfers to dangerous invasions of their personal privacy. Stop by this panel to find out the latest about attempts to bring safe, secure and ubiquitous WiFi coverage to our cities. Joanna Rees &amp;nbsp; CEO of FON USA ,&amp;nbsp; FON Rich MacKinnon &amp;nbsp; Pres ,&amp;nbsp; Austin Wireless City Project Esme Vos &amp;nbsp; Founder ,&amp;nbsp; Muniwireless.com Silona Bonewald &amp;nbsp; Founder ,&amp;nbsp; League of Technical Voters Spencer Ante &amp;nbsp; Department Editor ,&amp;nbsp; BusinessWeek</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-23,23109824</guid>
      <pubDate>Wed, 23 Jul 2008 12:38:18 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.TakeMunicipalWiFiBack.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Roll Over Gutenberg, Tell McLuhan The News</title>
      <link>http://www.odeo.com/episodes/23109825-Roll-Over-Gutenberg-Tell-McLuhan-The-News</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.RollOverGutenberg.mp3 This session will outline ways for print publications to forge deeper, more satisfying relationships with readers through presence- and attention-centered microblogging services like Twitter, Jaiku and Pownce, as well as through audio and video services like Vimeo, blip.tv, YouTube and SoundSlides. George Kelly &amp;nbsp; Online Coord ,&amp;nbsp; Bay Area News Group-East Bay</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.RollOverGutenberg.mp3 This session will outline ways for print publications to forge deeper, more satisfying relationships with readers through presence- and attention-centered microblogging services like Twitter, Jaiku and Pownce, as well as through audio and video services like Vimeo, blip.tv, YouTube and SoundSlides. George Kelly &amp;nbsp; Online Coord ,&amp;nbsp; Bay Area News Group-East Bay</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.RollOverGutenberg.mp3 This session will outline ways for print publications to forge deeper, more satisfying relationships with readers through presence- and attention-centered microblogging services like Twitter, Jaiku and Pownce, as well as through audio and video services like Vimeo, blip.tv, YouTube and SoundSlides. George Kelly &amp;nbsp; Online Coord ,&amp;nbsp; Bay Area News Group-East Bay</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-23,23109825</guid>
      <pubDate>Wed, 23 Jul 2008 12:31:39 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/343849035/SXSW08.INT.20080311.RollOverGutenberg.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>MASH Notes: A Military Surgeon's Videoblog from Iraq</title>
      <link>http://www.odeo.com/episodes/23109826-MASH-Notes-A-Military-Surgeon-s-Videoblog-from-Iraq</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.VideoBlogFromIraq.mp3 A United States Navy trauma surgeon shares his experience caring for combat casualties in Ramadi, Iraq during a seven month stretch of the Iraq War. He describes the challenges in caring for critically wounded American troops, Iraqi civilians and security forces, and enemy combatants in an austere environment with limited resources and personnel. All the while he is able document his combat experiences and communicate with his family and friends back in the States with a videoblog maintained throughout his deployment. Moderator: Carlos Brown Trauma Surgeon, Brackenridge Hospital Carlos Brown &amp;nbsp; Trauma Surgeon ,&amp;nbsp; Brackenridge Hospital</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.VideoBlogFromIraq.mp3 A United States Navy trauma surgeon shares his experience caring for combat casualties in Ramadi, Iraq during a seven month stretch of the Iraq War. He describes the challenges in caring for critically wounded American troops, Iraqi civilians and security forces, and enemy combatants in an austere environment with limited resources and personnel. All the while he is able document his combat experiences and communicate with his family and friends back in the States with a videoblog maintained throughout his deployment. Moderator: Carlos Brown Trauma Surgeon, Brackenridge Hospital Carlos Brown &amp;nbsp; Trauma Surgeon ,&amp;nbsp; Brackenridge Hospital</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.VideoBlogFromIraq.mp3 A United States Navy trauma surgeon shares his experience caring for combat casualties in Ramadi, Iraq during a seven month stretch of the Iraq War. He describes the challenges in caring for critically wounded American troops, Iraqi civilians and security forces, and enemy combatants in an austere environment with limited resources and personnel. All the while he is able document his combat experiences and communicate with his family and friends back in the States with a videoblog maintained throughout his deployment. Moderator: Carlos Brown Trauma Surgeon, Brackenridge Hospital Carlos Brown &amp;nbsp; Trauma Surgeon ,&amp;nbsp; Brackenridge Hospital</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-23,23109826</guid>
      <pubDate>Wed, 23 Jul 2008 12:18:30 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Green Software. Really?</title>
      <link>http://www.odeo.com/episodes/23098721-Green-Software-Really</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GreenSoftwareReally.mp3 Green design and sustainability has influenced every major industry, including software. Green software applies green design and sustainability principles to the design, engineering, and architecture of software and hardware systems. Software, though intangible, has an intrinsic relationship to hardware. This panel explores what green software means, how sustainability can impact software products and corporate cultures, and how technology leaders can approach problem solving and innovation from a sustainable, green POV. Kim Laama &amp;nbsp; Sr User Experience Designer ,&amp;nbsp; Radar Networks Sara Todd &amp;nbsp; Sr Design Analyst ,&amp;nbsp; Frog Design Inc Katie Fehrenbacher &amp;nbsp; Earth2Tech/GigaOM Gavin Bell &amp;nbsp; Nature Publishing Group Gavin Starks &amp;nbsp; Dir ,&amp;nbsp; dgen network</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GreenSoftwareReally.mp3 Green design and sustainability has influenced every major industry, including software. Green software applies green design and sustainability principles to the design, engineering, and architecture of software and hardware systems. Software, though intangible, has an intrinsic relationship to hardware. This panel explores what green software means, how sustainability can impact software products and corporate cultures, and how technology leaders can approach problem solving and innovation from a sustainable, green POV. Kim Laama &amp;nbsp; Sr User Experience Designer ,&amp;nbsp; Radar Networks Sara Todd &amp;nbsp; Sr Design Analyst ,&amp;nbsp; Frog Design Inc Katie Fehrenbacher &amp;nbsp; Earth2Tech/GigaOM Gavin Bell &amp;nbsp; Nature Publishing Group Gavin Starks &amp;nbsp; Dir ,&amp;nbsp; dgen network</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GreenSoftwareReally.mp3 Green design and sustainability has influenced every major industry, including software. Green software applies green design and sustainability principles to the design, engineering, and architecture of software and hardware systems. Software, though intangible, has an intrinsic relationship to hardware. This panel explores what green software means, how sustainability can impact software products and corporate cultures, and how technology leaders can approach problem solving and innovation from a sustainable, green POV. Kim Laama &amp;nbsp; Sr User Experience Designer ,&amp;nbsp; Radar Networks Sara Todd &amp;nbsp; Sr Design Analyst ,&amp;nbsp; Frog Design Inc Katie Fehrenbacher &amp;nbsp; Earth2Tech/GigaOM Gavin Bell &amp;nbsp; Nature Publishing Group Gavin Starks &amp;nbsp; Dir ,&amp;nbsp; dgen network</itunes:summary>
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      <pubDate>Mon, 21 Jul 2008 13:23:12 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GreenSoftwareReally.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Getting There Faster By Using Open Code</title>
      <link>http://www.odeo.com/episodes/23098722-Getting-There-Faster-By-Using-Open-Code</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GettingThereFasterWithOpenCode.mp3 Open Source software is everywhere and powers the most sophisticated products. Building on this work of others makes for strong foundations for your own products. Learn about the pros and cons of using and participating in the open source community and how this participation can get your product out faster and better. Using examples taken from his work in commercial and open source projects, Jack will show what you get, both good and bad, from using and participating in open code. He will also show how you can monetize components by dual licensing. Jack Moffitt &amp;nbsp; CEO ,&amp;nbsp; Chesspark</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GettingThereFasterWithOpenCode.mp3 Open Source software is everywhere and powers the most sophisticated products. Building on this work of others makes for strong foundations for your own products. Learn about the pros and cons of using and participating in the open source community and how this participation can get your product out faster and better. Using examples taken from his work in commercial and open source projects, Jack will show what you get, both good and bad, from using and participating in open code. He will also show how you can monetize components by dual licensing. Jack Moffitt &amp;nbsp; CEO ,&amp;nbsp; Chesspark</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GettingThereFasterWithOpenCode.mp3 Open Source software is everywhere and powers the most sophisticated products. Building on this work of others makes for strong foundations for your own products. Learn about the pros and cons of using and participating in the open source community and how this participation can get your product out faster and better. Using examples taken from his work in commercial and open source projects, Jack will show what you get, both good and bad, from using and participating in open code. He will also show how you can monetize components by dual licensing. Jack Moffitt &amp;nbsp; CEO ,&amp;nbsp; Chesspark</itunes:summary>
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      <pubDate>Mon, 21 Jul 2008 13:18:27 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts, Film Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Creative Collaboration: Building Web Apps Together</title>
      <link>http://www.odeo.com/episodes/23098723-Creative-Collaboration-Building-Web-Apps-Together</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.BuildingWebAppsTogether.mp3 The all-knowledgable webmaster is long gone, replaced by groups of specialists. When they work well together awesome things happen. When they don&amp;#8217;t the results are ugly, insecure, inaccessible and slow, assuming they launch at all. What&amp;#8217;s the magic that great teams have in common, and what can we learn from them? Paul Hammond &amp;nbsp; Flickr Simon Willison George Oates &amp;nbsp; Lead Designer ,&amp;nbsp; Flickr Matt Biddulph &amp;nbsp; CTO ,&amp;nbsp; Dopplr Dave Shea &amp;nbsp; mezzoblue.com</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.BuildingWebAppsTogether.mp3 The all-knowledgable webmaster is long gone, replaced by groups of specialists. When they work well together awesome things happen. When they don&amp;#8217;t the results are ugly, insecure, inaccessible and slow, assuming they launch at all. What&amp;#8217;s the magic that great teams have in common, and what can we learn from them? Paul Hammond &amp;nbsp; Flickr Simon Willison George Oates &amp;nbsp; Lead Designer ,&amp;nbsp; Flickr Matt Biddulph &amp;nbsp; CTO ,&amp;nbsp; Dopplr Dave Shea &amp;nbsp; mezzoblue.com</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.BuildingWebAppsTogether.mp3 The all-knowledgable webmaster is long gone, replaced by groups of specialists. When they work well together awesome things happen. When they don&amp;#8217;t the results are ugly, insecure, inaccessible and slow, assuming they launch at all. What&amp;#8217;s the magic that great teams have in common, and what can we learn from them? Paul Hammond &amp;nbsp; Flickr Simon Willison George Oates &amp;nbsp; Lead Designer ,&amp;nbsp; Flickr Matt Biddulph &amp;nbsp; CTO ,&amp;nbsp; Dopplr Dave Shea &amp;nbsp; mezzoblue.com</itunes:summary>
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      <pubDate>Mon, 21 Jul 2008 13:15:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.BuildingWebAppsTogether.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Considerations for Scalabale Web Ventures</title>
      <link>http://www.odeo.com/episodes/23091075-Considerations-for-Scalabale-Web-Ventures</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ScalableWebVentures.mp3 Every popular website eventually runs into the same problem: how to scale. In general, you hope for as much traffic as possible when you are developing a new application, but what would happen if you actually got it? Could you keep up with the increase in users, data, bandwidth, servers, and everything else that makes your application go? This panel aims to expose some of the key issues that you will face as your traffic grows, with insight from people with proven track records working on complex, high volume systems. Topics such as load balancing, caching technologies, and database use will be discussed. The end goal is that we would like the audience to leave with a better understanding of the issues that they will face when their applications start to get material amounts of traffic, with the hope that they will be able to better plan for growth. Chris Lea &amp;nbsp; Media Temple Joe Stu...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ScalableWebVentures.mp3 Every popular website eventually runs into the same problem: how to scale. In general, you hope for as much traffic as possible when you are developing a new application, but what would happen if you actually got it? Could you keep up with the increase in users, data, bandwidth, servers, and everything else that makes your application go? This panel aims to expose some of the key issues that you will face as your traffic grows, with insight from people with proven track records working on complex, high volume systems. Topics such as load balancing, caching technologies, and database use will be discussed. The end goal is that we would like the audience to leave with a better understanding of the issues that they will face when their applications start to get material amounts of traffic, with the hope that they will be able to better plan for growth. Chris Lea &amp;nbsp; Media Temple Joe Stump &amp;nbsp; Lead Architect ,&amp;nbsp; Digg.com Inc Cal Henderson &amp;nbsp; Badass MC ,&amp;nbsp; Flickr Matt Mullenweg &amp;nbsp; Founding Dev ,&amp;nbsp; Automattic/WordPress Kevin Rose &amp;nbsp; Founder ,&amp;nbsp; Diggnation/Digg Inc</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ScalableWebVentures.mp3 Every popular website eventually runs into the same problem: how to scale. In general, you hope for as much traffic as possible when you are developing a new application, but what would happen if you actually got it? Could you keep up with the increase in users, data, bandwidth, servers, and everything else that makes your application go? This panel aims to expose some of the key issues that you will face as your traffic grows, with insight from people with proven track records working on complex, high volume systems. Topics such as load balancing, caching technologies, and database use will be discussed. The end goal is that we would like the audience to leave with a better understanding of the issues that they will face when their applications start to get material amounts of traffic, with the hope that they will be able to better plan for growth. Chris Lea &amp;nbsp; Media Temple Joe Stump &amp;nbsp; Lead Architect ,&amp;nbsp; Digg.com Inc Cal Henderson &amp;nbsp; Badass MC ,&amp;nbsp; Flickr Matt Mullenweg &amp;nbsp; Founding Dev ,&amp;nbsp; Automattic/WordPress Kevin Rose &amp;nbsp; Founder ,&amp;nbsp; Diggnation/Digg Inc</itunes:summary>
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      <pubDate>Fri, 18 Jul 2008 09:31:17 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>The Mexican Manifesto</title>
      <link>http://www.odeo.com/episodes/23091076-The-Mexican-Manifesto</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.MexicanManifesto.mp3 The Usability and Accessibility for the Web International Seminar, organized by the State Government of Nuevo Le-n and the Universidad de Monterrey, was held in July 26 2007. At the conclusion of the two-day conference, the organizers issued the first Manifesto on Usability and Accessibility for Mexican Government Websites. With input from conference participants and experts of UA web 2007, the Manifesto was signed by 23 Mexican states and 3 municipalities. The Manifesto states that , &amp;#8216;It is the duty of the creators and administrators of new technologies to improve people&amp;#8217;s quality of life. As administrators, our objective is to create and maintain websites that are both useful and easy to use for the widest possible audience: usable and accessible websites. We believe that government, academia and the private sector should work together to achieve this objective.&amp;#8217; In thi...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.MexicanManifesto.mp3 The Usability and Accessibility for the Web International Seminar, organized by the State Government of Nuevo Le-n and the Universidad de Monterrey, was held in July 26 2007. At the conclusion of the two-day conference, the organizers issued the first Manifesto on Usability and Accessibility for Mexican Government Websites. With input from conference participants and experts of UA web 2007, the Manifesto was signed by 23 Mexican states and 3 municipalities. The Manifesto states that , &amp;#8216;It is the duty of the creators and administrators of new technologies to improve people&amp;#8217;s quality of life. As administrators, our objective is to create and maintain websites that are both useful and easy to use for the widest possible audience: usable and accessible websites. We believe that government, academia and the private sector should work together to achieve this objective.&amp;#8217; In this session we will look at the 10 point commitment contained within the Manifesto, meet the people who led the development of the document and learn more about the barriers and successes of implementing the Manifesto. Moderator: Sharron Rush Exec Dir, Knowbility.org Sharron Rush &amp;nbsp; Exec Dir ,&amp;nbsp; Knowbility.org Marta Sylvia del Rio &amp;nbsp; Dir of Graduate Studies in Design and Engineering ,&amp;nbsp; Universidad de Monterrey Javier Hernandez &amp;nbsp; Internet and Projects Dir ,&amp;nbsp; Gobierno del Estado de Nuevo Leon</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.MexicanManifesto.mp3 The Usability and Accessibility for the Web International Seminar, organized by the State Government of Nuevo Le-n and the Universidad de Monterrey, was held in July 26 2007. At the conclusion of the two-day conference, the organizers issued the first Manifesto on Usability and Accessibility for Mexican Government Websites. With input from conference participants and experts of UA web 2007, the Manifesto was signed by 23 Mexican states and 3 municipalities. The Manifesto states that , &amp;#8216;It is the duty of the creators and administrators of new technologies to improve people&amp;#8217;s quality of life. As administrators, our objective is to create and maintain websites that are both useful and easy to use for the widest possible audience: usable and accessible websites. We believe that government, academia and the private sector should work together to achieve this objective.&amp;#8217; In this session we will look at the 10 point commitment contained within the Manifesto, meet the people who led the development of the document and learn more about the barriers and successes of implementing the Manifesto. Moderator: Sharron Rush Exec Dir, Knowbility.org Sharron Rush &amp;nbsp; Exec Dir ,&amp;nbsp; Knowbility.org Marta Sylvia del Rio &amp;nbsp; Dir of Graduate Studies in Design and Engineering ,&amp;nbsp; Universidad de Monterrey Javier Hernandez &amp;nbsp; Internet and Projects Dir ,&amp;nbsp; Gobierno del Estado de Nuevo Leon</itunes:summary>
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      <pubDate>Fri, 18 Jul 2008 09:10:50 -0700</pubDate>
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      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Secrets of JavaScript Libraries</title>
      <link>http://www.odeo.com/episodes/23091077-Secrets-of-JavaScript-Libraries</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.SecretsOfJavaScriptLibraries.mp3 This talk will delve into the secret techniques used by JavaScript library authors to create comprehensive libraries that work seamlessly across browser environments. We&amp;#8217;ll look at everything from fixes for strange browser quirks, tricks for gaining speed, to tips for writing smooth animations. This panel will be held by experienced JavaScript Library developers who have, cumulatively, many decades of JavaScript development experience under their belts. Everything discussed will be backed up with publicly available, rock-solid, code. John Resig &amp;nbsp; JavaScript Evangelist ,&amp;nbsp; Mozilla Corporation Sam Stephenson &amp;nbsp; Programmer ,&amp;nbsp; 37signals Andrew Dupont &amp;nbsp; Design Tech ,&amp;nbsp; Frog Design Inc Thomas Fuchs &amp;nbsp; script.aculo.us Alex Russell &amp;nbsp; Director, R&amp;amp;D ,&amp;nbsp; SitePen, Inc.</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.SecretsOfJavaScriptLibraries.mp3 This talk will delve into the secret techniques used by JavaScript library authors to create comprehensive libraries that work seamlessly across browser environments. We&amp;#8217;ll look at everything from fixes for strange browser quirks, tricks for gaining speed, to tips for writing smooth animations. This panel will be held by experienced JavaScript Library developers who have, cumulatively, many decades of JavaScript development experience under their belts. Everything discussed will be backed up with publicly available, rock-solid, code. John Resig &amp;nbsp; JavaScript Evangelist ,&amp;nbsp; Mozilla Corporation Sam Stephenson &amp;nbsp; Programmer ,&amp;nbsp; 37signals Andrew Dupont &amp;nbsp; Design Tech ,&amp;nbsp; Frog Design Inc Thomas Fuchs &amp;nbsp; script.aculo.us Alex Russell &amp;nbsp; Director, R&amp;amp;D ,&amp;nbsp; SitePen, Inc.</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.SecretsOfJavaScriptLibraries.mp3 This talk will delve into the secret techniques used by JavaScript library authors to create comprehensive libraries that work seamlessly across browser environments. We&amp;#8217;ll look at everything from fixes for strange browser quirks, tricks for gaining speed, to tips for writing smooth animations. This panel will be held by experienced JavaScript Library developers who have, cumulatively, many decades of JavaScript development experience under their belts. Everything discussed will be backed up with publicly available, rock-solid, code. John Resig &amp;nbsp; JavaScript Evangelist ,&amp;nbsp; Mozilla Corporation Sam Stephenson &amp;nbsp; Programmer ,&amp;nbsp; 37signals Andrew Dupont &amp;nbsp; Design Tech ,&amp;nbsp; Frog Design Inc Thomas Fuchs &amp;nbsp; script.aculo.us Alex Russell &amp;nbsp; Director, R&amp;amp;D ,&amp;nbsp; SitePen, Inc.</itunes:summary>
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      <pubDate>Fri, 18 Jul 2008 08:55:52 -0700</pubDate>
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      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>How Piracy Will Save the Music Industry</title>
      <link>http://www.odeo.com/episodes/23091078-How-Piracy-Will-Save-the-Music-Industry</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.HowWillPiracySaveMusic.mp3 Piracy can no longer be thought of as a nuisance. It is the paradigm through which people obtain music. This panel will discuss specific tactics on how piracy can be harnessed to our advantage and why it is a positive thing for the music industry. Jason Schwartz &amp;nbsp; Prod Mgr ,&amp;nbsp; Angelsoft Tom Donohue &amp;nbsp; Wiredset Randy Saaf &amp;nbsp; CEO ,&amp;nbsp; MediaDefender Inc</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.HowWillPiracySaveMusic.mp3 Piracy can no longer be thought of as a nuisance. It is the paradigm through which people obtain music. This panel will discuss specific tactics on how piracy can be harnessed to our advantage and why it is a positive thing for the music industry. Jason Schwartz &amp;nbsp; Prod Mgr ,&amp;nbsp; Angelsoft Tom Donohue &amp;nbsp; Wiredset Randy Saaf &amp;nbsp; CEO ,&amp;nbsp; MediaDefender Inc</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.HowWillPiracySaveMusic.mp3 Piracy can no longer be thought of as a nuisance. It is the paradigm through which people obtain music. This panel will discuss specific tactics on how piracy can be harnessed to our advantage and why it is a positive thing for the music industry. Jason Schwartz &amp;nbsp; Prod Mgr ,&amp;nbsp; Angelsoft Tom Donohue &amp;nbsp; Wiredset Randy Saaf &amp;nbsp; CEO ,&amp;nbsp; MediaDefender Inc</itunes:summary>
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      <pubDate>Fri, 18 Jul 2008 08:49:46 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Ad-Supported Music, A New Hope for the Industry?</title>
      <link>http://www.odeo.com/episodes/23084867-Ad-Supported-Music-A-New-Hope-for-the-Industry</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.AdSupportedMusic.mp3 Music and the surrounding experience, including festivals and concerts, are more popular than ever. At the same time, the music industry is facing seemingly insurmountable challenges, including lagging CD sales, piracy and the popularity of singles over albums. As labels struggle to invent new revenue streams, a number of ad-supported digital business models have emerged that enable free access to music and could prove to be a new hope for the music industry. Moderator: Tamara Conniff Group Editorial Dir, Billboard Information Group Tamara Conniff &amp;nbsp; Group Editorial Dir ,&amp;nbsp; Billboard Information Group Steve Jang &amp;nbsp; CMO/Head of Business Dev ,&amp;nbsp; imeem inc Peter Rojas &amp;nbsp; RCRD LBL Simon Wheeler &amp;nbsp; Dir Of Digital ,&amp;nbsp; Beggars Group Digital Ltd Ted Mico &amp;nbsp; Interscope/Geffen/A&amp;amp;M Records</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.AdSupportedMusic.mp3 Music and the surrounding experience, including festivals and concerts, are more popular than ever. At the same time, the music industry is facing seemingly insurmountable challenges, including lagging CD sales, piracy and the popularity of singles over albums. As labels struggle to invent new revenue streams, a number of ad-supported digital business models have emerged that enable free access to music and could prove to be a new hope for the music industry. Moderator: Tamara Conniff Group Editorial Dir, Billboard Information Group Tamara Conniff &amp;nbsp; Group Editorial Dir ,&amp;nbsp; Billboard Information Group Steve Jang &amp;nbsp; CMO/Head of Business Dev ,&amp;nbsp; imeem inc Peter Rojas &amp;nbsp; RCRD LBL Simon Wheeler &amp;nbsp; Dir Of Digital ,&amp;nbsp; Beggars Group Digital Ltd Ted Mico &amp;nbsp; Interscope/Geffen/A&amp;amp;M Records</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.AdSupportedMusic.mp3 Music and the surrounding experience, including festivals and concerts, are more popular than ever. At the same time, the music industry is facing seemingly insurmountable challenges, including lagging CD sales, piracy and the popularity of singles over albums. As labels struggle to invent new revenue streams, a number of ad-supported digital business models have emerged that enable free access to music and could prove to be a new hope for the music industry. Moderator: Tamara Conniff Group Editorial Dir, Billboard Information Group Tamara Conniff &amp;nbsp; Group Editorial Dir ,&amp;nbsp; Billboard Information Group Steve Jang &amp;nbsp; CMO/Head of Business Dev ,&amp;nbsp; imeem inc Peter Rojas &amp;nbsp; RCRD LBL Simon Wheeler &amp;nbsp; Dir Of Digital ,&amp;nbsp; Beggars Group Digital Ltd Ted Mico &amp;nbsp; Interscope/Geffen/A&amp;amp;M Records</itunes:summary>
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      <pubDate>Wed, 16 Jul 2008 12:37:27 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Following the Lifecycle of an Idea</title>
      <link>http://www.odeo.com/episodes/23083447-Following-the-Lifecycle-of-an-Idea</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.LifecycleOfAnIdea.mp3 You have an idea. Assuming you own it (you might not!), how can you commercialize it, while protecting it? What can you do if someone steals it? Follow the lifecycle of an idea from conception through commercial exploitation, protection, and defense. Moderator: Paul Huggins Associate, Wilson Sonsini Goodrich &amp;amp; Rosati Paul Huggins &amp;nbsp; Associate ,&amp;nbsp; Wilson Sonsini Goodrich &amp;amp; Rosati David Altounian &amp;nbsp; CEO ,&amp;nbsp; iTaggit Ben Brooke &amp;nbsp; CEO ,&amp;nbsp; Invodo Inc Matthew Esber &amp;nbsp; General Counsel ,&amp;nbsp; NCSoft Corporation</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.LifecycleOfAnIdea.mp3 You have an idea. Assuming you own it (you might not!), how can you commercialize it, while protecting it? What can you do if someone steals it? Follow the lifecycle of an idea from conception through commercial exploitation, protection, and defense. Moderator: Paul Huggins Associate, Wilson Sonsini Goodrich &amp;amp; Rosati Paul Huggins &amp;nbsp; Associate ,&amp;nbsp; Wilson Sonsini Goodrich &amp;amp; Rosati David Altounian &amp;nbsp; CEO ,&amp;nbsp; iTaggit Ben Brooke &amp;nbsp; CEO ,&amp;nbsp; Invodo Inc Matthew Esber &amp;nbsp; General Counsel ,&amp;nbsp; NCSoft Corporation</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.LifecycleOfAnIdea.mp3 You have an idea. Assuming you own it (you might not!), how can you commercialize it, while protecting it? What can you do if someone steals it? Follow the lifecycle of an idea from conception through commercial exploitation, protection, and defense. Moderator: Paul Huggins Associate, Wilson Sonsini Goodrich &amp;amp; Rosati Paul Huggins &amp;nbsp; Associate ,&amp;nbsp; Wilson Sonsini Goodrich &amp;amp; Rosati David Altounian &amp;nbsp; CEO ,&amp;nbsp; iTaggit Ben Brooke &amp;nbsp; CEO ,&amp;nbsp; Invodo Inc Matthew Esber &amp;nbsp; General Counsel ,&amp;nbsp; NCSoft Corporation</itunes:summary>
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      <pubDate>Wed, 16 Jul 2008 12:27:40 -0700</pubDate>
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      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Independent Success: Bloggers Who Made It</title>
      <link>http://www.odeo.com/episodes/23083448-Independent-Success-Bloggers-Who-Made-It</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.BloggersWhoMadeIt.mp3 What makes a blog a success? Not the famous giant &amp;#8220;here&amp;#8217;s $100 million for your startup&amp;#8221; kind of success, but a business that&amp;#8217;s big enough to let the founders do what they intended, remain independent and provide great editorial quality and strong communities online. Meet four publishers who&amp;#8217;ve done just that in diverse topic areas: Tech, Autos, Design, Celebrities. We&amp;#8217;ll dig into why they&amp;#8217;re successful, pry secret tips out of them, hear about their failures along the way and try to use their experiences to build a recipe for guaranteed success. Or at least a way to improve the chances. These four have been at it for years (two of them for a decade now) so they&amp;#8217;ve learned plenty of lessons. Moderator: Neil Chase VP, Federated Media Publishing Ken Fisher &amp;nbsp; Editor-in-Chief ,&amp;nbsp; Ars Technica LLC Monish Bhatia &amp;nbsp; Exec Publisher ,&amp;nbs...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.BloggersWhoMadeIt.mp3 What makes a blog a success? Not the famous giant &amp;#8220;here&amp;#8217;s $100 million for your startup&amp;#8221; kind of success, but a business that&amp;#8217;s big enough to let the founders do what they intended, remain independent and provide great editorial quality and strong communities online. Meet four publishers who&amp;#8217;ve done just that in diverse topic areas: Tech, Autos, Design, Celebrities. We&amp;#8217;ll dig into why they&amp;#8217;re successful, pry secret tips out of them, hear about their failures along the way and try to use their experiences to build a recipe for guaranteed success. Or at least a way to improve the chances. These four have been at it for years (two of them for a decade now) so they&amp;#8217;ve learned plenty of lessons. Moderator: Neil Chase VP, Federated Media Publishing Ken Fisher &amp;nbsp; Editor-in-Chief ,&amp;nbsp; Ars Technica LLC Monish Bhatia &amp;nbsp; Exec Publisher ,&amp;nbsp; MacNN.com/LeftlaneNews.com Danielle Friedland &amp;nbsp; Pres ,&amp;nbsp; Celebrity Baby Blog Inc Jill Fehrenbacher &amp;nbsp; Publisher/CEO ,&amp;nbsp; Inhabitat Neil Chase &amp;nbsp; VP ,&amp;nbsp; Federated Media Publishing</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.BloggersWhoMadeIt.mp3 What makes a blog a success? Not the famous giant &amp;#8220;here&amp;#8217;s $100 million for your startup&amp;#8221; kind of success, but a business that&amp;#8217;s big enough to let the founders do what they intended, remain independent and provide great editorial quality and strong communities online. Meet four publishers who&amp;#8217;ve done just that in diverse topic areas: Tech, Autos, Design, Celebrities. We&amp;#8217;ll dig into why they&amp;#8217;re successful, pry secret tips out of them, hear about their failures along the way and try to use their experiences to build a recipe for guaranteed success. Or at least a way to improve the chances. These four have been at it for years (two of them for a decade now) so they&amp;#8217;ve learned plenty of lessons. Moderator: Neil Chase VP, Federated Media Publishing Ken Fisher &amp;nbsp; Editor-in-Chief ,&amp;nbsp; Ars Technica LLC Monish Bhatia &amp;nbsp; Exec Publisher ,&amp;nbsp; MacNN.com/LeftlaneNews.com Danielle Friedland &amp;nbsp; Pres ,&amp;nbsp; Celebrity Baby Blog Inc Jill Fehrenbacher &amp;nbsp; Publisher/CEO ,&amp;nbsp; Inhabitat Neil Chase &amp;nbsp; VP ,&amp;nbsp; Federated Media Publishing</itunes:summary>
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      <pubDate>Wed, 16 Jul 2008 12:22:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.BloggersWhoMadeIt.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Visualizing Sustainability</title>
      <link>http://www.odeo.com/episodes/23083449-Visualizing-Sustainability</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.VisualizingSustainability.mp3 How can we visualize the city of the future and create more interactive steps that lead to sustainability? How can we use technical simulations and games to build understanding of the resource-balanced world? What&amp;#8217;s the connection between an emerging Global Sustainable Society and video games? Moderator: Jon Lebkowsky Principal, Social Web Strategies Jon Lebkowsky &amp;nbsp; Principal ,&amp;nbsp; Social Web Strategies Dawn Danby &amp;nbsp; Aylanto Jamais Cascio &amp;nbsp; World-Builder-in-Chief ,&amp;nbsp; Open the Future Joel Greenberg &amp;nbsp; Writer ,&amp;nbsp; podaddies.com Pliny Fisk &amp;nbsp; Co-Director ,&amp;nbsp; CMPBS</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.VisualizingSustainability.mp3 How can we visualize the city of the future and create more interactive steps that lead to sustainability? How can we use technical simulations and games to build understanding of the resource-balanced world? What&amp;#8217;s the connection between an emerging Global Sustainable Society and video games? Moderator: Jon Lebkowsky Principal, Social Web Strategies Jon Lebkowsky &amp;nbsp; Principal ,&amp;nbsp; Social Web Strategies Dawn Danby &amp;nbsp; Aylanto Jamais Cascio &amp;nbsp; World-Builder-in-Chief ,&amp;nbsp; Open the Future Joel Greenberg &amp;nbsp; Writer ,&amp;nbsp; podaddies.com Pliny Fisk &amp;nbsp; Co-Director ,&amp;nbsp; CMPBS</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.VisualizingSustainability.mp3 How can we visualize the city of the future and create more interactive steps that lead to sustainability? How can we use technical simulations and games to build understanding of the resource-balanced world? What&amp;#8217;s the connection between an emerging Global Sustainable Society and video games? Moderator: Jon Lebkowsky Principal, Social Web Strategies Jon Lebkowsky &amp;nbsp; Principal ,&amp;nbsp; Social Web Strategies Dawn Danby &amp;nbsp; Aylanto Jamais Cascio &amp;nbsp; World-Builder-in-Chief ,&amp;nbsp; Open the Future Joel Greenberg &amp;nbsp; Writer ,&amp;nbsp; podaddies.com Pliny Fisk &amp;nbsp; Co-Director ,&amp;nbsp; CMPBS</itunes:summary>
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      <pubDate>Wed, 16 Jul 2008 12:16:35 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.VisualizingSustainability.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Soundtracks Seeking Films, Songs in Search of Directors</title>
      <link>http://www.odeo.com/episodes/23078275-Soundtracks-Seeking-Films-Songs-in-Search-of-Directors</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.SoundtracksSeekingFilm.mp3 A look at the growing number of music licensing and technology options for vloggers, producers, and video designers Glenn Otis Brown &amp;nbsp; Business Dev ,&amp;nbsp; YouTube</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.SoundtracksSeekingFilm.mp3 A look at the growing number of music licensing and technology options for vloggers, producers, and video designers Glenn Otis Brown &amp;nbsp; Business Dev ,&amp;nbsp; YouTube</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.SoundtracksSeekingFilm.mp3 A look at the growing number of music licensing and technology options for vloggers, producers, and video designers Glenn Otis Brown &amp;nbsp; Business Dev ,&amp;nbsp; YouTube</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-14,23078275</guid>
      <pubDate>Mon, 14 Jul 2008 12:36:05 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/335365484/SXSW08.INT.20080311.SoundtracksSeekingFilm.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>How Widgets Influence Music on the Web</title>
      <link>http://www.odeo.com/episodes/23078276-How-Widgets-Influence-Music-on-the-Web</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.WidgetsInfluenceMusic.mp3 2007 saw Silicon Valley firms release innovative and highly-engaging widgets that reached broadly across multiple open platforms. As a result, an astonishing portion of the internet audience as a whole visited and interacted with these widgets on a daily basis. Aside from social networks, nowhere have widgets taken a stronger hold than in music. Visit official websites for Chris Brown, Radiohead, Dashboard Confessional, and scores of other artists and you&amp;#8217;ll find embedded chat rooms, music players, slideshows, video players, concert listings, artist avatars, polls, and many similar viral web applications. Last year and continuing into 2008, widget companies and record labels are working together to test new products, reach larger audiences and experiment with monetization. The business models for monetizing these audiences are only beginning to form. Can widgets help grow audien...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.WidgetsInfluenceMusic.mp3 2007 saw Silicon Valley firms release innovative and highly-engaging widgets that reached broadly across multiple open platforms. As a result, an astonishing portion of the internet audience as a whole visited and interacted with these widgets on a daily basis. Aside from social networks, nowhere have widgets taken a stronger hold than in music. Visit official websites for Chris Brown, Radiohead, Dashboard Confessional, and scores of other artists and you&amp;#8217;ll find embedded chat rooms, music players, slideshows, video players, concert listings, artist avatars, polls, and many similar viral web applications. Last year and continuing into 2008, widget companies and record labels are working together to test new products, reach larger audiences and experiment with monetization. The business models for monetizing these audiences are only beginning to form. Can widgets help grow audiences for labels online? Can those audiences be monetized? This session will examine what&amp;#8217;s working, what&amp;#8217;s failing and what&amp;#8217;s to come - from a technical product perspective, as well as a business perspective, debated by internet and music industry leaders who are in the thick of things. Moderator: Liz Gannes , GigaOmniMedia Seth Sternberg &amp;nbsp; CEO founder ,&amp;nbsp; Meebo Liz Gannes &amp;nbsp; GigaOmniMedia Rogelio Choy &amp;nbsp; VP Business Dev ,&amp;nbsp; RockYou John Bartleson &amp;nbsp; VP New Media ,&amp;nbsp; Island Def Jam Music Group Ali Partovi &amp;nbsp; CEO ,&amp;nbsp; iLike</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.WidgetsInfluenceMusic.mp3 2007 saw Silicon Valley firms release innovative and highly-engaging widgets that reached broadly across multiple open platforms. As a result, an astonishing portion of the internet audience as a whole visited and interacted with these widgets on a daily basis. Aside from social networks, nowhere have widgets taken a stronger hold than in music. Visit official websites for Chris Brown, Radiohead, Dashboard Confessional, and scores of other artists and you&amp;#8217;ll find embedded chat rooms, music players, slideshows, video players, concert listings, artist avatars, polls, and many similar viral web applications. Last year and continuing into 2008, widget companies and record labels are working together to test new products, reach larger audiences and experiment with monetization. The business models for monetizing these audiences are only beginning to form. Can widgets help grow audiences for labels online? Can those audiences be monetized? This session will examine what&amp;#8217;s working, what&amp;#8217;s failing and what&amp;#8217;s to come - from a technical product perspective, as well as a business perspective, debated by internet and music industry leaders who are in the thick of things. Moderator: Liz Gannes , GigaOmniMedia Seth Sternberg &amp;nbsp; CEO founder ,&amp;nbsp; Meebo Liz Gannes &amp;nbsp; GigaOmniMedia Rogelio Choy &amp;nbsp; VP Business Dev ,&amp;nbsp; RockYou John Bartleson &amp;nbsp; VP New Media ,&amp;nbsp; Island Def Jam Music Group Ali Partovi &amp;nbsp; CEO ,&amp;nbsp; iLike</itunes:summary>
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      <pubDate>Mon, 14 Jul 2008 12:32:46 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/335365486/SXSW08.INT.20080311.WidgetsInfluenceMusic.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>How to Rawk After SXSW: Staying Inspired</title>
      <link>http://www.odeo.com/episodes/23078277-How-to-Rawk-After-SXSW-Staying-Inspired</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.AfterSXSWStayingInspired.mp3 Where do you go from here? How to enable the inspiration of SXSW week to fuel you, your organization and your creativity the other 360 days of this year? In this highly participatory session SXSW veterans and newcomers share their ideas and passion for maintaining the South-by-High of this week. Panelists will only talk for a short time. The remainder will be you, your challenges and solving them as a group in the &amp;#8220;chair of destiny.&amp;#8221; We look forward to sending you in the sunlight. Kevin Smokler &amp;nbsp; BookTour.com David Dylan Thomas &amp;nbsp; Online Content Editor ,&amp;nbsp; E-Gear Magazine Carla Borsoi &amp;nbsp; Dir of Research &amp;amp; Analytics ,&amp;nbsp; Ask.com CC Chapman &amp;nbsp; Partner ,&amp;nbsp; The Advance Guard</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.AfterSXSWStayingInspired.mp3 Where do you go from here? How to enable the inspiration of SXSW week to fuel you, your organization and your creativity the other 360 days of this year? In this highly participatory session SXSW veterans and newcomers share their ideas and passion for maintaining the South-by-High of this week. Panelists will only talk for a short time. The remainder will be you, your challenges and solving them as a group in the &amp;#8220;chair of destiny.&amp;#8221; We look forward to sending you in the sunlight. Kevin Smokler &amp;nbsp; BookTour.com David Dylan Thomas &amp;nbsp; Online Content Editor ,&amp;nbsp; E-Gear Magazine Carla Borsoi &amp;nbsp; Dir of Research &amp;amp; Analytics ,&amp;nbsp; Ask.com CC Chapman &amp;nbsp; Partner ,&amp;nbsp; The Advance Guard</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.AfterSXSWStayingInspired.mp3 Where do you go from here? How to enable the inspiration of SXSW week to fuel you, your organization and your creativity the other 360 days of this year? In this highly participatory session SXSW veterans and newcomers share their ideas and passion for maintaining the South-by-High of this week. Panelists will only talk for a short time. The remainder will be you, your challenges and solving them as a group in the &amp;#8220;chair of destiny.&amp;#8221; We look forward to sending you in the sunlight. Kevin Smokler &amp;nbsp; BookTour.com David Dylan Thomas &amp;nbsp; Online Content Editor ,&amp;nbsp; E-Gear Magazine Carla Borsoi &amp;nbsp; Dir of Research &amp;amp; Analytics ,&amp;nbsp; Ask.com CC Chapman &amp;nbsp; Partner ,&amp;nbsp; The Advance Guard</itunes:summary>
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      <pubDate>Mon, 14 Jul 2008 12:27:41 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/335362024/SXSW08.INT.20080311.AfterSXSWStayingInspired.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Casual Multi-Player Online Games: Serious Revenues</title>
      <link>http://www.odeo.com/episodes/23076954-Casual-Multi-Player-Online-Games-Serious-Revenues</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.MultiPlayerOnlineGames.mp3 Casual MMOs are one of the fastest growing and exciting areas of the entertainment industry. From social, multi-player games on Facebook, to Korean imports like KartRider, the sector is booming. Many of the pioneers in this field are making substantial revenues through a wide variety of innovative payment methods. Join us and hear the secrets from the experts who are experimenting, and succeeding, with all sorts of novel commercial models including virtual item sales, subscriptions, advertising, and even physical merchandise. Michael Acton Smith &amp;nbsp; CEO ,&amp;nbsp; Mind Candy Adrian Crook &amp;nbsp; Consulting Producer Designer ,&amp;nbsp; Independent Joe Hyrkin &amp;nbsp; VP Sales &amp;amp; Business Dev ,&amp;nbsp; Gaia Online Jeremy Liew &amp;nbsp; General Partner ,&amp;nbsp; Lightspeed Venture Partners Nabeel Hyatt &amp;nbsp; Founder/CEO ,&amp;nbsp; Conduit Labs</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.MultiPlayerOnlineGames.mp3 Casual MMOs are one of the fastest growing and exciting areas of the entertainment industry. From social, multi-player games on Facebook, to Korean imports like KartRider, the sector is booming. Many of the pioneers in this field are making substantial revenues through a wide variety of innovative payment methods. Join us and hear the secrets from the experts who are experimenting, and succeeding, with all sorts of novel commercial models including virtual item sales, subscriptions, advertising, and even physical merchandise. Michael Acton Smith &amp;nbsp; CEO ,&amp;nbsp; Mind Candy Adrian Crook &amp;nbsp; Consulting Producer Designer ,&amp;nbsp; Independent Joe Hyrkin &amp;nbsp; VP Sales &amp;amp; Business Dev ,&amp;nbsp; Gaia Online Jeremy Liew &amp;nbsp; General Partner ,&amp;nbsp; Lightspeed Venture Partners Nabeel Hyatt &amp;nbsp; Founder/CEO ,&amp;nbsp; Conduit Labs</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.MultiPlayerOnlineGames.mp3 Casual MMOs are one of the fastest growing and exciting areas of the entertainment industry. From social, multi-player games on Facebook, to Korean imports like KartRider, the sector is booming. Many of the pioneers in this field are making substantial revenues through a wide variety of innovative payment methods. Join us and hear the secrets from the experts who are experimenting, and succeeding, with all sorts of novel commercial models including virtual item sales, subscriptions, advertising, and even physical merchandise. Michael Acton Smith &amp;nbsp; CEO ,&amp;nbsp; Mind Candy Adrian Crook &amp;nbsp; Consulting Producer Designer ,&amp;nbsp; Independent Joe Hyrkin &amp;nbsp; VP Sales &amp;amp; Business Dev ,&amp;nbsp; Gaia Online Jeremy Liew &amp;nbsp; General Partner ,&amp;nbsp; Lightspeed Venture Partners Nabeel Hyatt &amp;nbsp; Founder/CEO ,&amp;nbsp; Conduit Labs</itunes:summary>
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      <pubDate>Mon, 14 Jul 2008 12:22:47 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/335354310/SXSW08.INT.20080311.MultiPlayerOnlineGames.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Future of Corporate Blogs</title>
      <link>http://www.odeo.com/episodes/23071682-Future-of-Corporate-Blogs</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FutureofCorporateBlogs.mp3 A candid discussion about what it takes to be the most relevant and engaging corporate blogs in business. Are corporate blogs relevant? Will the future see more corporations enter the blogosphere, or less? What fears and misconceptions do companies have about blogging and are these fears justified? The panel will discuss ways that a blog can augment a corporation&amp;#8217;s marketing efforts and improve customer service, while also addressing issues that companies must face before they decide to start blogging, as well as issues that could arise later. What tool(s), if any, will replace blogging? What impact do blogs and other social media have on corporations? How can companies engage bloggers when they leave their blogs, and should they? The panel will also investigate ways that corporations can accurately track and measure their blogging efforts, going beyond just tracking hits and v...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FutureofCorporateBlogs.mp3 A candid discussion about what it takes to be the most relevant and engaging corporate blogs in business. Are corporate blogs relevant? Will the future see more corporations enter the blogosphere, or less? What fears and misconceptions do companies have about blogging and are these fears justified? The panel will discuss ways that a blog can augment a corporation&amp;#8217;s marketing efforts and improve customer service, while also addressing issues that companies must face before they decide to start blogging, as well as issues that could arise later. What tool(s), if any, will replace blogging? What impact do blogs and other social media have on corporations? How can companies engage bloggers when they leave their blogs, and should they? The panel will also investigate ways that corporations can accurately track and measure their blogging efforts, going beyond just tracking hits and visitors, to developing criteria to measure the true Return on Investment (ROI) for blogging. Overall, this session will provide a behind-the-scenes look at what it takes to &amp;#8220;feed the machine,&amp;#8221; manage (internal and external) expectations, plan for growth, and how to use a corporate blog as a tool to better communicate with and understand customers. Moderator: Mack Collier , The Viral Garden Mack Collier &amp;nbsp; The Viral Garden Mario Sundar &amp;nbsp; Community Evangelist ,&amp;nbsp; LinkedIn Lionel Menchaca &amp;nbsp; Dell Kami Huyse &amp;nbsp; Principl ,&amp;nbsp; My PR Pro</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.FutureofCorporateBlogs.mp3 A candid discussion about what it takes to be the most relevant and engaging corporate blogs in business. Are corporate blogs relevant? Will the future see more corporations enter the blogosphere, or less? What fears and misconceptions do companies have about blogging and are these fears justified? The panel will discuss ways that a blog can augment a corporation&amp;#8217;s marketing efforts and improve customer service, while also addressing issues that companies must face before they decide to start blogging, as well as issues that could arise later. What tool(s), if any, will replace blogging? What impact do blogs and other social media have on corporations? How can companies engage bloggers when they leave their blogs, and should they? The panel will also investigate ways that corporations can accurately track and measure their blogging efforts, going beyond just tracking hits and visitors, to developing criteria to measure the true Return on Investment (ROI) for blogging. Overall, this session will provide a behind-the-scenes look at what it takes to &amp;#8220;feed the machine,&amp;#8221; manage (internal and external) expectations, plan for growth, and how to use a corporate blog as a tool to better communicate with and understand customers. Moderator: Mack Collier , The Viral Garden Mack Collier &amp;nbsp; The Viral Garden Mario Sundar &amp;nbsp; Community Evangelist ,&amp;nbsp; LinkedIn Lionel Menchaca &amp;nbsp; Dell Kami Huyse &amp;nbsp; Principl ,&amp;nbsp; My PR Pro</itunes:summary>
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      <pubDate>Fri, 11 Jul 2008 12:42:22 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/332952029/SXSW08.INT.20080311.FutureofCorporateBlogs.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Thick as Thieves: When Your Fans Break the Law</title>
      <link>http://www.odeo.com/episodes/23071685-Thick-as-Thieves-When-Your-Fans-Break-the-Law</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ThickAsThieves.mp3 What should you do when your fans start &amp;#8217;stealing&amp;#8217; your work? Is there anything you can do? Is embedding the video a viable answer? Do you need to be the sole point of distribution? Where is the line between piracy and promotion? Can artists make money in a world where everyone wants content for free? Is it possible to create an audience using un-traditional and unauthorized reproduction? Are the so-called pirates in fact the innovators for giving the audience what they want, how they want it, and where they want it? How does getting your video to the living room impact the issue? This panel will delve into the real world issues surrounding distribution technology, video piracy, file sharing, embedding and how all these issues influence the filmmaker. Ben Cote &amp;nbsp; Dir of Brand &amp;amp; Mktg ,&amp;nbsp; DivX M dot Strange &amp;nbsp; Over9000 Uberector ,&amp;nbsp; Over 9000!!!! Fred von Lohman...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ThickAsThieves.mp3 What should you do when your fans start &amp;#8217;stealing&amp;#8217; your work? Is there anything you can do? Is embedding the video a viable answer? Do you need to be the sole point of distribution? Where is the line between piracy and promotion? Can artists make money in a world where everyone wants content for free? Is it possible to create an audience using un-traditional and unauthorized reproduction? Are the so-called pirates in fact the innovators for giving the audience what they want, how they want it, and where they want it? How does getting your video to the living room impact the issue? This panel will delve into the real world issues surrounding distribution technology, video piracy, file sharing, embedding and how all these issues influence the filmmaker. Ben Cote &amp;nbsp; Dir of Brand &amp;amp; Mktg ,&amp;nbsp; DivX M dot Strange &amp;nbsp; Over9000 Uberector ,&amp;nbsp; Over 9000!!!! Fred von Lohmann &amp;nbsp; Sr Staff Atty ,&amp;nbsp; EFF Dean Marks &amp;nbsp; Sr VP IP ,&amp;nbsp; Warner Bros Entertainment Inc Carlton Evans &amp;nbsp; Assoc Dir ,&amp;nbsp; The Moxie Institute</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.ThickAsThieves.mp3 What should you do when your fans start &amp;#8217;stealing&amp;#8217; your work? Is there anything you can do? Is embedding the video a viable answer? Do you need to be the sole point of distribution? Where is the line between piracy and promotion? Can artists make money in a world where everyone wants content for free? Is it possible to create an audience using un-traditional and unauthorized reproduction? Are the so-called pirates in fact the innovators for giving the audience what they want, how they want it, and where they want it? How does getting your video to the living room impact the issue? This panel will delve into the real world issues surrounding distribution technology, video piracy, file sharing, embedding and how all these issues influence the filmmaker. Ben Cote &amp;nbsp; Dir of Brand &amp;amp; Mktg ,&amp;nbsp; DivX M dot Strange &amp;nbsp; Over9000 Uberector ,&amp;nbsp; Over 9000!!!! Fred von Lohmann &amp;nbsp; Sr Staff Atty ,&amp;nbsp; EFF Dean Marks &amp;nbsp; Sr VP IP ,&amp;nbsp; Warner Bros Entertainment Inc Carlton Evans &amp;nbsp; Assoc Dir ,&amp;nbsp; The Moxie Institute</itunes:summary>
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      <pubDate>Fri, 11 Jul 2008 12:36:11 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/332948416/SXSW08.INT.20080311.ThickAsThieves.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Life After the i-Phone</title>
      <link>http://www.odeo.com/episodes/23071688-Life-After-the-i-Phone</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.LifeAfterIPhone.mp3 &amp;#8220;The iPhone may be the most disruptive technology of this decade. The countless ubiquitous computing tools available to User Experience professionals mean convenience and usability headaches. With boundaries blurring between web and mobile, how will the UX discipline change? This panel explores challenges for designing Rich Internet Applications for multiple devices.&amp;#8221; Moderator: Kyle Outlaw Sr Information Architect, Avenue A | Razorfish Kate Ryan &amp;nbsp; Sr Content Strategist ,&amp;nbsp; Ten Digital Kyle Outlaw &amp;nbsp; Sr Information Architect ,&amp;nbsp; Avenue A | Razorfish Scott Jenson &amp;nbsp; Google Karen Kaushansky &amp;nbsp; Sr UX Engineer ,&amp;nbsp; Tellme Loic Maestracci &amp;nbsp; Dir of Mktg ,&amp;nbsp; Groove Mobile</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.LifeAfterIPhone.mp3 &amp;#8220;The iPhone may be the most disruptive technology of this decade. The countless ubiquitous computing tools available to User Experience professionals mean convenience and usability headaches. With boundaries blurring between web and mobile, how will the UX discipline change? This panel explores challenges for designing Rich Internet Applications for multiple devices.&amp;#8221; Moderator: Kyle Outlaw Sr Information Architect, Avenue A | Razorfish Kate Ryan &amp;nbsp; Sr Content Strategist ,&amp;nbsp; Ten Digital Kyle Outlaw &amp;nbsp; Sr Information Architect ,&amp;nbsp; Avenue A | Razorfish Scott Jenson &amp;nbsp; Google Karen Kaushansky &amp;nbsp; Sr UX Engineer ,&amp;nbsp; Tellme Loic Maestracci &amp;nbsp; Dir of Mktg ,&amp;nbsp; Groove Mobile</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.LifeAfterIPhone.mp3 &amp;#8220;The iPhone may be the most disruptive technology of this decade. The countless ubiquitous computing tools available to User Experience professionals mean convenience and usability headaches. With boundaries blurring between web and mobile, how will the UX discipline change? This panel explores challenges for designing Rich Internet Applications for multiple devices.&amp;#8221; Moderator: Kyle Outlaw Sr Information Architect, Avenue A | Razorfish Kate Ryan &amp;nbsp; Sr Content Strategist ,&amp;nbsp; Ten Digital Kyle Outlaw &amp;nbsp; Sr Information Architect ,&amp;nbsp; Avenue A | Razorfish Scott Jenson &amp;nbsp; Google Karen Kaushansky &amp;nbsp; Sr UX Engineer ,&amp;nbsp; Tellme Loic Maestracci &amp;nbsp; Dir of Mktg ,&amp;nbsp; Groove Mobile</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-11,23071688</guid>
      <pubDate>Fri, 11 Jul 2008 12:31:43 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.LifeAfterIPhone.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Let's Get Serious: Should Video Games Replace College?</title>
      <link>http://www.odeo.com/episodes/23071690-Let-s-Get-Serious-Should-Video-Games-Replace-College</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.VideoGamesReplaceCollege.mp3 Games, whether FPS multiplayer or virtual world RPG&amp;#8217;s, afford a perfect learning environment: situated in realistic contexts; scaffolded as players level up, receiving less help and more demanding goals; constructive and performance-based with an emphasis on progress through failure. It&amp;#8217;s no wonder that educators are getting serious about adding games to curricula and rushing to build islands in Second Life. But will academics suck out all the fun? Can faculty reconcile virtual violence with the university&amp;#8217;s nurturing environment? Can instruction be virtual, immersive, competitive, AND addictive? Are there game-like elements which can infuse dry subjects with new life, or do games trivialize a discipline? If the academy embraces games, will students reject them as co-opted? Can instructors accept that students will cooperate to master topics for the sake of the le...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.VideoGamesReplaceCollege.mp3 Games, whether FPS multiplayer or virtual world RPG&amp;#8217;s, afford a perfect learning environment: situated in realistic contexts; scaffolded as players level up, receiving less help and more demanding goals; constructive and performance-based with an emphasis on progress through failure. It&amp;#8217;s no wonder that educators are getting serious about adding games to curricula and rushing to build islands in Second Life. But will academics suck out all the fun? Can faculty reconcile virtual violence with the university&amp;#8217;s nurturing environment? Can instruction be virtual, immersive, competitive, AND addictive? Are there game-like elements which can infuse dry subjects with new life, or do games trivialize a discipline? If the academy embraces games, will students reject them as co-opted? Can instructors accept that students will cooperate to master topics for the sake of the learning team&amp;#8217;s overall mission, or view such collaboration as cheating? Our panel brings together a game designer, an education professor, a high school gamer, and an instructional designer to explore these questions. Together, we&amp;#8217;ll explore the essential elements of games that may (not) transfer to educational settings; the institutional imperatives and sea-changes required; and whether the serious games movement is real or merely a band in search of a wagon. Michael Anderson &amp;nbsp; Asst Dir ,&amp;nbsp; University of Texas System TeleCampus Aliza Gold &amp;nbsp; Get There Texas Producer ,&amp;nbsp; Digital Media Collab UT Austin Karen Lin</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.VideoGamesReplaceCollege.mp3 Games, whether FPS multiplayer or virtual world RPG&amp;#8217;s, afford a perfect learning environment: situated in realistic contexts; scaffolded as players level up, receiving less help and more demanding goals; constructive and performance-based with an emphasis on progress through failure. It&amp;#8217;s no wonder that educators are getting serious about adding games to curricula and rushing to build islands in Second Life. But will academics suck out all the fun? Can faculty reconcile virtual violence with the university&amp;#8217;s nurturing environment? Can instruction be virtual, immersive, competitive, AND addictive? Are there game-like elements which can infuse dry subjects with new life, or do games trivialize a discipline? If the academy embraces games, will students reject them as co-opted? Can instructors accept that students will cooperate to master topics for the sake of the learning team&amp;#8217;s overall mission, or view such collaboration as cheating? Our panel brings together a game designer, an education professor, a high school gamer, and an instructional designer to explore these questions. Together, we&amp;#8217;ll explore the essential elements of games that may (not) transfer to educational settings; the institutional imperatives and sea-changes required; and whether the serious games movement is real or merely a band in search of a wagon. Michael Anderson &amp;nbsp; Asst Dir ,&amp;nbsp; University of Texas System TeleCampus Aliza Gold &amp;nbsp; Get There Texas Producer ,&amp;nbsp; Digital Media Collab UT Austin Karen Lin</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-11,23071690</guid>
      <pubDate>Fri, 11 Jul 2008 12:27:22 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.VideoGamesReplaceCollege.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>How Many Clicks to the Center of. . .?</title>
      <link>http://www.odeo.com/episodes/23064648-How-Many-Clicks-to-the-Center-of</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.HowManyClicks.mp3 As we grow increasingly reliant on mobile storage devices of our personal stash, we inevitably run up against limitations such as endless scrolling and multiple clicks to find what we are looking for. This panel will explore how mobile content discovery based on user behavior, search techniques, and other potential approaches can enhance the overall experience. As consumer behavior continues to be a major factor driving change in the mobile media industry, the audience will get an open look into the future of digital content in the mobile world starting with the current challenges associated with content discovery on mobile devices. In addition, the panel participants will provide compelling case studies in order to demonstrate how organizations are already making it easier for consumers to find relevant and timely content that matters to them. Finally, the panel will close the session by pro...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.HowManyClicks.mp3 As we grow increasingly reliant on mobile storage devices of our personal stash, we inevitably run up against limitations such as endless scrolling and multiple clicks to find what we are looking for. This panel will explore how mobile content discovery based on user behavior, search techniques, and other potential approaches can enhance the overall experience. As consumer behavior continues to be a major factor driving change in the mobile media industry, the audience will get an open look into the future of digital content in the mobile world starting with the current challenges associated with content discovery on mobile devices. In addition, the panel participants will provide compelling case studies in order to demonstrate how organizations are already making it easier for consumers to find relevant and timely content that matters to them. Finally, the panel will close the session by providing practical recommendations to facilitate content delivery based on an individual&amp;#8217;s preferences and behavior. If you work in the mobile industry or are interested in how consumer behavior is shaping the future of search, this is the panel for you. Moderator: Rebecca Fox Managing Editor, mediabistro.com Conleth O&amp;#8217;Connell &amp;nbsp; CTO ,&amp;nbsp; Vignette Corporation Mike Svatek &amp;nbsp; Dir of Mktg &amp;amp; Prod Mgmt ,&amp;nbsp; Baynote Inc Len Hause &amp;nbsp; Internetologist Rebecca Fox &amp;nbsp; Managing Editor ,&amp;nbsp; mediabistro.com</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.HowManyClicks.mp3 As we grow increasingly reliant on mobile storage devices of our personal stash, we inevitably run up against limitations such as endless scrolling and multiple clicks to find what we are looking for. This panel will explore how mobile content discovery based on user behavior, search techniques, and other potential approaches can enhance the overall experience. As consumer behavior continues to be a major factor driving change in the mobile media industry, the audience will get an open look into the future of digital content in the mobile world starting with the current challenges associated with content discovery on mobile devices. In addition, the panel participants will provide compelling case studies in order to demonstrate how organizations are already making it easier for consumers to find relevant and timely content that matters to them. Finally, the panel will close the session by providing practical recommendations to facilitate content delivery based on an individual&amp;#8217;s preferences and behavior. If you work in the mobile industry or are interested in how consumer behavior is shaping the future of search, this is the panel for you. Moderator: Rebecca Fox Managing Editor, mediabistro.com Conleth O&amp;#8217;Connell &amp;nbsp; CTO ,&amp;nbsp; Vignette Corporation Mike Svatek &amp;nbsp; Dir of Mktg &amp;amp; Prod Mgmt ,&amp;nbsp; Baynote Inc Len Hause &amp;nbsp; Internetologist Rebecca Fox &amp;nbsp; Managing Editor ,&amp;nbsp; mediabistro.com</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-09,23064648</guid>
      <pubDate>Wed, 09 Jul 2008 15:40:55 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/331179983/SXSW08.INT.20080311.HowManyClicks.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Crunching and Streaming: Online Video Distribution Challenge and Opportunity</title>
      <link>http://www.odeo.com/episodes/23064649-Crunching-and-Streaming-Online-Video-Distribution-Challenge-and-Opportunity</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.CrunchingandStreaming.mp3 Video compression is critical technology for media convergence, and the growing demand for online delivery of high-quality, preferably high definition, video is driving significant innovation in the areas of compression and distribution. This discussion focuses on the significant challenges and opportunities associated with the evolution of online video delivery. Moderator: Sloan Foster Chief Mktg Officer, HBMG / DCI Brendon Mills &amp;nbsp; CEO ,&amp;nbsp; RipCode Todd Bryant &amp;nbsp; CEO ,&amp;nbsp; Netcast HD Inc Jeff Kramer &amp;nbsp; Polycot Labs Sloan Foster &amp;nbsp; Chief Mktg Officer ,&amp;nbsp; HBMG / DCI Ashley Still &amp;nbsp; Adobe Systems</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.CrunchingandStreaming.mp3 Video compression is critical technology for media convergence, and the growing demand for online delivery of high-quality, preferably high definition, video is driving significant innovation in the areas of compression and distribution. This discussion focuses on the significant challenges and opportunities associated with the evolution of online video delivery. Moderator: Sloan Foster Chief Mktg Officer, HBMG / DCI Brendon Mills &amp;nbsp; CEO ,&amp;nbsp; RipCode Todd Bryant &amp;nbsp; CEO ,&amp;nbsp; Netcast HD Inc Jeff Kramer &amp;nbsp; Polycot Labs Sloan Foster &amp;nbsp; Chief Mktg Officer ,&amp;nbsp; HBMG / DCI Ashley Still &amp;nbsp; Adobe Systems</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.CrunchingandStreaming.mp3 Video compression is critical technology for media convergence, and the growing demand for online delivery of high-quality, preferably high definition, video is driving significant innovation in the areas of compression and distribution. This discussion focuses on the significant challenges and opportunities associated with the evolution of online video delivery. Moderator: Sloan Foster Chief Mktg Officer, HBMG / DCI Brendon Mills &amp;nbsp; CEO ,&amp;nbsp; RipCode Todd Bryant &amp;nbsp; CEO ,&amp;nbsp; Netcast HD Inc Jeff Kramer &amp;nbsp; Polycot Labs Sloan Foster &amp;nbsp; Chief Mktg Officer ,&amp;nbsp; HBMG / DCI Ashley Still &amp;nbsp; Adobe Systems</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-09,23064649</guid>
      <pubDate>Wed, 09 Jul 2008 15:36:18 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://feeds.feedburner.com/~r/SXSWpodcasts/~5/331179985/SXSW08.INT.20080311.CrunchingandStreaming.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>Content Management System Roundup</title>
      <link>http://www.odeo.com/episodes/23064650-Content-Management-System-Roundup</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.CMSRoundup.mp3 This panel discussion will bring together a group of experienced Web designers, developers, and businesspeople to talk about their experiences building sites using a variety of content management system (CMS) products. A variety of widely-used CMS products will be covered, including Drupal, Expression Engine, SharePoint, and Collage, and the panel will also cover the challenges of developing a &amp;#8220;home-grown&amp;#8221; CMS from scratch. Panelists will include front-end interface designers, back-end programmers, and consultants who will provide an overview of each system and discuss their experiences using them in corporate, academic, and not-for profit environments. The goal of the discussion is to provide an overview of what kinds of CMS products are available, and what their respective strengths and weaknesses are. George DeMet &amp;nbsp; Owner ,&amp;nbsp; Palantir.net Jeff Eaton &amp;nbsp; Lullabot Tiffan...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.CMSRoundup.mp3 This panel discussion will bring together a group of experienced Web designers, developers, and businesspeople to talk about their experiences building sites using a variety of content management system (CMS) products. A variety of widely-used CMS products will be covered, including Drupal, Expression Engine, SharePoint, and Collage, and the panel will also cover the challenges of developing a &amp;#8220;home-grown&amp;#8221; CMS from scratch. Panelists will include front-end interface designers, back-end programmers, and consultants who will provide an overview of each system and discuss their experiences using them in corporate, academic, and not-for profit environments. The goal of the discussion is to provide an overview of what kinds of CMS products are available, and what their respective strengths and weaknesses are. George DeMet &amp;nbsp; Owner ,&amp;nbsp; Palantir.net Jeff Eaton &amp;nbsp; Lullabot Tiffany Farriss &amp;nbsp; Pres ,&amp;nbsp; Palantir.net Mike Essl &amp;nbsp; Owner Operator ,&amp;nbsp; mike.essl.com Matthew McDermott &amp;nbsp; Principal Consultant ,&amp;nbsp; Catapult Systems</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.CMSRoundup.mp3 This panel discussion will bring together a group of experienced Web designers, developers, and businesspeople to talk about their experiences building sites using a variety of content management system (CMS) products. A variety of widely-used CMS products will be covered, including Drupal, Expression Engine, SharePoint, and Collage, and the panel will also cover the challenges of developing a &amp;#8220;home-grown&amp;#8221; CMS from scratch. Panelists will include front-end interface designers, back-end programmers, and consultants who will provide an overview of each system and discuss their experiences using them in corporate, academic, and not-for profit environments. The goal of the discussion is to provide an overview of what kinds of CMS products are available, and what their respective strengths and weaknesses are. George DeMet &amp;nbsp; Owner ,&amp;nbsp; Palantir.net Jeff Eaton &amp;nbsp; Lullabot Tiffany Farriss &amp;nbsp; Pres ,&amp;nbsp; Palantir.net Mike Essl &amp;nbsp; Owner Operator ,&amp;nbsp; mike.essl.com Matthew McDermott &amp;nbsp; Principal Consultant ,&amp;nbsp; Catapult Systems</itunes:summary>
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      <pubDate>Wed, 09 Jul 2008 15:32:14 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.CMSRoundup.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>10 Ways to Green-ify Your Digital Life</title>
      <link>http://www.odeo.com/episodes/23064651-10-Ways-to-Green-ify-Your-Digital-Life</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GreenifyYourDigitalLife.mp3 What can the digerati do to go clean and green? We&amp;#8217;ll cover current data on e-waste realities and energy consumption, more efficient computing and gadgets, and the top energy saving tips of the day. (Many are quicker, easier and cheaper than you think!). Join the emerging &amp;#8220;green army&amp;#8221; and help define focus issues and best practices. Why should you attend? Here are just the top three reasons: 1) You&amp;#8217;ll be more informed about the real numbers and statistics behind energy consumption and the global e-waste threat . 2) Your contributions to the discussion will have helped define the most vital issues and best practices with leaders in the field . 3). You&amp;#8217;ll know just what you can do to green-ify when you head back to your hotel, your home, and your office. Jennifer Schlegel &amp;nbsp; Dir of Event Strategies ,&amp;nbsp; NetSquared/Techsoup.org Alexis Madrigal &amp;nbsp...</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GreenifyYourDigitalLife.mp3 What can the digerati do to go clean and green? We&amp;#8217;ll cover current data on e-waste realities and energy consumption, more efficient computing and gadgets, and the top energy saving tips of the day. (Many are quicker, easier and cheaper than you think!). Join the emerging &amp;#8220;green army&amp;#8221; and help define focus issues and best practices. Why should you attend? Here are just the top three reasons: 1) You&amp;#8217;ll be more informed about the real numbers and statistics behind energy consumption and the global e-waste threat . 2) Your contributions to the discussion will have helped define the most vital issues and best practices with leaders in the field . 3). You&amp;#8217;ll know just what you can do to green-ify when you head back to your hotel, your home, and your office. Jennifer Schlegel &amp;nbsp; Dir of Event Strategies ,&amp;nbsp; NetSquared/Techsoup.org Alexis Madrigal &amp;nbsp; Staff Writer ,&amp;nbsp; Wired Digital Sarah Rich &amp;nbsp; Editor ,&amp;nbsp; Dwell Magazine Katie Fehrenbacher &amp;nbsp; Earth2Tech/GigaOM</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GreenifyYourDigitalLife.mp3 What can the digerati do to go clean and green? We&amp;#8217;ll cover current data on e-waste realities and energy consumption, more efficient computing and gadgets, and the top energy saving tips of the day. (Many are quicker, easier and cheaper than you think!). Join the emerging &amp;#8220;green army&amp;#8221; and help define focus issues and best practices. Why should you attend? Here are just the top three reasons: 1) You&amp;#8217;ll be more informed about the real numbers and statistics behind energy consumption and the global e-waste threat . 2) Your contributions to the discussion will have helped define the most vital issues and best practices with leaders in the field . 3). You&amp;#8217;ll know just what you can do to green-ify when you head back to your hotel, your home, and your office. Jennifer Schlegel &amp;nbsp; Dir of Event Strategies ,&amp;nbsp; NetSquared/Techsoup.org Alexis Madrigal &amp;nbsp; Staff Writer ,&amp;nbsp; Wired Digital Sarah Rich &amp;nbsp; Editor ,&amp;nbsp; Dwell Magazine Katie Fehrenbacher &amp;nbsp; Earth2Tech/GigaOM</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-09,23064651</guid>
      <pubDate>Wed, 09 Jul 2008 14:32:18 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080311.GreenifyYourDigitalLife.mp3"/>
      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
      <itunes:keywords>Interactive Podcasts</itunes:keywords>
    </item>
    <item>
      <title>WaSP Annual Meeting: Don't Break the Web</title>
      <link>http://www.odeo.com/episodes/23057322-WaSP-Annual-Meeting-Don-t-Break-the-Web</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.WaSPAnnualMeeting.mp3 10 years ago the Web Standards Project began fighting for an open, interoperable, and accessible Web. What has WaSP been doing lately to open the web? Come hear key Task Force members share successes, struggles and goals. What should WaSP be doing? What can you do to help? Kimberly Blessing &amp;nbsp; Web Development Platform Manager ,&amp;nbsp; PayPal Inc Glenda Sims &amp;nbsp; Sr Systems Analyst ,&amp;nbsp; UT Austin Stephanie Sullivan &amp;nbsp; Principle ,&amp;nbsp; W3Conversions Aaron Gustafson &amp;nbsp; Principal ,&amp;nbsp; Easy! Designs LLC Derek Featherstone &amp;nbsp; Further Ahead</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.WaSPAnnualMeeting.mp3 10 years ago the Web Standards Project began fighting for an open, interoperable, and accessible Web. What has WaSP been doing lately to open the web? Come hear key Task Force members share successes, struggles and goals. What should WaSP be doing? What can you do to help? Kimberly Blessing &amp;nbsp; Web Development Platform Manager ,&amp;nbsp; PayPal Inc Glenda Sims &amp;nbsp; Sr Systems Analyst ,&amp;nbsp; UT Austin Stephanie Sullivan &amp;nbsp; Principle ,&amp;nbsp; W3Conversions Aaron Gustafson &amp;nbsp; Principal ,&amp;nbsp; Easy! Designs LLC Derek Featherstone &amp;nbsp; Further Ahead</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.WaSPAnnualMeeting.mp3 10 years ago the Web Standards Project began fighting for an open, interoperable, and accessible Web. What has WaSP been doing lately to open the web? Come hear key Task Force members share successes, struggles and goals. What should WaSP be doing? What can you do to help? Kimberly Blessing &amp;nbsp; Web Development Platform Manager ,&amp;nbsp; PayPal Inc Glenda Sims &amp;nbsp; Sr Systems Analyst ,&amp;nbsp; UT Austin Stephanie Sullivan &amp;nbsp; Principle ,&amp;nbsp; W3Conversions Aaron Gustafson &amp;nbsp; Principal ,&amp;nbsp; Easy! Designs LLC Derek Featherstone &amp;nbsp; Further Ahead</itunes:summary>
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      <pubDate>Mon, 07 Jul 2008 15:52:21 -0700</pubDate>
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      <title>Targeting Your Web Site: Accessibility Litigation Update</title>
      <link>http://www.odeo.com/episodes/23057323-Targeting-Your-Web-Site-Accessibility-Litigation-Update</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.AccessibilityLitigationUpdate.mp3 Recent federal court rulings in National Federation of the Blind v. Target have dramatically expanded the scope and application of U.S. disability law to business web sites that used to fall outsides the law&amp;#8217;s reach. This panel will explain address the legal changes arising from that case: who&amp;#8217;s now covered by the law the potential consequences of ignoring the law and disabled users what kind of compliance the law requires This panel will also cover a number of simple, concrete tips you can take to make sure the business web site you develop can accommodate your users&amp;#8217; needs. Anitra Pavka &amp;nbsp; anitrapavka.com Michael Wasylik &amp;nbsp; Attorney ,&amp;nbsp; Ricardo &amp;amp; Wasylik PL.</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.AccessibilityLitigationUpdate.mp3 Recent federal court rulings in National Federation of the Blind v. Target have dramatically expanded the scope and application of U.S. disability law to business web sites that used to fall outsides the law&amp;#8217;s reach. This panel will explain address the legal changes arising from that case: who&amp;#8217;s now covered by the law the potential consequences of ignoring the law and disabled users what kind of compliance the law requires This panel will also cover a number of simple, concrete tips you can take to make sure the business web site you develop can accommodate your users&amp;#8217; needs. Anitra Pavka &amp;nbsp; anitrapavka.com Michael Wasylik &amp;nbsp; Attorney ,&amp;nbsp; Ricardo &amp;amp; Wasylik PL.</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.AccessibilityLitigationUpdate.mp3 Recent federal court rulings in National Federation of the Blind v. Target have dramatically expanded the scope and application of U.S. disability law to business web sites that used to fall outsides the law&amp;#8217;s reach. This panel will explain address the legal changes arising from that case: who&amp;#8217;s now covered by the law the potential consequences of ignoring the law and disabled users what kind of compliance the law requires This panel will also cover a number of simple, concrete tips you can take to make sure the business web site you develop can accommodate your users&amp;#8217; needs. Anitra Pavka &amp;nbsp; anitrapavka.com Michael Wasylik &amp;nbsp; Attorney ,&amp;nbsp; Ricardo &amp;amp; Wasylik PL.</itunes:summary>
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      <pubDate>Mon, 07 Jul 2008 15:47:33 -0700</pubDate>
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      <title>Pimp My Non Profit - Real Non-Profits Kicking Ass with Online Technology</title>
      <link>http://www.odeo.com/episodes/23057324-Pimp-My-Non-Profit-Real-Non-Profits-Kicking-Ass-with-Online-Technology</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.PimpMyNonProfit.mp3 Non profit groups struggle with funding and public support issues on a daily basis. Yet many have overcome the odds and made a splash online and offline by using the latest Web technologies - for pennies on the dollar. This discussion will center around the stories, strategies, triumphs and challenges of innovative non profits with a passion for change and the cajones to rock it out online. Michaela Hackner &amp;nbsp; Dir of Online Strategy ,&amp;nbsp; World Learning Erin Denny &amp;nbsp; Sr Project Mgr ,&amp;nbsp; TechSoup.org Beth Kanter &amp;nbsp; Blogger/Trainer/Coach ,&amp;nbsp; Beth&amp;#8217;s Blog Ed Schipul &amp;nbsp; CEO ,&amp;nbsp; Schipul-The Web Marketing Company Rachel Weidinger &amp;nbsp; Mktg ,&amp;nbsp; Common Knowledge</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.PimpMyNonProfit.mp3 Non profit groups struggle with funding and public support issues on a daily basis. Yet many have overcome the odds and made a splash online and offline by using the latest Web technologies - for pennies on the dollar. This discussion will center around the stories, strategies, triumphs and challenges of innovative non profits with a passion for change and the cajones to rock it out online. Michaela Hackner &amp;nbsp; Dir of Online Strategy ,&amp;nbsp; World Learning Erin Denny &amp;nbsp; Sr Project Mgr ,&amp;nbsp; TechSoup.org Beth Kanter &amp;nbsp; Blogger/Trainer/Coach ,&amp;nbsp; Beth&amp;#8217;s Blog Ed Schipul &amp;nbsp; CEO ,&amp;nbsp; Schipul-The Web Marketing Company Rachel Weidinger &amp;nbsp; Mktg ,&amp;nbsp; Common Knowledge</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.PimpMyNonProfit.mp3 Non profit groups struggle with funding and public support issues on a daily basis. Yet many have overcome the odds and made a splash online and offline by using the latest Web technologies - for pennies on the dollar. This discussion will center around the stories, strategies, triumphs and challenges of innovative non profits with a passion for change and the cajones to rock it out online. Michaela Hackner &amp;nbsp; Dir of Online Strategy ,&amp;nbsp; World Learning Erin Denny &amp;nbsp; Sr Project Mgr ,&amp;nbsp; TechSoup.org Beth Kanter &amp;nbsp; Blogger/Trainer/Coach ,&amp;nbsp; Beth&amp;#8217;s Blog Ed Schipul &amp;nbsp; CEO ,&amp;nbsp; Schipul-The Web Marketing Company Rachel Weidinger &amp;nbsp; Mktg ,&amp;nbsp; Common Knowledge</itunes:summary>
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      <pubDate>Mon, 07 Jul 2008 15:43:04 -0700</pubDate>
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      <itunes:author>The Latest Videos and Podcasts from SXSW</itunes:author>
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      <title>Independent Film Distribution: It Takes an Online Community</title>
      <link>http://www.odeo.com/episodes/23057325-Independent-Film-Distribution-It-Takes-an-Online-Community</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.IndieFilmDistOnline.mp3 As the distribution platforms for media converge, so must we - the filmmakers and the geeks - to define the future of the new media industry. Join us for a discussion with tech-savvy filmmakers who have been successful not only promoting their films online but in creating true cross-platform media brands. We will find out what they&amp;#8217;ve learned along the way and why independent filmmakers must work with new technologies to be viable - today and in the future. Don&amp;#8217;t forget your business cards to swap with your favorite geek/filmmaker! Moderator: Micki Krimmel Founder, Sugar Packet Inc Lance Weiler &amp;nbsp; founder ,&amp;nbsp; Workbook Project Brett Gaylor &amp;nbsp; Film Maker ,&amp;nbsp; Open Source Cinema Arin Crumley &amp;nbsp; Filmmaker ,&amp;nbsp; Four Eyed Monsters Susan Buice &amp;nbsp; Creator ,&amp;nbsp; Four Eyed Monsters Micki Krimmel &amp;nbsp; Founder ,&amp;nbsp; Sugar Packet Inc</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.IndieFilmDistOnline.mp3 As the distribution platforms for media converge, so must we - the filmmakers and the geeks - to define the future of the new media industry. Join us for a discussion with tech-savvy filmmakers who have been successful not only promoting their films online but in creating true cross-platform media brands. We will find out what they&amp;#8217;ve learned along the way and why independent filmmakers must work with new technologies to be viable - today and in the future. Don&amp;#8217;t forget your business cards to swap with your favorite geek/filmmaker! Moderator: Micki Krimmel Founder, Sugar Packet Inc Lance Weiler &amp;nbsp; founder ,&amp;nbsp; Workbook Project Brett Gaylor &amp;nbsp; Film Maker ,&amp;nbsp; Open Source Cinema Arin Crumley &amp;nbsp; Filmmaker ,&amp;nbsp; Four Eyed Monsters Susan Buice &amp;nbsp; Creator ,&amp;nbsp; Four Eyed Monsters Micki Krimmel &amp;nbsp; Founder ,&amp;nbsp; Sugar Packet Inc</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.IndieFilmDistOnline.mp3 As the distribution platforms for media converge, so must we - the filmmakers and the geeks - to define the future of the new media industry. Join us for a discussion with tech-savvy filmmakers who have been successful not only promoting their films online but in creating true cross-platform media brands. We will find out what they&amp;#8217;ve learned along the way and why independent filmmakers must work with new technologies to be viable - today and in the future. Don&amp;#8217;t forget your business cards to swap with your favorite geek/filmmaker! Moderator: Micki Krimmel Founder, Sugar Packet Inc Lance Weiler &amp;nbsp; founder ,&amp;nbsp; Workbook Project Brett Gaylor &amp;nbsp; Film Maker ,&amp;nbsp; Open Source Cinema Arin Crumley &amp;nbsp; Filmmaker ,&amp;nbsp; Four Eyed Monsters Susan Buice &amp;nbsp; Creator ,&amp;nbsp; Four Eyed Monsters Micki Krimmel &amp;nbsp; Founder ,&amp;nbsp; Sugar Packet Inc</itunes:summary>
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      <pubDate>Mon, 07 Jul 2008 15:37:01 -0700</pubDate>
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      <title>How Are You? A Global Mood Ring</title>
      <link>http://www.odeo.com/episodes/23049344-How-Are-You-A-Global-Mood-Ring</link>
      <description>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.GlobalMoodRing.mp3 An overview of a new web 2.0 portal that pings the community once a day to see how they&amp;#8217;re doing (on a scale of 1-4) and then allows people to view the mood of the world from day to day. howyadoing.org will track global mood and opinions and allow users to participate with APIs. The panel will also look at future development tying moods to places, times, groups and events. Drew Davidson &amp;nbsp;&amp;nbsp; Dir ,&amp;nbsp;&amp;nbsp; ETC @ CMU Patrick Curry &amp;nbsp; DePaul University Charles Palmer &amp;nbsp; Carnegie Mellon University</description>
      <itunes:subtitle>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.GlobalMoodRing.mp3 An overview of a new web 2.0 portal that pings the community once a day to see how they&amp;#8217;re doing (on a scale of 1-4) and then allows people to view the mood of the world from day to day. howyadoing.org will track global mood and opinions and allow users to participate with APIs. The panel will also look at future development tying moods to places, times, groups and events. Drew Davidson &amp;nbsp;&amp;nbsp; Dir ,&amp;nbsp;&amp;nbsp; ETC @ CMU Patrick Curry &amp;nbsp; DePaul University Charles Palmer &amp;nbsp; Carnegie Mellon University</itunes:subtitle>
      <itunes:summary>http://audio.sxsw.com/podcast/interactive/panels/2008/SXSW08.INT.20080310.GlobalMoodRing.mp3 An overview of a new web 2.0 portal that pings the community once a day to see how they&amp;#8217;re doing (on a scale of 1-4) and then allows people to view the mood of the world from day to day. howyadoing.org will track global mood and opinions and allow users to participate with APIs. The panel will also look at future development tying moods to places, times, groups and events. Drew Davidson &amp;nbsp;&amp;nbsp; Dir ,&amp;nbsp;&amp;nbsp; ETC @ CMU Patrick Curry &amp;nbsp; DePaul University Charles Palmer &amp;nbsp; Carnegie Mellon University</itunes:summary>
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      <pubDate>Wed, 02 Jul 2008 09:30:56 -0700</pubDate>
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