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    <title>Game Theory</title>
    <link>http://www.odeo.com/channels/2100114-Game-Theory</link>
    <itunes:explicit>no</itunes:explicit>
    <description>Inside the Game Industry</description>
    <itunes:summary>Inside the Game Industry</itunes:summary>
    <itunes:subtitle>Game Theory</itunes:subtitle>
    <language>en</language>
    <ttl>40</ttl>
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    <pubDate>Thu, 04 Sep 2008 15:22:00 -0700</pubDate>
    <lastBuildDate>Thu, 04 Sep 2008 15:22:00 -0700</lastBuildDate>
    <itunes:keywords>Video Games</itunes:keywords>
    <category>Video Games</category>
    <itunes:category text="Games &amp; Hobbies">
      <itunes:category text="Video Games"/>
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    <item>
      <title>Game Theory Episode 63 - PRICE CUTS, WOMEN and PIRACY</title>
      <link>http://www.odeo.com/episodes/23249527-Game-Theory-Episode-63-PRICE-CUTS-WOMEN-and-PIRACY</link>
      <description>Normal 0 &amp;lt;!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:&amp;quot;&amp;quot;; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:&amp;quot;Times New Roman&amp;quot;; mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --&amp;gt; Gary, Colin and producer Kris talk about the big Xbox 360 price cut, &#226;The Gamer&#226;s Bill of Rights,&#226; Nintendo&#226;s hardcore commitment (or lack thereof?), the portrayal of women in games and whether or not the issue of piracy in PC gaming is &#226;overblown.&#226; &amp;nbsp; &amp;nbsp;</description>
      <itunes:subtitle>Normal 0 &amp;lt;!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:&amp;quot;&amp;quot;; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:&amp;quot;Times New Roman&amp;quot;; mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --&amp;gt; Gary, Colin and producer Kris talk about the big Xbox 360 price cut, &#226;The Gamer&#226;s Bill of Rights,&#226; Nintendo&#226;s hardcore commitment (or lack thereof?), the portrayal of women in games and whether or not the issue of piracy in PC gaming is &#226;overblown.&#226; &amp;nbsp; &amp;nbsp;</itunes:subtitle>
      <itunes:summary>Normal 0 &amp;lt;!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:&amp;quot;&amp;quot;; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:&amp;quot;Times New Roman&amp;quot;; mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --&amp;gt; Gary, Colin and producer Kris talk about the big Xbox 360 price cut, &#226;The Gamer&#226;s Bill of Rights,&#226; Nintendo&#226;s hardcore commitment (or lack thereof?), the portrayal of women in games and whether or not the issue of piracy in PC gaming is &#226;overblown.&#226; &amp;nbsp; &amp;nbsp;</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-09-04,23249527</guid>
      <pubDate>Thu, 04 Sep 2008 15:22:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 62 - NINTENDO'S NEXT, 9/11 INVADERS!</title>
      <link>http://www.odeo.com/episodes/23223646-Game-Theory-Episode-62-NINTENDO-S-NEXT-9-11-INVADERS</link>
      <description>Colin, Gary and producer Kris examine an analyst's speculation that Nintendo could launch its next console before Sony and Microsoft (would that make sense?), the controversial 9/11 Invaders! exhibit at Leipzig (it may be art, but is it any good?), Pan's Labyrinth director Guillermo del Toro's favorite games (he knows ICO?!) and why MMO developers should stay away from the fantasy genre (is there any question as to why?). Answers to all the burning questions within.</description>
      <itunes:subtitle>Colin, Gary and producer Kris examine an analyst's speculation that Nintendo could launch its next console before Sony and Microsoft (would that make sense?), the controversial 9/11 Invaders! exhibit at Leipzig (it may be art, but is it any good?), Pan's Labyrinth director Guillermo del Toro's favorite games (he knows ICO?!) and why MMO developers should stay away from the fantasy genre (is there any question as to why?). Answers to all the burning questions within.</itunes:subtitle>
      <itunes:summary>Colin, Gary and producer Kris examine an analyst's speculation that Nintendo could launch its next console before Sony and Microsoft (would that make sense?), the controversial 9/11 Invaders! exhibit at Leipzig (it may be art, but is it any good?), Pan's Labyrinth director Guillermo del Toro's favorite games (he knows ICO?!) and why MMO developers should stay away from the fantasy genre (is there any question as to why?). Answers to all the burning questions within.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-08-27,23223646</guid>
      <pubDate>Wed, 27 Aug 2008 18:00:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 61 - NPD, GREEDY MUSIC EXECS &amp; WII'S "CRAP"</title>
      <link>http://www.odeo.com/episodes/23198590-Game-Theory-Episode-61-NPD-GREEDY-MUSIC-EXECS-WII-S-CRAP</link>
      <description>During another Colin-free episode (he's on vacation, er sorry, &amp;quot;holiday&amp;quot;), Gary and producer Kris cover new PS3 hardware announcements, the Activision vs. Warner Music licensing fee debate, Nintendo's E3 mea culpa, Sega's comments on the &amp;quot;flood of crap&amp;quot; on Wii and finally, how Denis Dyack managed to get banned from NeoGaf... should he tone it down?</description>
      <itunes:subtitle>During another Colin-free episode (he's on vacation, er sorry, &amp;quot;holiday&amp;quot;), Gary and producer Kris cover new PS3 hardware announcements, the Activision vs. Warner Music licensing fee debate, Nintendo's E3 mea culpa, Sega's comments on the &amp;quot;flood of crap&amp;quot; on Wii and finally, how Denis Dyack managed to get banned from NeoGaf... should he tone it down?</itunes:subtitle>
      <itunes:summary>During another Colin-free episode (he's on vacation, er sorry, &amp;quot;holiday&amp;quot;), Gary and producer Kris cover new PS3 hardware announcements, the Activision vs. Warner Music licensing fee debate, Nintendo's E3 mea culpa, Sega's comments on the &amp;quot;flood of crap&amp;quot; on Wii and finally, how Denis Dyack managed to get banned from NeoGaf... should he tone it down?</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-08-20,23198590</guid>
      <pubDate>Wed, 20 Aug 2008 18:08:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 60 &#226; THREE (x3) WISHES</title>
      <link>http://www.odeo.com/episodes/23177720-Game-Theory-Episode-60-%C3%A2-THREE-x3-WISHES</link>
      <description>Gary, Colin and producer Kris try something different this week, as the crew talks about each of their three wishes for the games industry. We don&#226;t want to spoil it (well, let&#226;s just hint &#226;one console future&#226; and &#226;raze retail&#226;), so you just have to listen (and when you&#226;re done, go ahead and list your three wishes in our comments section).</description>
      <itunes:subtitle>Gary, Colin and producer Kris try something different this week, as the crew talks about each of their three wishes for the games industry. We don&#226;t want to spoil it (well, let&#226;s just hint &#226;one console future&#226; and &#226;raze retail&#226;), so you just have to listen (and when you&#226;re done, go ahead and list your three wishes in our comments section).</itunes:subtitle>
      <itunes:summary>Gary, Colin and producer Kris try something different this week, as the crew talks about each of their three wishes for the games industry. We don&#226;t want to spoil it (well, let&#226;s just hint &#226;one console future&#226; and &#226;raze retail&#226;), so you just have to listen (and when you&#226;re done, go ahead and list your three wishes in our comments section).</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-08-13,23177720</guid>
      <pubDate>Wed, 13 Aug 2008 18:02:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_60.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 59 - DEV SUPERSTARS AND MORE</title>
      <link>http://www.odeo.com/episodes/23156706-Game-Theory-Episode-59-DEV-SUPERSTARS-AND-MORE</link>
      <description>Colin had to miss out on this podcast, but Gary and producer Kris proclaim, &amp;quot;The show must go on.&amp;quot; In this hour-long podcast we talk about the need for &amp;quot;dev superstars&amp;quot; like Cliff Bleszinski and Jade Raymond, another rumored Xbox 360 price cut, why Sierra must be laid to rest, the PS3 as the lone bright spot for Blu-ray and so much more. Listen till the end. You'll want to wash yourself off.</description>
      <itunes:subtitle>Colin had to miss out on this podcast, but Gary and producer Kris proclaim, &amp;quot;The show must go on.&amp;quot; In this hour-long podcast we talk about the need for &amp;quot;dev superstars&amp;quot; like Cliff Bleszinski and Jade Raymond, another rumored Xbox 360 price cut, why Sierra must be laid to rest, the PS3 as the lone bright spot for Blu-ray and so much more. Listen till the end. You'll want to wash yourself off.</itunes:subtitle>
      <itunes:summary>Colin had to miss out on this podcast, but Gary and producer Kris proclaim, &amp;quot;The show must go on.&amp;quot; In this hour-long podcast we talk about the need for &amp;quot;dev superstars&amp;quot; like Cliff Bleszinski and Jade Raymond, another rumored Xbox 360 price cut, why Sierra must be laid to rest, the PS3 as the lone bright spot for Blu-ray and so much more. Listen till the end. You'll want to wash yourself off.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-08-06,23156706</guid>
      <pubDate>Wed, 06 Aug 2008 17:54:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_59.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 58 - Fat Princesses and Humanity's Saviors</title>
      <link>http://www.odeo.com/episodes/23132849-Game-Theory-Episode-58-Fat-Princesses-and-Humanity-s-Saviors</link>
      <description>Gary, Colin and producer Kris visit the &amp;quot;controversy&amp;quot; surrounding the PSN game Fat Princess--is it fat-bashing, woman-hating material? Also we talk about Richard Garriott's plan to save the human race with MMO players 'DNA, Spore's microtransaction potential, whether or not cut scenes have a place in the modern game and why Wall-E is bombing as a game.</description>
      <itunes:subtitle>Gary, Colin and producer Kris visit the &amp;quot;controversy&amp;quot; surrounding the PSN game Fat Princess--is it fat-bashing, woman-hating material? Also we talk about Richard Garriott's plan to save the human race with MMO players 'DNA, Spore's microtransaction potential, whether or not cut scenes have a place in the modern game and why Wall-E is bombing as a game.</itunes:subtitle>
      <itunes:summary>Gary, Colin and producer Kris visit the &amp;quot;controversy&amp;quot; surrounding the PSN game Fat Princess--is it fat-bashing, woman-hating material? Also we talk about Richard Garriott's plan to save the human race with MMO players 'DNA, Spore's microtransaction potential, whether or not cut scenes have a place in the modern game and why Wall-E is bombing as a game.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-30,23132849</guid>
      <pubDate>Wed, 30 Jul 2008 18:39:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_58.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 57 - E3 IN REVIEW</title>
      <link>http://www.odeo.com/episodes/23108137-Game-Theory-Episode-57-E3-IN-REVIEW</link>
      <description>Gary, Colin and producer Kris revisit last week's E3 Media and Business Summit, discussing which hardware maker &amp;quot;won&amp;quot; the event, some standout products and whether or not E3 will be back next year. Also, we touch on NPD data that showed a big surge in MGS4-related PS3 sales.</description>
      <itunes:subtitle>Gary, Colin and producer Kris revisit last week's E3 Media and Business Summit, discussing which hardware maker &amp;quot;won&amp;quot; the event, some standout products and whether or not E3 will be back next year. Also, we touch on NPD data that showed a big surge in MGS4-related PS3 sales.</itunes:subtitle>
      <itunes:summary>Gary, Colin and producer Kris revisit last week's E3 Media and Business Summit, discussing which hardware maker &amp;quot;won&amp;quot; the event, some standout products and whether or not E3 will be back next year. Also, we touch on NPD data that showed a big surge in MGS4-related PS3 sales.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-22,23108137</guid>
      <pubDate>Tue, 22 Jul 2008 23:54:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_57.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 56 - E3, HERE WE COME</title>
      <link>http://www.odeo.com/episodes/23065684-Game-Theory-Episode-56-E3-HERE-WE-COME</link>
      <description>Gary, Colin and producer Kris are back from the podcast break with some commentary on next week's big games bash known as E3 (erm... Media and Business Summit), and the games we can't wait to see. We also talk tax breaks for game developers, Diablo III and more. Producer's note: Thanks for being patient, folks! We had a hyperactive mic when we recorded yesterday and I had to sort it out with my n00bish audio skills. It's bearable now, I think.</description>
      <itunes:subtitle>Gary, Colin and producer Kris are back from the podcast break with some commentary on next week's big games bash known as E3 (erm... Media and Business Summit), and the games we can't wait to see. We also talk tax breaks for game developers, Diablo III and more. Producer's note: Thanks for being patient, folks! We had a hyperactive mic when we recorded yesterday and I had to sort it out with my n00bish audio skills. It's bearable now, I think.</itunes:subtitle>
      <itunes:summary>Gary, Colin and producer Kris are back from the podcast break with some commentary on next week's big games bash known as E3 (erm... Media and Business Summit), and the games we can't wait to see. We also talk tax breaks for game developers, Diablo III and more. Producer's note: Thanks for being patient, folks! We had a hyperactive mic when we recorded yesterday and I had to sort it out with my n00bish audio skills. It's bearable now, I think.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-07-09,23065684</guid>
      <pubDate>Wed, 09 Jul 2008 20:27:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_56.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Show Episode 55 - FOR "GEEKS AND OTAKUS"</title>
      <link>http://www.odeo.com/episodes/23001322-Game-Theory-Show-Episode-55-FOR-GEEKS-AND-OTAKUS</link>
      <description>Gary, Colin and producer Kris talk the May NPDs, and whether or not PS3's 22,000 win over the 360 really means anything at all. We also talk about Microsoft's latest comments on the dreaded Xbox 360 RROD, Nintendo's &amp;quot;geeks and otakus&amp;quot; remark, the rise of peripheral-based games, and our first post-release impressions of Metal Gear Solid 4. And as a side note, we will be taking a two-week break from the 'cast due to various scheduling conflicts, so soak this one in!</description>
      <itunes:subtitle>Gary, Colin and producer Kris talk the May NPDs, and whether or not PS3's 22,000 win over the 360 really means anything at all. We also talk about Microsoft's latest comments on the dreaded Xbox 360 RROD, Nintendo's &amp;quot;geeks and otakus&amp;quot; remark, the rise of peripheral-based games, and our first post-release impressions of Metal Gear Solid 4. And as a side note, we will be taking a two-week break from the 'cast due to various scheduling conflicts, so soak this one in!</itunes:subtitle>
      <itunes:summary>Gary, Colin and producer Kris talk the May NPDs, and whether or not PS3's 22,000 win over the 360 really means anything at all. We also talk about Microsoft's latest comments on the dreaded Xbox 360 RROD, Nintendo's &amp;quot;geeks and otakus&amp;quot; remark, the rise of peripheral-based games, and our first post-release impressions of Metal Gear Solid 4. And as a side note, we will be taking a two-week break from the 'cast due to various scheduling conflicts, so soak this one in!</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-06-17,23001322</guid>
      <pubDate>Tue, 17 Jun 2008 16:04:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_55.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Show Episode 54 - GRAB BAG</title>
      <link>http://www.odeo.com/episodes/22603922-Game-Theory-Show-Episode-54-GRAB-BAG</link>
      <description>Developer James Portnow joins Gary and producer Kris in a wide-spanning podcast that covers Portnow's adventures in creating a start-up game firm, the release of Metal Gear Solid 4 (and whether or not hour-long cut scenes are a good thing), a Nielsen survey that found the Wii straggling behind rivals in terms of console play time, and a few other interesting tidbits. And where's Colin? Note: Skype was funky today, making Kris' voice sound like a Decpticon's.</description>
      <itunes:subtitle>Developer James Portnow joins Gary and producer Kris in a wide-spanning podcast that covers Portnow's adventures in creating a start-up game firm, the release of Metal Gear Solid 4 (and whether or not hour-long cut scenes are a good thing), a Nielsen survey that found the Wii straggling behind rivals in terms of console play time, and a few other interesting tidbits. And where's Colin? Note: Skype was funky today, making Kris' voice sound like a Decpticon's.</itunes:subtitle>
      <itunes:summary>Developer James Portnow joins Gary and producer Kris in a wide-spanning podcast that covers Portnow's adventures in creating a start-up game firm, the release of Metal Gear Solid 4 (and whether or not hour-long cut scenes are a good thing), a Nielsen survey that found the Wii straggling behind rivals in terms of console play time, and a few other interesting tidbits. And where's Colin? Note: Skype was funky today, making Kris' voice sound like a Decpticon's.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-06-11,22603922</guid>
      <pubDate>Wed, 11 Jun 2008 13:17:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_54.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 53 - "Hard-Qore" Jeremy Returns</title>
      <link>http://www.odeo.com/episodes/22580839-Game-Theory-Episode-53-Hard-Qore-Jeremy-Returns</link>
      <description>Fabled ex-Game Theory producer Jeremy Williams pops in (on a temporary basis--sorry J-Will fan club) to talk about his work on the recently announced Qore, a high-def video-based games &amp;quot;magazine&amp;quot; available via PSN. We also talk about Valve's latest defense of PC gaming, which turns into a Steam love-fest, as well as 3D gaming (with glasses!) and boob issues in Age of Conan: Hyborian Adventures.</description>
      <itunes:subtitle>Fabled ex-Game Theory producer Jeremy Williams pops in (on a temporary basis--sorry J-Will fan club) to talk about his work on the recently announced Qore, a high-def video-based games &amp;quot;magazine&amp;quot; available via PSN. We also talk about Valve's latest defense of PC gaming, which turns into a Steam love-fest, as well as 3D gaming (with glasses!) and boob issues in Age of Conan: Hyborian Adventures.</itunes:subtitle>
      <itunes:summary>Fabled ex-Game Theory producer Jeremy Williams pops in (on a temporary basis--sorry J-Will fan club) to talk about his work on the recently announced Qore, a high-def video-based games &amp;quot;magazine&amp;quot; available via PSN. We also talk about Valve's latest defense of PC gaming, which turns into a Steam love-fest, as well as 3D gaming (with glasses!) and boob issues in Age of Conan: Hyborian Adventures.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-06-03,22580839</guid>
      <pubDate>Tue, 03 Jun 2008 15:36:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_53.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 52 - WHAT IS BEST IN LIFE?</title>
      <link>http://www.odeo.com/episodes/22563718-Game-Theory-Episode-52-WHAT-IS-BEST-IN-LIFE</link>
      <description>This week, Colin, Gary and producer Kris talk about whether or not Age of Conan can possibly give World of Warcraft a run for its money, Microsoft's recently announced changes to Xbox Live Arcade, a recent survey on gamers' habits, and how Wii has been used an icebreaker for group sex...</description>
      <itunes:subtitle>This week, Colin, Gary and producer Kris talk about whether or not Age of Conan can possibly give World of Warcraft a run for its money, Microsoft's recently announced changes to Xbox Live Arcade, a recent survey on gamers' habits, and how Wii has been used an icebreaker for group sex...</itunes:subtitle>
      <itunes:summary>This week, Colin, Gary and producer Kris talk about whether or not Age of Conan can possibly give World of Warcraft a run for its money, Microsoft's recently announced changes to Xbox Live Arcade, a recent survey on gamers' habits, and how Wii has been used an icebreaker for group sex...</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-05-28,22563718</guid>
      <pubDate>Wed, 28 May 2008 17:12:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_52.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Show Episode 51 - GOING MENTAL</title>
      <link>http://www.odeo.com/episodes/22515421-Game-Theory-Show-Episode-51-GOING-MENTAL</link>
      <description>Gary, Colin and producer Kris are joined by Cheryl K. Olson, Sc.D, co-author of the book Grand Theft Childhood (www.grandtheftchildhood.com) and co-director of Center for Mental Health and Media, Harvard Medical School, to talk about the effects of violent games on kids. We also talk Sony's latest PS3 hardware sales figures, EA's new quality commitment, Hideo Kojima's comments about Western developers surpassing Japan and Microsoft's tirade against Sony...</description>
      <itunes:subtitle>Gary, Colin and producer Kris are joined by Cheryl K. Olson, Sc.D, co-author of the book Grand Theft Childhood (www.grandtheftchildhood.com) and co-director of Center for Mental Health and Media, Harvard Medical School, to talk about the effects of violent games on kids. We also talk Sony's latest PS3 hardware sales figures, EA's new quality commitment, Hideo Kojima's comments about Western developers surpassing Japan and Microsoft's tirade against Sony...</itunes:subtitle>
      <itunes:summary>Gary, Colin and producer Kris are joined by Cheryl K. Olson, Sc.D, co-author of the book Grand Theft Childhood (www.grandtheftchildhood.com) and co-director of Center for Mental Health and Media, Harvard Medical School, to talk about the effects of violent games on kids. We also talk Sony's latest PS3 hardware sales figures, EA's new quality commitment, Hideo Kojima's comments about Western developers surpassing Japan and Microsoft's tirade against Sony...</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-05-14,22515421</guid>
      <pubDate>Wed, 14 May 2008 17:37:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_51.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Show Episode 50 - FALLOUT 3 INTERVIEW</title>
      <link>http://www.odeo.com/episodes/22488499-Game-Theory-Show-Episode-50-FALLOUT-3-INTERVIEW</link>
      <description>Fallout 3 lead designer Emil Pagliarulo from Bethesda Softworks joins Gary, Colin and producer Kris to talk about storytelling in open-ended games, bringing a hardcore PC franchise to the mass console market and other topics related to what might be the most anticipated RPG of '08. Also, we talk about the integrity (or lack thereof?) of exclusive game reviews, the dwindling purpose behind E3 and potential hardware price cuts later this year.</description>
      <itunes:subtitle>Fallout 3 lead designer Emil Pagliarulo from Bethesda Softworks joins Gary, Colin and producer Kris to talk about storytelling in open-ended games, bringing a hardcore PC franchise to the mass console market and other topics related to what might be the most anticipated RPG of '08. Also, we talk about the integrity (or lack thereof?) of exclusive game reviews, the dwindling purpose behind E3 and potential hardware price cuts later this year.</itunes:subtitle>
      <itunes:summary>Fallout 3 lead designer Emil Pagliarulo from Bethesda Softworks joins Gary, Colin and producer Kris to talk about storytelling in open-ended games, bringing a hardcore PC franchise to the mass console market and other topics related to what might be the most anticipated RPG of '08. Also, we talk about the integrity (or lack thereof?) of exclusive game reviews, the dwindling purpose behind E3 and potential hardware price cuts later this year.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-05-06,22488499</guid>
      <pubDate>Tue, 06 May 2008 16:42:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_50.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 49: GRAND THEFT PODCAST IV</title>
      <link>http://www.odeo.com/episodes/22471659-Game-Theory-Episode-49-GRAND-THEFT-PODCAST-IV</link>
      <description>Journalist Heather Chaplin joins Gary, Colin and producer Kris in a 1 hour-plus podcast that's all about a little game called Grand Theft Auto IV. Chaplin has plenty of great insight, as she just conducted an interview with Rockstar Games for NPR (a fine piece that can be viewed/heard here: http://www.npr.org/templates/story/story.php?storyId=90041944). Meanwhile, Gary goes completely gangsta.</description>
      <itunes:subtitle>Journalist Heather Chaplin joins Gary, Colin and producer Kris in a 1 hour-plus podcast that's all about a little game called Grand Theft Auto IV. Chaplin has plenty of great insight, as she just conducted an interview with Rockstar Games for NPR (a fine piece that can be viewed/heard here: http://www.npr.org/templates/story/story.php?storyId=90041944). Meanwhile, Gary goes completely gangsta.</itunes:subtitle>
      <itunes:summary>Journalist Heather Chaplin joins Gary, Colin and producer Kris in a 1 hour-plus podcast that's all about a little game called Grand Theft Auto IV. Chaplin has plenty of great insight, as she just conducted an interview with Rockstar Games for NPR (a fine piece that can be viewed/heard here: http://www.npr.org/templates/story/story.php?storyId=90041944). Meanwhile, Gary goes completely gangsta.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-04-30,22471659</guid>
      <pubDate>Wed, 30 Apr 2008 17:51:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_49.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 48 - A WII FOR EVERY "'CORE"?</title>
      <link>http://www.odeo.com/episodes/22451866-Game-Theory-Episode-48-A-WII-FOR-EVERY-CORE</link>
      <description>Gary, Colin and producer Kris talk the news of the past week: Nintendo Wii's insane US March sales figures; Shigeru Miyamoto's assertion that the Wii is also for hardcore gamers; whether or not PC gaming is as hunky dory as Microsoft would have us believe; and how QA testers are treated like the &amp;#34;chimney sweeps&amp;#34; of the games industry, whatever that means.</description>
      <itunes:subtitle>Gary, Colin and producer Kris talk the news of the past week: Nintendo Wii's insane US March sales figures; Shigeru Miyamoto's assertion that the Wii is also for hardcore gamers; whether or not PC gaming is as hunky dory as Microsoft would have us believe; and how QA testers are treated like the &amp;#34;chimney sweeps&amp;#34; of the games industry, whatever that means.</itunes:subtitle>
      <itunes:summary>Gary, Colin and producer Kris talk the news of the past week: Nintendo Wii's insane US March sales figures; Shigeru Miyamoto's assertion that the Wii is also for hardcore gamers; whether or not PC gaming is as hunky dory as Microsoft would have us believe; and how QA testers are treated like the &amp;#34;chimney sweeps&amp;#34; of the games industry, whatever that means.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-04-23,22451866</guid>
      <pubDate>Wed, 23 Apr 2008 17:01:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_48.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 47: IS RESIDENT EVIL 5 RACIST?</title>
      <link>http://www.odeo.com/episodes/22433256-Game-Theory-Episode-47-IS-RESIDENT-EVIL-5-RACIST</link>
      <description>Gary, Colin and producer Kris tackle the rekindled controversy over Capcom's trailer for Resident Evil 5: Are responses to the game's racial undertones legit, or are people over-analyzing the situation? Also, we touch on lighter subjects, such as the promising WiiWare lineup, the best videogame taglines and whether the suits in the industry deserve to be paid more than the people actually making the games (because they are being paid more).</description>
      <itunes:subtitle>Gary, Colin and producer Kris tackle the rekindled controversy over Capcom's trailer for Resident Evil 5: Are responses to the game's racial undertones legit, or are people over-analyzing the situation? Also, we touch on lighter subjects, such as the promising WiiWare lineup, the best videogame taglines and whether the suits in the industry deserve to be paid more than the people actually making the games (because they are being paid more).</itunes:subtitle>
      <itunes:summary>Gary, Colin and producer Kris tackle the rekindled controversy over Capcom's trailer for Resident Evil 5: Are responses to the game's racial undertones legit, or are people over-analyzing the situation? Also, we touch on lighter subjects, such as the promising WiiWare lineup, the best videogame taglines and whether the suits in the industry deserve to be paid more than the people actually making the games (because they are being paid more).</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-04-16,22433256</guid>
      <pubDate>Wed, 16 Apr 2008 16:57:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory47.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 46 - DEATH AND REBIRTH</title>
      <link>http://www.odeo.com/episodes/22398239-Game-Theory-Episode-46-DEATH-AND-REBIRTH</link>
      <description>Gary, Colin and producer Kris (try) to stick with a theme this week: death and rebirth. Where one storied games publication goes out of print, another returns to the stands; a games publisher hits rock bottom, and intends to bring back classic IP to bring return to form; a rumble-less controller is discontinued, to give rise to one that shakes. Dramatic is the circle of life in the games industry. Very dramatic. We also have a spirited discussion about how Europe is getting screwed with the recently-revealed Rock Band pricing.</description>
      <itunes:subtitle>Gary, Colin and producer Kris (try) to stick with a theme this week: death and rebirth. Where one storied games publication goes out of print, another returns to the stands; a games publisher hits rock bottom, and intends to bring back classic IP to bring return to form; a rumble-less controller is discontinued, to give rise to one that shakes. Dramatic is the circle of life in the games industry. Very dramatic. We also have a spirited discussion about how Europe is getting screwed with the recently-revealed Rock Band pricing.</itunes:subtitle>
      <itunes:summary>Gary, Colin and producer Kris (try) to stick with a theme this week: death and rebirth. Where one storied games publication goes out of print, another returns to the stands; a games publisher hits rock bottom, and intends to bring back classic IP to bring return to form; a rumble-less controller is discontinued, to give rise to one that shakes. Dramatic is the circle of life in the games industry. Very dramatic. We also have a spirited discussion about how Europe is getting screwed with the recently-revealed Rock Band pricing.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-04-09,22398239</guid>
      <pubDate>Wed, 09 Apr 2008 12:17:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_46.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 45 - GAME REGULATION</title>
      <link>http://www.odeo.com/episodes/22224293-Game-Theory-Episode-45-GAME-REGULATION</link>
      <description>This week, Colin, Gary and producer Kris Graft talk about the UK's recently-released Byron report, which encourages responsible media consumption by children. But what does it mean for the US, and should the ESRB change its model to follow movie ratings? We also hit on topics including the unfortunate closure of Stormfront Studios, as well as more lighthearted subjects such as this week's April Fool's gags and a few of the entries in the recently-released Guinness Book of World Records: Gamer's Edition.</description>
      <itunes:subtitle>This week, Colin, Gary and producer Kris Graft talk about the UK's recently-released Byron report, which encourages responsible media consumption by children. But what does it mean for the US, and should the ESRB change its model to follow movie ratings? We also hit on topics including the unfortunate closure of Stormfront Studios, as well as more lighthearted subjects such as this week's April Fool's gags and a few of the entries in the recently-released Guinness Book of World Records: Gamer's Edition.</itunes:subtitle>
      <itunes:summary>This week, Colin, Gary and producer Kris Graft talk about the UK's recently-released Byron report, which encourages responsible media consumption by children. But what does it mean for the US, and should the ESRB change its model to follow movie ratings? We also hit on topics including the unfortunate closure of Stormfront Studios, as well as more lighthearted subjects such as this week's April Fool's gags and a few of the entries in the recently-released Guinness Book of World Records: Gamer's Edition.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-04-02,22224293</guid>
      <pubDate>Wed, 02 Apr 2008 17:18:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_45.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 44.5 - DR. TANYA BYRON INTERVIEWED</title>
      <link>http://www.odeo.com/episodes/22199787-Game-Theory-Episode-44-5-DR-TANYA-BYRON-INTERVIEWED</link>
      <description>Colin speaks with UK-based clinical psychologist Dr. Tanya Byron, author of the independent report, Safer Children in a Digital World. Here, she talks about protecting children from mature content in games, and how she is &amp;#34;absolutely not&amp;#34; recommending that adults be restricted from playing adult-rated games.</description>
      <itunes:subtitle>Colin speaks with UK-based clinical psychologist Dr. Tanya Byron, author of the independent report, Safer Children in a Digital World. Here, she talks about protecting children from mature content in games, and how she is &amp;#34;absolutely not&amp;#34; recommending that adults be restricted from playing adult-rated games.</itunes:subtitle>
      <itunes:summary>Colin speaks with UK-based clinical psychologist Dr. Tanya Byron, author of the independent report, Safer Children in a Digital World. Here, she talks about protecting children from mature content in games, and how she is &amp;#34;absolutely not&amp;#34; recommending that adults be restricted from playing adult-rated games.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-03-28,22199787</guid>
      <pubDate>Fri, 28 Mar 2008 06:26:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_445_tanyabyron.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 44 - JUST GAMES</title>
      <link>http://www.odeo.com/episodes/22197613-Game-Theory-Episode-44-JUST-GAMES</link>
      <description>This week, Gary, Colin and producer Kris talk games, and just games. We talk the brilliance of Uncharted: Drake's Fortune, how we need more quiz games, the innovation of web browser-based games and some of our most anticipated games of 2008.</description>
      <itunes:subtitle>This week, Gary, Colin and producer Kris talk games, and just games. We talk the brilliance of Uncharted: Drake's Fortune, how we need more quiz games, the innovation of web browser-based games and some of our most anticipated games of 2008.</itunes:subtitle>
      <itunes:summary>This week, Gary, Colin and producer Kris talk games, and just games. We talk the brilliance of Uncharted: Drake's Fortune, how we need more quiz games, the innovation of web browser-based games and some of our most anticipated games of 2008.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-03-26,22197613</guid>
      <pubDate>Wed, 26 Mar 2008 15:49:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_44.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>GAME THEORY EPISODE 43 - February NPD Review</title>
      <link>http://www.odeo.com/episodes/22187646-GAME-THEORY-EPISODE-43-February-NPD-Review</link>
      <description>Gary, Colin and Kris are all wound up over Feruary's US videogame sales data from NPD Group, which reported over $1 billion in US sales. We also revisit Xbox 360's supply issues, PlayStation 3's turnaround, Nintendo's unstoppable momentum, iPhone game development and more news from the last week.</description>
      <itunes:subtitle>Gary, Colin and Kris are all wound up over Feruary's US videogame sales data from NPD Group, which reported over $1 billion in US sales. We also revisit Xbox 360's supply issues, PlayStation 3's turnaround, Nintendo's unstoppable momentum, iPhone game development and more news from the last week.</itunes:subtitle>
      <itunes:summary>Gary, Colin and Kris are all wound up over Feruary's US videogame sales data from NPD Group, which reported over $1 billion in US sales. We also revisit Xbox 360's supply issues, PlayStation 3's turnaround, Nintendo's unstoppable momentum, iPhone game development and more news from the last week.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-03-19,22187646</guid>
      <pubDate>Wed, 19 Mar 2008 16:15:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/game_theory_43.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Episode 42 - CONSOLE RACE '08</title>
      <link>http://www.odeo.com/episodes/22162038-Episode-42-CONSOLE-RACE-08</link>
      <description>Gary, Colin and producer Kris take a look at analysts' forecasts for February US NPD sales; has the PlayStation 3 finally hit its stride? We think so. Also, we talk European hardware price cuts, M-rated games' sales revenues, women in games and a controversial Holocaust title. (Producer's note: Skype was acting a bit funky during small parts of the show, so please excuse the hiccups.)</description>
      <itunes:subtitle>Gary, Colin and producer Kris take a look at analysts' forecasts for February US NPD sales; has the PlayStation 3 finally hit its stride? We think so. Also, we talk European hardware price cuts, M-rated games' sales revenues, women in games and a controversial Holocaust title. (Producer's note: Skype was acting a bit funky during small parts of the show, so please excuse the hiccups.)</itunes:subtitle>
      <itunes:summary>Gary, Colin and producer Kris take a look at analysts' forecasts for February US NPD sales; has the PlayStation 3 finally hit its stride? We think so. Also, we talk European hardware price cuts, M-rated games' sales revenues, women in games and a controversial Holocaust title. (Producer's note: Skype was acting a bit funky during small parts of the show, so please excuse the hiccups.)</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-03-11,22162038</guid>
      <pubDate>Tue, 11 Mar 2008 15:47:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/game_theory_42.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 41 - PIRACY RANT</title>
      <link>http://www.odeo.com/episodes/22154287-Game-Theory-Episode-41-PIRACY-RANT</link>
      <description>Gary, Colin and producer Kris talk about game publishers' ratings rankings, Hideo Kojima and the apparent insufficient space of Blu-ray, how the PlayStation 3 has gone from whipping boy to&amp;#160; loved underdog at the expense of Xbox 360 in the matter of weeks, and how we all want to stab a games pirate in his one good eye with his own peg leg. Also, an interview with a certain tall, bald former Sony exec fell through, but we still talk about him behind his back. Seriously... Infogrames? There's more too--this episode has some meat...</description>
      <itunes:subtitle>Gary, Colin and producer Kris talk about game publishers' ratings rankings, Hideo Kojima and the apparent insufficient space of Blu-ray, how the PlayStation 3 has gone from whipping boy to&amp;#160; loved underdog at the expense of Xbox 360 in the matter of weeks, and how we all want to stab a games pirate in his one good eye with his own peg leg. Also, an interview with a certain tall, bald former Sony exec fell through, but we still talk about him behind his back. Seriously... Infogrames? There's more too--this episode has some meat...</itunes:subtitle>
      <itunes:summary>Gary, Colin and producer Kris talk about game publishers' ratings rankings, Hideo Kojima and the apparent insufficient space of Blu-ray, how the PlayStation 3 has gone from whipping boy to&amp;#160; loved underdog at the expense of Xbox 360 in the matter of weeks, and how we all want to stab a games pirate in his one good eye with his own peg leg. Also, an interview with a certain tall, bald former Sony exec fell through, but we still talk about him behind his back. Seriously... Infogrames? There's more too--this episode has some meat...</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-03-04,22154287</guid>
      <pubDate>Tue, 04 Mar 2008 20:57:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/game_theory_41.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 40 - GREED EDITION</title>
      <link>http://www.odeo.com/episodes/22154288-Game-Theory-Episode-40-GREED-EDITION</link>
      <description>Gary, Colin and producer/Next-Gen editor Kris Graft sound off on the highlights of the biggest news week yet this year: EA's bid for Take-Two (and the questionable pay raise Take-Two management is trying to give itself), Dawn of the Dead owners' litigation against Capcom's Dead Rising, and Nintendo's exploration into paid online services. In non-greed related news, we talk about another bombshell, Phil Harrison's departure from Sony, and GDC's evolution into an announcement platform...</description>
      <itunes:subtitle>Gary, Colin and producer/Next-Gen editor Kris Graft sound off on the highlights of the biggest news week yet this year: EA's bid for Take-Two (and the questionable pay raise Take-Two management is trying to give itself), Dawn of the Dead owners' litigation against Capcom's Dead Rising, and Nintendo's exploration into paid online services. In non-greed related news, we talk about another bombshell, Phil Harrison's departure from Sony, and GDC's evolution into an announcement platform...</itunes:subtitle>
      <itunes:summary>Gary, Colin and producer/Next-Gen editor Kris Graft sound off on the highlights of the biggest news week yet this year: EA's bid for Take-Two (and the questionable pay raise Take-Two management is trying to give itself), Dawn of the Dead owners' litigation against Capcom's Dead Rising, and Nintendo's exploration into paid online services. In non-greed related news, we talk about another bombshell, Phil Harrison's departure from Sony, and GDC's evolution into an announcement platform...</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-02-27,22154288</guid>
      <pubDate>Wed, 27 Feb 2008 13:20:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/game_theory_40.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 39 - GDC IN REVIEW</title>
      <link>http://www.odeo.com/episodes/22144617-Game-Theory-Episode-39-GDC-IN-REVIEW</link>
      <description>Gary and Colin expound on Game Developers Conference's most fascinating highlights, as producer and Next Generation editor Kris Graft silently sulks, wishing he could have attended. We talk about a GDC &amp;#34;lunch with luminaries&amp;#34; (which was hosted by our own Gaz) that included such games industry stalwarts as Phil Harrison, Raph Koster, Neil Young, Peter Molyneux, Chris Taylor and David Perry. Unsurprisingly, they all had something interesting to say...</description>
      <itunes:subtitle>Gary and Colin expound on Game Developers Conference's most fascinating highlights, as producer and Next Generation editor Kris Graft silently sulks, wishing he could have attended. We talk about a GDC &amp;#34;lunch with luminaries&amp;#34; (which was hosted by our own Gaz) that included such games industry stalwarts as Phil Harrison, Raph Koster, Neil Young, Peter Molyneux, Chris Taylor and David Perry. Unsurprisingly, they all had something interesting to say...</itunes:subtitle>
      <itunes:summary>Gary and Colin expound on Game Developers Conference's most fascinating highlights, as producer and Next Generation editor Kris Graft silently sulks, wishing he could have attended. We talk about a GDC &amp;#34;lunch with luminaries&amp;#34; (which was hosted by our own Gaz) that included such games industry stalwarts as Phil Harrison, Raph Koster, Neil Young, Peter Molyneux, Chris Taylor and David Perry. Unsurprisingly, they all had something interesting to say...</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-02-22,22144617</guid>
      <pubDate>Fri, 22 Feb 2008 12:34:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/game_theory_39.mp3.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 38 - GDC Preview</title>
      <link>http://www.odeo.com/episodes/22138527-Game-Theory-Episode-38-GDC-Preview</link>
      <description>This week, Gary, Colin and greenhorn producer Kris Graft take a look at a few of the big upcoming sessions at next week's Game Developers Conference in San Francisco. Also: PlayStation 3's first monthly win over the Xbox 360 in the US, and how music fans and musicians can benefit from games like the recently announced Guitar Hero: Aerosmith...</description>
      <itunes:subtitle>This week, Gary, Colin and greenhorn producer Kris Graft take a look at a few of the big upcoming sessions at next week's Game Developers Conference in San Francisco. Also: PlayStation 3's first monthly win over the Xbox 360 in the US, and how music fans and musicians can benefit from games like the recently announced Guitar Hero: Aerosmith...</itunes:subtitle>
      <itunes:summary>This week, Gary, Colin and greenhorn producer Kris Graft take a look at a few of the big upcoming sessions at next week's Game Developers Conference in San Francisco. Also: PlayStation 3's first monthly win over the Xbox 360 in the US, and how music fans and musicians can benefit from games like the recently announced Guitar Hero: Aerosmith...</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-02-15,22138527</guid>
      <pubDate>Fri, 15 Feb 2008 14:51:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/game_theory_3820080215.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 37 - Can Games Be Political?</title>
      <link>http://www.odeo.com/episodes/22124933-Game-Theory-Episode-37-Can-Games-Be-Political</link>
      <description>Gary, Colin and Next Generation's Kris Graft dive headfirst into the post-Jeremy era with a discussion about politics in games--can games explore political messages beyond &amp;#34;nuclear war is bad&amp;#34;? Later, we reiterate that a one-console future isn't likely anytime soon, but we still think there would be some definite benefits. Ex-producer Jeremy's transition music lives on, as Kris blindly navigates sound editing software...</description>
      <itunes:subtitle>Gary, Colin and Next Generation's Kris Graft dive headfirst into the post-Jeremy era with a discussion about politics in games--can games explore political messages beyond &amp;#34;nuclear war is bad&amp;#34;? Later, we reiterate that a one-console future isn't likely anytime soon, but we still think there would be some definite benefits. Ex-producer Jeremy's transition music lives on, as Kris blindly navigates sound editing software...</itunes:subtitle>
      <itunes:summary>Gary, Colin and Next Generation's Kris Graft dive headfirst into the post-Jeremy era with a discussion about politics in games--can games explore political messages beyond &amp;#34;nuclear war is bad&amp;#34;? Later, we reiterate that a one-console future isn't likely anytime soon, but we still think there would be some definite benefits. Ex-producer Jeremy's transition music lives on, as Kris blindly navigates sound editing software...</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-02-05,22124933</guid>
      <pubDate>Tue, 05 Feb 2008 07:15:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/game_theory_3720080205.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 36 - Fox News</title>
      <link>http://www.odeo.com/episodes/22118804-Game-Theory-Episode-36-Fox-News</link>
      <description>Next Generation Online contributor Kris Graft joins Gary, Colin and Jeremy for another lively discussion of the week's big gaming news stories. This week: Fox News' disgraceful coverage of Mass Effect, Valve unveils Steamworks, the Hot Coffee saga nears its end, and Microsoft actually makes money on the Xbox! Plus, an emotional farewell on this Very Special Episode...</description>
      <itunes:subtitle>Next Generation Online contributor Kris Graft joins Gary, Colin and Jeremy for another lively discussion of the week's big gaming news stories. This week: Fox News' disgraceful coverage of Mass Effect, Valve unveils Steamworks, the Hot Coffee saga nears its end, and Microsoft actually makes money on the Xbox! Plus, an emotional farewell on this Very Special Episode...</itunes:subtitle>
      <itunes:summary>Next Generation Online contributor Kris Graft joins Gary, Colin and Jeremy for another lively discussion of the week's big gaming news stories. This week: Fox News' disgraceful coverage of Mass Effect, Valve unveils Steamworks, the Hot Coffee saga nears its end, and Microsoft actually makes money on the Xbox! Plus, an emotional farewell on this Very Special Episode...</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-01-29,22118804</guid>
      <pubDate>Tue, 29 Jan 2008 13:22:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_36_20080129.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 35</title>
      <link>http://www.odeo.com/episodes/22103517-Game-Theory-Episode-35</link>
      <description>Colin, Jeremy and Gary talk about the big three and look at PS3, Wii and Xbox 360's pros and cons. We also pay homage to World of Warcraft and its stupendous 10 million achievement. We look at the dirty business of aiding the game industry through politics and we peek into the future of online gaming, as Battlefield and Scrabulous dominate the headlines...</description>
      <itunes:subtitle>Colin, Jeremy and Gary talk about the big three and look at PS3, Wii and Xbox 360's pros and cons. We also pay homage to World of Warcraft and its stupendous 10 million achievement. We look at the dirty business of aiding the game industry through politics and we peek into the future of online gaming, as Battlefield and Scrabulous dominate the headlines...</itunes:subtitle>
      <itunes:summary>Colin, Jeremy and Gary talk about the big three and look at PS3, Wii and Xbox 360's pros and cons. We also pay homage to World of Warcraft and its stupendous 10 million achievement. We look at the dirty business of aiding the game industry through politics and we peek into the future of online gaming, as Battlefield and Scrabulous dominate the headlines...</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-01-22,22103517</guid>
      <pubDate>Tue, 22 Jan 2008 16:03:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_35_20080122.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 34 - The Return</title>
      <link>http://www.odeo.com/episodes/22078623-Game-Theory-Episode-34-The-Return</link>
      <description>We're back. I hope this one works</description>
      <itunes:subtitle>We're back. I hope this one works</itunes:subtitle>
      <itunes:summary>We're back. I hope this one works</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-01-15,22078623</guid>
      <pubDate>Tue, 15 Jan 2008 22:45:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="video/mp4" url="http://media.libsyn.com/media/gametheory/gametheory_340115.mp4"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 33 - We're Back</title>
      <link>http://www.odeo.com/episodes/22068597-Game-Theory-Episode-33-We-re-Back</link>
      <description>Colin and Gary look at the first batch of game industry headlines for 2008.</description>
      <itunes:subtitle>Colin and Gary look at the first batch of game industry headlines for 2008.</itunes:subtitle>
      <itunes:summary>Colin and Gary look at the first batch of game industry headlines for 2008.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2008-01-14,22068597</guid>
      <pubDate>Mon, 14 Jan 2008 16:00:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_330115.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 33 - 2007's Biggest Events</title>
      <link>http://www.odeo.com/episodes/22058358-Game-Theory-Episode-33-2007-s-Biggest-Events</link>
      <description>Gary, Colin and Jeremy look back at the year's biggest events and look forward to the likely headlines of 2008. Includes analysis of the big hardware battles, the political upheavals and, of course, the games. We're off now for two weeks. Back on January 9th.</description>
      <itunes:subtitle>Gary, Colin and Jeremy look back at the year's biggest events and look forward to the likely headlines of 2008. Includes analysis of the big hardware battles, the political upheavals and, of course, the games. We're off now for two weeks. Back on January 9th.</itunes:subtitle>
      <itunes:summary>Gary, Colin and Jeremy look back at the year's biggest events and look forward to the likely headlines of 2008. Includes analysis of the big hardware battles, the political upheavals and, of course, the games. We're off now for two weeks. Back on January 9th.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-12-19,22058358</guid>
      <pubDate>Wed, 19 Dec 2007 17:09:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_33_20071219.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 32 - Games of the Year</title>
      <link>http://www.odeo.com/episodes/22058360-Game-Theory-Episode-32-Games-of-the-Year</link>
      <description>In a special jumbo-sized holiday special podcast, Bungie's Frank O'Connor joins us to talk about the latest goings-on at the house of Halo since going independent from Microsoft, and sticks around for an in-depth analysis and personal reflections on 2007's best games. Our longest, and perhaps bestest podcast ever - it's a Festivus miracle!</description>
      <itunes:subtitle>In a special jumbo-sized holiday special podcast, Bungie's Frank O'Connor joins us to talk about the latest goings-on at the house of Halo since going independent from Microsoft, and sticks around for an in-depth analysis and personal reflections on 2007's best games. Our longest, and perhaps bestest podcast ever - it's a Festivus miracle!</itunes:subtitle>
      <itunes:summary>In a special jumbo-sized holiday special podcast, Bungie's Frank O'Connor joins us to talk about the latest goings-on at the house of Halo since going independent from Microsoft, and sticks around for an in-depth analysis and personal reflections on 2007's best games. Our longest, and perhaps bestest podcast ever - it's a Festivus miracle!</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-12-11,22058360</guid>
      <pubDate>Tue, 11 Dec 2007 13:38:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_32_20071211_2.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 31 - Gerstmann</title>
      <link>http://www.odeo.com/episodes/22058362-Game-Theory-Episode-31-Gerstmann</link>
      <description>You thought we were going to skip one of the biggest talking points of the year? Not a chance pal. Gaz and Colin get stuck into the GameSpot Controversy&amp;#160; with extreme gusto. We also talk about the Activision Blizzard deal and what that means for the game industry as a whole. Also, Jack Tretton on PlayStation 3's woes, 2007's wobbly status as so-called 'best year ever' and the ignorance of parents. Our guest for the first ten minutes of the show is a retailer, Roger Lloyd, CEO of Play'n'Trade who tells us about life behind the sales till and why used games are keeping the business alive...</description>
      <itunes:subtitle>You thought we were going to skip one of the biggest talking points of the year? Not a chance pal. Gaz and Colin get stuck into the GameSpot Controversy&amp;#160; with extreme gusto. We also talk about the Activision Blizzard deal and what that means for the game industry as a whole. Also, Jack Tretton on PlayStation 3's woes, 2007's wobbly status as so-called 'best year ever' and the ignorance of parents. Our guest for the first ten minutes of the show is a retailer, Roger Lloyd, CEO of Play'n'Trade who tells us about life behind the sales till and why used games are keeping the business alive...</itunes:subtitle>
      <itunes:summary>You thought we were going to skip one of the biggest talking points of the year? Not a chance pal. Gaz and Colin get stuck into the GameSpot Controversy&amp;#160; with extreme gusto. We also talk about the Activision Blizzard deal and what that means for the game industry as a whole. Also, Jack Tretton on PlayStation 3's woes, 2007's wobbly status as so-called 'best year ever' and the ignorance of parents. Our guest for the first ten minutes of the show is a retailer, Roger Lloyd, CEO of Play'n'Trade who tells us about life behind the sales till and why used games are keeping the business alive...</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-12-04,22058362</guid>
      <pubDate>Tue, 04 Dec 2007 12:11:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_31_20071204.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 30 - Black Friday</title>
      <link>http://www.odeo.com/episodes/22058364-Game-Theory-Episode-30-Black-Friday</link>
      <description>Gary and Jeremy are joined by guest co-host Chris Charla for a post-Thanksgiving hangover edition. How did the major console players emerge from the horror of Black Friday? Is Xbox Live ready for a gay Halo 3 player? Can Rock Band and BioShock be compared? Is Monkey Island on the iPhone a good idea? And will we ever finish all these leftovers? (mmmm... stuffing)</description>
      <itunes:subtitle>Gary and Jeremy are joined by guest co-host Chris Charla for a post-Thanksgiving hangover edition. How did the major console players emerge from the horror of Black Friday? Is Xbox Live ready for a gay Halo 3 player? Can Rock Band and BioShock be compared? Is Monkey Island on the iPhone a good idea? And will we ever finish all these leftovers? (mmmm... stuffing)</itunes:subtitle>
      <itunes:summary>Gary and Jeremy are joined by guest co-host Chris Charla for a post-Thanksgiving hangover edition. How did the major console players emerge from the horror of Black Friday? Is Xbox Live ready for a gay Halo 3 player? Can Rock Band and BioShock be compared? Is Monkey Island on the iPhone a good idea? And will we ever finish all these leftovers? (mmmm... stuffing)</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-11-27,22058364</guid>
      <pubDate>Tue, 27 Nov 2007 13:05:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_30_20071127.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 29 - Consumer Advocacy</title>
      <link>http://www.odeo.com/episodes/22058366-Game-Theory-Episode-29-Consumer-Advocacy</link>
      <description>Hal Halpin, President of the Entertainment Consumers Association joins us to talk about the recently-formed gamers advocacy group. Plus! The worst gaming ideas ever! Super Mario Galaxy! What They Play! Xbox Live! And more!?!!!?</description>
      <itunes:subtitle>Hal Halpin, President of the Entertainment Consumers Association joins us to talk about the recently-formed gamers advocacy group. Plus! The worst gaming ideas ever! Super Mario Galaxy! What They Play! Xbox Live! And more!?!!!?</itunes:subtitle>
      <itunes:summary>Hal Halpin, President of the Entertainment Consumers Association joins us to talk about the recently-formed gamers advocacy group. Plus! The worst gaming ideas ever! Super Mario Galaxy! What They Play! Xbox Live! And more!?!!!?</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-11-13,22058366</guid>
      <pubDate>Tue, 13 Nov 2007 12:16:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_29_20071113.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 28 - All Sorts</title>
      <link>http://www.odeo.com/episodes/22058368-Game-Theory-Episode-28-All-Sorts</link>
      <description>This week an extended panel discusses some of the big issues in the game industry such as a) should reviewers finish games they rate? and b) what the heck is NPD doing with sales stats? and c) did the Xbox 360 and PS3 launch a year too soon? and d) who should get credited with developing a game? and e) isn't this just the best darned game Holiday season of all time?</description>
      <itunes:subtitle>This week an extended panel discusses some of the big issues in the game industry such as a) should reviewers finish games they rate? and b) what the heck is NPD doing with sales stats? and c) did the Xbox 360 and PS3 launch a year too soon? and d) who should get credited with developing a game? and e) isn't this just the best darned game Holiday season of all time?</itunes:subtitle>
      <itunes:summary>This week an extended panel discusses some of the big issues in the game industry such as a) should reviewers finish games they rate? and b) what the heck is NPD doing with sales stats? and c) did the Xbox 360 and PS3 launch a year too soon? and d) who should get credited with developing a game? and e) isn't this just the best darned game Holiday season of all time?</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-11-06,22058368</guid>
      <pubDate>Tue, 06 Nov 2007 11:57:00 -0800</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_28_20071106.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 27 - Portal</title>
      <link>http://www.odeo.com/episodes/22058370-Game-Theory-Episode-27-Portal</link>
      <description>Valve's Kim Swift joins us to talk about the extraordinary Portal; marked out as one of the best, and certainly the most innovative, games of the year. She talks about the future of great ideas in game design. We also turn to all things horrible this Halloween including the release of Manhunt 2 and its attendant controversies. How far has the game been 'neutered' and how much are bleating politicians actually putting money into Rockstar's pockets? We also look at the recent financial results of the Big Three and we talk about game versions of movies as well as the much anticipated Rockband.</description>
      <itunes:subtitle>Valve's Kim Swift joins us to talk about the extraordinary Portal; marked out as one of the best, and certainly the most innovative, games of the year. She talks about the future of great ideas in game design. We also turn to all things horrible this Halloween including the release of Manhunt 2 and its attendant controversies. How far has the game been 'neutered' and how much are bleating politicians actually putting money into Rockstar's pockets? We also look at the recent financial results of the Big Three and we talk about game versions of movies as well as the much anticipated Rockband.</itunes:subtitle>
      <itunes:summary>Valve's Kim Swift joins us to talk about the extraordinary Portal; marked out as one of the best, and certainly the most innovative, games of the year. She talks about the future of great ideas in game design. We also turn to all things horrible this Halloween including the release of Manhunt 2 and its attendant controversies. How far has the game been 'neutered' and how much are bleating politicians actually putting money into Rockstar's pockets? We also look at the recent financial results of the Big Three and we talk about game versions of movies as well as the much anticipated Rockband.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-10-30,22058370</guid>
      <pubDate>Tue, 30 Oct 2007 11:13:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_27_20071030.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 26 - IGDA</title>
      <link>http://www.odeo.com/episodes/22058372-Game-Theory-Episode-26-IGDA</link>
      <description>Jason Della Rocca of the International Game Developer Association joins us to talk about issues currently facing game developers both indie and otherwise, and Next Generation's News Editor Kris Graft is on hand to help dissect the week's headlines, including the latest NPD sales figures, E For All and the growing calls for an open, unified gaming hardware platform.</description>
      <itunes:subtitle>Jason Della Rocca of the International Game Developer Association joins us to talk about issues currently facing game developers both indie and otherwise, and Next Generation's News Editor Kris Graft is on hand to help dissect the week's headlines, including the latest NPD sales figures, E For All and the growing calls for an open, unified gaming hardware platform.</itunes:subtitle>
      <itunes:summary>Jason Della Rocca of the International Game Developer Association joins us to talk about issues currently facing game developers both indie and otherwise, and Next Generation's News Editor Kris Graft is on hand to help dissect the week's headlines, including the latest NPD sales figures, E For All and the growing calls for an open, unified gaming hardware platform.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-10-23,22058372</guid>
      <pubDate>Tue, 23 Oct 2007 12:35:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_26_20071023.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 25 - Design</title>
      <link>http://www.odeo.com/episodes/22058374-Game-Theory-Episode-25-Design</link>
      <description>Our guest this week is James Portnow, a game designer at Activision, who tells us about getting into the game industry as well as some of the design issues he's facing, such as making games as easy as possible to understand for new players. For once on this show, we really do get down to some game theory. But then we start talking about games, specifically the awesome Team Fortress 2. Other news up for discussion includes the whole Bungie / Microsoft thing and the latest iteration of PlayStation 3, bringing up the argument about backwards compatibility.</description>
      <itunes:subtitle>Our guest this week is James Portnow, a game designer at Activision, who tells us about getting into the game industry as well as some of the design issues he's facing, such as making games as easy as possible to understand for new players. For once on this show, we really do get down to some game theory. But then we start talking about games, specifically the awesome Team Fortress 2. Other news up for discussion includes the whole Bungie / Microsoft thing and the latest iteration of PlayStation 3, bringing up the argument about backwards compatibility.</itunes:subtitle>
      <itunes:summary>Our guest this week is James Portnow, a game designer at Activision, who tells us about getting into the game industry as well as some of the design issues he's facing, such as making games as easy as possible to understand for new players. For once on this show, we really do get down to some game theory. But then we start talking about games, specifically the awesome Team Fortress 2. Other news up for discussion includes the whole Bungie / Microsoft thing and the latest iteration of PlayStation 3, bringing up the argument about backwards compatibility.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-10-09,22058374</guid>
      <pubDate>Tue, 09 Oct 2007 11:59:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_25_20071009.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 24 - Halo</title>
      <link>http://www.odeo.com/episodes/22058376-Game-Theory-Episode-24-Halo</link>
      <description>Bungie's Frank O'Connor is our guest today, talking about the recent release of Halo 3 as well as stepping in for the flu-laden Colin Campbell to help dissect the week's gaming news. Among the topics: Team Fortress 2, Rock Band pricing and release info, Wii vs PS3 in Japan, Little Big Planet and Second Life. Plus, way too much nostalgia. This is one you won't want to miss!</description>
      <itunes:subtitle>Bungie's Frank O'Connor is our guest today, talking about the recent release of Halo 3 as well as stepping in for the flu-laden Colin Campbell to help dissect the week's gaming news. Among the topics: Team Fortress 2, Rock Band pricing and release info, Wii vs PS3 in Japan, Little Big Planet and Second Life. Plus, way too much nostalgia. This is one you won't want to miss!</itunes:subtitle>
      <itunes:summary>Bungie's Frank O'Connor is our guest today, talking about the recent release of Halo 3 as well as stepping in for the flu-laden Colin Campbell to help dissect the week's gaming news. Among the topics: Team Fortress 2, Rock Band pricing and release info, Wii vs PS3 in Japan, Little Big Planet and Second Life. Plus, way too much nostalgia. This is one you won't want to miss!</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-10-02,22058376</guid>
      <pubDate>Tue, 02 Oct 2007 12:32:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_24_20071002.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 23 - 9 to 5 Game Design</title>
      <link>http://www.odeo.com/episodes/22058378-Game-Theory-Episode-23-9-to-5-Game-Design</link>
      <description>David Amor joins us from Relentless, makers of the Playstation trivia game Buzz, and talks about their unique work environment where they actually manage to make deadline and spend time with their families. Also Halo 3, Tokyo Game Show, and the latest sales figures. We're back on a weekly schedule now folks, thanks for your patience!</description>
      <itunes:subtitle>David Amor joins us from Relentless, makers of the Playstation trivia game Buzz, and talks about their unique work environment where they actually manage to make deadline and spend time with their families. Also Halo 3, Tokyo Game Show, and the latest sales figures. We're back on a weekly schedule now folks, thanks for your patience!</itunes:subtitle>
      <itunes:summary>David Amor joins us from Relentless, makers of the Playstation trivia game Buzz, and talks about their unique work environment where they actually manage to make deadline and spend time with their families. Also Halo 3, Tokyo Game Show, and the latest sales figures. We're back on a weekly schedule now folks, thanks for your patience!</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-09-25,22058378</guid>
      <pubDate>Tue, 25 Sep 2007 11:56:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_23_20070925.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 22 - Game Reviews</title>
      <link>http://www.odeo.com/episodes/22058380-Game-Theory-Episode-22-Game-Reviews</link>
      <description>A new study claims game reviews really do matter. Plus, TeamFortress2 beta news, Guitar Hero explodes into the mainstream and the latest round of console war analysis. All this plus your listener questions!</description>
      <itunes:subtitle>A new study claims game reviews really do matter. Plus, TeamFortress2 beta news, Guitar Hero explodes into the mainstream and the latest round of console war analysis. All this plus your listener questions!</itunes:subtitle>
      <itunes:summary>A new study claims game reviews really do matter. Plus, TeamFortress2 beta news, Guitar Hero explodes into the mainstream and the latest round of console war analysis. All this plus your listener questions!</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-09-11,22058380</guid>
      <pubDate>Tue, 11 Sep 2007 12:39:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_22_20070922.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 21 - Elite</title>
      <link>http://www.odeo.com/episodes/22058382-Game-Theory-Episode-21-Elite</link>
      <description>Gaming legend David Braben (&amp;#34;Elite&amp;#34;) joins us for a fascinating discussion about the future of gaming and what it's going to take for next-generation games to truly come of age. Also this week, Paramount's HD-DVD bombshell, a new study about consoles in homes, provocative NPD predictions and some baffling news about the Wii...</description>
      <itunes:subtitle>Gaming legend David Braben (&amp;#34;Elite&amp;#34;) joins us for a fascinating discussion about the future of gaming and what it's going to take for next-generation games to truly come of age. Also this week, Paramount's HD-DVD bombshell, a new study about consoles in homes, provocative NPD predictions and some baffling news about the Wii...</itunes:subtitle>
      <itunes:summary>Gaming legend David Braben (&amp;#34;Elite&amp;#34;) joins us for a fascinating discussion about the future of gaming and what it's going to take for next-generation games to truly come of age. Also this week, Paramount's HD-DVD bombshell, a new study about consoles in homes, provocative NPD predictions and some baffling news about the Wii...</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-08-21,22058382</guid>
      <pubDate>Tue, 21 Aug 2007 12:38:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_21_20070821.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 20 - Know Your History</title>
      <link>http://www.odeo.com/episodes/22058384-Game-Theory-Episode-20-Know-Your-History</link>
      <description>We take a look back at the defining moments in videogame history and pick the ones that meant the most to us, and had the most impact on gaming today. Plus, we look at Bioshock - potential game of the year - and the story behind that game.</description>
      <itunes:subtitle>We take a look back at the defining moments in videogame history and pick the ones that meant the most to us, and had the most impact on gaming today. Plus, we look at Bioshock - potential game of the year - and the story behind that game.</itunes:subtitle>
      <itunes:summary>We take a look back at the defining moments in videogame history and pick the ones that meant the most to us, and had the most impact on gaming today. Plus, we look at Bioshock - potential game of the year - and the story behind that game.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-08-14,22058384</guid>
      <pubDate>Tue, 14 Aug 2007 12:05:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_20_20070814.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 19 - QuakeCon &amp; BlizzCon</title>
      <link>http://www.odeo.com/episodes/22058386-Game-Theory-Episode-19-QuakeCon-BlizzCon</link>
      <description>Gary and Jeremy are joined this week by Chris Charla of Foundation 9 as our valiant co-hosts discuss Blizzcon and QuakeCon, GTA4's delay, the Xbox 360 price cuts, a possible Wii portable and a new iPod music game from the creator of Parappa the Rapper. Plus, a special bonus game recommendation from Chris - apparently there is something worth playing on the PSP after all!</description>
      <itunes:subtitle>Gary and Jeremy are joined this week by Chris Charla of Foundation 9 as our valiant co-hosts discuss Blizzcon and QuakeCon, GTA4's delay, the Xbox 360 price cuts, a possible Wii portable and a new iPod music game from the creator of Parappa the Rapper. Plus, a special bonus game recommendation from Chris - apparently there is something worth playing on the PSP after all!</itunes:subtitle>
      <itunes:summary>Gary and Jeremy are joined this week by Chris Charla of Foundation 9 as our valiant co-hosts discuss Blizzcon and QuakeCon, GTA4's delay, the Xbox 360 price cuts, a possible Wii portable and a new iPod music game from the creator of Parappa the Rapper. Plus, a special bonus game recommendation from Chris - apparently there is something worth playing on the PSP after all!</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-08-07,22058386</guid>
      <pubDate>Tue, 07 Aug 2007 12:24:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_19_20070807.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 18 - Comic-Con</title>
      <link>http://www.odeo.com/episodes/22058388-Game-Theory-Episode-18-Comic-Con</link>
      <description>Gaz has returned from the San Diego show and reveals how games are intertwined with TV, movies and, indeed, comics, as well as how game publishers seem happier with Comic-Con than E3. We also look at how non-games franchises are coming along, such as Lost and Heroes. Plus; Wii's shortcomings, the golden age of arcade and more Sony ups and downs. We answer your call-in questions; keep 'em coming.</description>
      <itunes:subtitle>Gaz has returned from the San Diego show and reveals how games are intertwined with TV, movies and, indeed, comics, as well as how game publishers seem happier with Comic-Con than E3. We also look at how non-games franchises are coming along, such as Lost and Heroes. Plus; Wii's shortcomings, the golden age of arcade and more Sony ups and downs. We answer your call-in questions; keep 'em coming.</itunes:subtitle>
      <itunes:summary>Gaz has returned from the San Diego show and reveals how games are intertwined with TV, movies and, indeed, comics, as well as how game publishers seem happier with Comic-Con than E3. We also look at how non-games franchises are coming along, such as Lost and Heroes. Plus; Wii's shortcomings, the golden age of arcade and more Sony ups and downs. We answer your call-in questions; keep 'em coming.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-07-31,22058388</guid>
      <pubDate>Tue, 31 Jul 2007 12:47:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_18_20070731.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 17 - Art</title>
      <link>http://www.odeo.com/episodes/22058390-Game-Theory-Episode-17-Art</link>
      <description>Roger Ebert says games aren't art. Is he right? We tackle one of gaming's most enduring arguments. But first it's the more prosaic business of hardware sales. PS3's had a lift since the price drop. Xbox 360 is struggling year on year. Wii is flying. What does it all mean? Then there's the issue of in-game advertising which, we're told, 'works'. Finally we hear some listener questions. If you want to send us a question you can now dial a free number (from North America). It is 877-404-1337, extension 487.</description>
      <itunes:subtitle>Roger Ebert says games aren't art. Is he right? We tackle one of gaming's most enduring arguments. But first it's the more prosaic business of hardware sales. PS3's had a lift since the price drop. Xbox 360 is struggling year on year. Wii is flying. What does it all mean? Then there's the issue of in-game advertising which, we're told, 'works'. Finally we hear some listener questions. If you want to send us a question you can now dial a free number (from North America). It is 877-404-1337, extension 487.</itunes:subtitle>
      <itunes:summary>Roger Ebert says games aren't art. Is he right? We tackle one of gaming's most enduring arguments. But first it's the more prosaic business of hardware sales. PS3's had a lift since the price drop. Xbox 360 is struggling year on year. Wii is flying. What does it all mean? Then there's the issue of in-game advertising which, we're told, 'works'. Finally we hear some listener questions. If you want to send us a question you can now dial a free number (from North America). It is 877-404-1337, extension 487.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-07-24,22058390</guid>
      <pubDate>Tue, 24 Jul 2007 13:00:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_17_20070724.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
    </item>
    <item>
      <title>Game Theory Episode 16 - Warren Spector</title>
      <link>http://www.odeo.com/episodes/22058392-Game-Theory-Episode-16-Warren-Spector</link>
      <description>We talk to one of the most fascinating creative talents in the business about his recent decision to throw in his lot with Disney Interactive. Why did Warren Spector do it, and will he moderate those strident opinions about the game biz? Plus, Gaz and Colin address some of the issues that came out of last week's alleged anti-Sony rant and we look at the best games to emerge from E3. Then there's Peter Moore's decision to defect to EA. Big shock. We discuss what it all means and talk about exec pay.</description>
      <itunes:subtitle>We talk to one of the most fascinating creative talents in the business about his recent decision to throw in his lot with Disney Interactive. Why did Warren Spector do it, and will he moderate those strident opinions about the game biz? Plus, Gaz and Colin address some of the issues that came out of last week's alleged anti-Sony rant and we look at the best games to emerge from E3. Then there's Peter Moore's decision to defect to EA. Big shock. We discuss what it all means and talk about exec pay.</itunes:subtitle>
      <itunes:summary>We talk to one of the most fascinating creative talents in the business about his recent decision to throw in his lot with Disney Interactive. Why did Warren Spector do it, and will he moderate those strident opinions about the game biz? Plus, Gaz and Colin address some of the issues that came out of last week's alleged anti-Sony rant and we look at the best games to emerge from E3. Then there's Peter Moore's decision to defect to EA. Big shock. We discuss what it all means and talk about exec pay.</itunes:summary>
      <guid isPermaLink="false">tag:odeo.com,2007-07-17,22058392</guid>
      <pubDate>Tue, 17 Jul 2007 15:42:00 -0700</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <enclosure type="audio/mpeg" url="http://media.libsyn.com/media/gametheory/gametheory_16_20070717.mp3"/>
      <itunes:author>Game Theory</itunes:author>
      <itunes:keywords>podcasts</itunes:keywords>
      <category>Video Games</category>
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